Hit Detection

Comments

  • lizzard
    985 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    edited January 2017
    lizzard wrote: »
    VBALL_MVP wrote: »
    VBALL_MVP wrote: »
    Can you please hurry up with al the promises please. European servers mights as well placed in the Middle East. Its only UAE KSA IRAK IRAN Q8 Qatar etc etc. as soon as the KSA aboods hamoodis etc etc join the server goes haywire. I paid top dollar too and invested in good internet so i shouldnt be punished. Good day:)

    Please stop, your nonsense is not helping.

    your denial isnt helping either. i posted numerous screenshots of european servers and the players in them but they got deleted.

    Its the same as BF3. noshar canals. KSA everywere and the game runs like crap.

    And my game tag says Mad Bosnian...Doesn't mean I am in Bosnia.
    lizzard wrote: »
    FlopTrain wrote: »
    VBALL_MVP wrote: »
    Can you please hurry up with al the promises please. European servers mights as well placed in the Middle East. Its only UAE KSA IRAK IRAN Q8 Qatar etc etc. as soon as the KSA aboods hamoodis etc etc join the server goes haywire. I paid top dollar too and invested in good internet so i shouldnt be punished. Good day:)

    Please stop, your nonsense is not helping.

    your denial isnt helping either. i posted numerous screenshots of european servers and the players in them but they got deleted.

    Its the same as BF3. noshar canals. KSA everywere and the game runs like crap.

    Same as US East...South American profilles everywhere, game runs like crap...

    What times do they appear on those servers?
    Its really rare that I see anyone of them if I play on a east US.
    I guess its morning or noon in East us. When I usually go online.

    Check the netgraph for SrvTick values. And compare if its higher when you see the oor flooding.

    @VBALL_MVP @mischkag have already said that fluctuating ping is one of the things that "degrades" a server.

    As i see it.
    The chance of players having an unstable ping. Is higher if that player shares Internet with an entire household!
    Or is using some form of strange 2/3/4g cellphone router/modem!

    Or is it only the "package loss" thing your going to continue to argue on?

    Or is your opinion still, that the guys developing the "netcode" is the cause of the issues?

    You said earlier that "the netcode guy contradicted him self, and couldn't be taken seriously"

    Maybe he can set you straight this time, so we can focus on providing information that solves the issues.. Instead of denying one side of something that can be a issue, just to **** people of.

    Now that engineer is communicating with us!
    And the majority of us are really happy about that!






    Couple of things here, packetloss does not mean OOR. Variable ping doesn't mean OOR. High latency doesn't mean OOR.

    Yes I still believe a lot of this is due to poor coding since I have exhibited issues with playing against my own teammates which I brought up before. DICE themselves have talked about fixing hit registration plus we know there are issues with melee (shown a vid to you that prooves it's not a lag thing), and hit boxes not being accurate when vaulting. None of this even addresses the many misrepresentations of peoole claiming lag when its clearly not. You have coding that is not stable, how can you definitively say OOR is a plague when there are bugs that still need to be addressed?

    You made a statement that the high SrvTick values in your region may be due to OOR. Well many keep accusing US East servers are infested with OOR yet the SrvTick is not getting out of hand. So that eliminates that idea doesn't it?

    When you played against your buddies.
    Was it only you on the server?

    Did everyone provide proof of there connection quality?

    Was it in bf1?

    Can you prove that the melee rejection bug, or the hittdetektion. Doesn't get worse by highping, fluctuating ping, or package loss?

    I see some strange things when playing against my friends to.
    But that is not even close to as many wtf moments, as when up against a serten group of players..

    So now you say that the SrvTick numbers is stable and everything is fine?
    When that's something you have complained about in several thread's!.....?

    Me and my friends usually play at 21:00.
    SrvTick values goes above 18-25ms about 80% of the time. And the game runs really bad! Especially for the guys that have a bit faster phase / More run and gun style.

    Joining a east US server, at that time. The SrvTick is not nearly as high. And half of the server is not full of players with KSA, q8, Saudi, etc in there player names...

    Can you prove that there is not even the slightest chance. That oor players have a negative impact on the server or the gameplay?

    Can you prove that the oor players that join a European server. Have a more stable connection then the European players on that server!?

    This is what makes me skeptical. IL explain once again!

    If 12 of my friends play on a European tdm server against each other.
    Everyone have fiber connection with no package loss, and a good stable ping.

    We laugh and see some strange things.. Kind of a Hitt behind cover.. A grafical glitch.. Etc.
    But we can still predict how is going to have a good round and a good kd based of how that guy usually plays.

    Then a bunch of oor players join.
    New matchmaking and a new game.
    And suddenly we see 100% more bul...hit!

    Every one starts to rage about people not dying.
    Being killed before players are visible.
    Dying behind cover.
    Player animations that doesn't represent whats happening.

    The rounds becomes totaly unpredictable!

    What conclusion are we going to draw from this experience!?

    Battlenonsense and Dice both tried to replicate server failing with high ping in bf4, they couldn't trigger the performance issues, makes me think it's something else.

    Try using a WiFi connection with a cellphone loading YouTube on the same network, it will cause some significant fluctuation on any standard router provided by an isp. Try playing, it makes things incredibly inconsistent, all with a low ping.

    This variation and packet loss stresses the server and client extrapolation, we can see this through the extrapolation bug (parallel existence) and the extrapolation offset raising to compensate for variance.

    I would guess what you are describing is high ping issues being more noticeable during instances of poor performance, that is not to say the high ping is directly causing those issues.

    I will cite playing with a lower tick in domination and having little issue with OOR (other than the expected desync and extrapolation issues), as my reason for believing this.

    @Immortal_0neShot

    You would have to communicate like an adult to recieve an upvote from me.

    I hear you. And I don't disagree.

    As long as we dont have ping in scoreboard and package loss in scoreboard. We cant really be 100% sure.

    But you have to admit that its strange that the wtf moments. Go through the roof when players with oor relevant names join a server in great numbers.

    What kind of equipment and connection they have, is unknown.. I would be surprised if it is 100/100 fiber though.

    Its funny to see streams from guys in France..
    They stroll through the game and doing really well. While streaming and talking to there sister how is watching Netflix.. Amazing skills :smile:

    Edit. I feel for your frustration @Immortal_0neShot
    Have a upvote :smile:
  • Immortal_0neShot
    384 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    Thank you very much. Its just frustration for many of us. Especially when saying it for YEARS
  • denjoga
    607 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    edited January 2017
    Back in BF3, as soon as some players with BR in their names joined a US server, performance would go to hell.
    When it got unbearable, I'd go to EU servers and have a better experience, until I started seeing players w/ KSA in their names, then server performance would go to hell.

    This is anecdotal, circumstantial evidence, to be sure.
    But when it happens time after time after time, I think it's pretty fair to draw certain conclusions.

    Were the people with those country abbreviations in their names actually playing from that country?
    I have no idea.
    What I do know, without doubt, is that when players with those countries in their usernames joined a server, regardless of the server region, the server performance went straight to hell; every. single. time.
    Without exception.

    What conclusions should we draw from that evidence?
    That adding certain letters to your username degrades server performance?
    That people with those letters in their names just happen to have pure crap for internet service, even though they live in the region of the server they're playing in?

    Or maybe, just maybe, they live in the country they advertise in their user name and have horribly poor quality internet service.

    ¯\_(ツ)_/¯

    p.s. to be fair, I should have included Japan in the list of apparent countries of origin that would cause server performance to become unbearably bad.

    p.p.s. Obviously, ultimately, it was about quality of connection and not region.
    We had people we regularly played with, who were in the US and in the proper region, who obviously had horrible internet because when they joined the match, they'd be unkillable and the lag would go through the roof.
    Also Canada, which we nicknamed North Brazil, would destroy server performance.
  • Immortal_0neShot
    384 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    ^^^ this. But i guess they are all trolls with ksa in their names and its all coincedence
  • LOLGotYerTags
    14781 postsMember, Moderator, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Moderator
    @Immortal_0neShot
    Keep it civil please.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    ^ no problem. I know im not in the kneepad platoon. Talk "adult" or mature all you want. Fact is your opinion is just an....... opinion.

    Fact is. The lower the ping the better an onlinr game will run.

    Wow very mature.
    lizzard wrote: »
    VBALL_MVP wrote: »
    VBALL_MVP wrote: »
    Can you please hurry up with al the promises please. European servers mights as well placed in the Middle East. Its only UAE KSA IRAK IRAN Q8 Qatar etc etc. as soon as the KSA aboods hamoodis etc etc join the server goes haywire. I paid top dollar too and invested in good internet so i shouldnt be punished. Good day:)

    Please stop, your nonsense is not helping.

    your denial isnt helping either. i posted numerous screenshots of european servers and the players in them but they got deleted.

    Its the same as BF3. noshar canals. KSA everywere and the game runs like crap.

    And my game tag says Mad Bosnian...Doesn't mean I am in Bosnia.
    lizzard wrote: »
    FlopTrain wrote: »
    VBALL_MVP wrote: »
    Can you please hurry up with al the promises please. European servers mights as well placed in the Middle East. Its only UAE KSA IRAK IRAN Q8 Qatar etc etc. as soon as the KSA aboods hamoodis etc etc join the server goes haywire. I paid top dollar too and invested in good internet so i shouldnt be punished. Good day:)

    Please stop, your nonsense is not helping.

    your denial isnt helping either. i posted numerous screenshots of european servers and the players in them but they got deleted.

    Its the same as BF3. noshar canals. KSA everywere and the game runs like crap.

    Same as US East...South American profilles everywhere, game runs like crap...

    What times do they appear on those servers?
    Its really rare that I see anyone of them if I play on a east US.
    I guess its morning or noon in East us. When I usually go online.

    Check the netgraph for SrvTick values. And compare if its higher when you see the oor flooding.

    @VBALL_MVP @mischkag have already said that fluctuating ping is one of the things that "degrades" a server.

    As i see it.
    The chance of players having an unstable ping. Is higher if that player shares Internet with an entire household!
    Or is using some form of strange 2/3/4g cellphone router/modem!

    Or is it only the "package loss" thing your going to continue to argue on?

    Or is your opinion still, that the guys developing the "netcode" is the cause of the issues?

    You said earlier that "the netcode guy contradicted him self, and couldn't be taken seriously"

    Maybe he can set you straight this time, so we can focus on providing information that solves the issues.. Instead of denying one side of something that can be a issue, just to **** people of.

    Now that engineer is communicating with us!
    And the majority of us are really happy about that!






    Couple of things here, packetloss does not mean OOR. Variable ping doesn't mean OOR. High latency doesn't mean OOR.

    Yes I still believe a lot of this is due to poor coding since I have exhibited issues with playing against my own teammates which I brought up before. DICE themselves have talked about fixing hit registration plus we know there are issues with melee (shown a vid to you that prooves it's not a lag thing), and hit boxes not being accurate when vaulting. None of this even addresses the many misrepresentations of peoole claiming lag when its clearly not. You have coding that is not stable, how can you definitively say OOR is a plague when there are bugs that still need to be addressed?

    You made a statement that the high SrvTick values in your region may be due to OOR. Well many keep accusing US East servers are infested with OOR yet the SrvTick is not getting out of hand. So that eliminates that idea doesn't it?

    When you played against your buddies.
    Was it only you on the server?

    Did everyone provide proof of there connection quality?

    Was it in bf1?

    Can you prove that the melee rejection bug, or the hittdetektion. Doesn't get worse by highping, fluctuating ping, or package loss?

    I see some strange things when playing against my friends to.
    But that is not even close to as many wtf moments, as when up against a serten group of players..

    So now you say that the SrvTick numbers is stable and everything is fine?
    When that's something you have complained about in several thread's!.....?

    Me and my friends usually play at 21:00.
    SrvTick values goes above 18-25ms about 80% of the time. And the game runs really bad! Especially for the guys that have a bit faster phase / More run and gun style.

    Joining a east US server, at that time. The SrvTick is not nearly as high. And half of the server is not full of players with KSA, q8, Saudi, etc in there player names...

    Can you prove that there is not even the slightest chance. That oor players have a negative impact on the server or the gameplay?

    Can you prove that the oor players that join a European server. Have a more stable connection then the European players on that server!?

    This is what makes me skeptical. IL explain once again!

    If 12 of my friends play on a European tdm server against each other.
    Everyone have fiber connection with no package loss, and a good stable ping.

    We laugh and see some strange things.. Kind of a Hitt behind cover.. A grafical glitch.. Etc.
    But we can still predict how is going to have a good round and a good kd based of how that guy usually plays.

    Then a bunch of oor players join.
    New matchmaking and a new game.
    And suddenly we see 100% more bul...hit!

    Every one starts to rage about people not dying.
    Being killed before players are visible.
    Dying behind cover.
    Player animations that doesn't represent whats happening.

    The rounds becomes totaly unpredictable!

    What conclusion are we going to draw from this experience!?

    Battlenonsense and Dice both tried to replicate server failing with high ping in bf4, they couldn't trigger the performance issues, makes me think it's something else.

    Try using a WiFi connection with a cellphone loading YouTube on the same network, it will cause some significant fluctuation on any standard router provided by an isp. Try playing, it makes things incredibly inconsistent, all with a low ping.

    This variation and packet loss stresses the server and client extrapolation, we can see this through the extrapolation bug (parallel existence) and the extrapolation offset raising to compensate for variance.

    I would guess what you are describing is high ping issues being more noticeable during instances of poor performance, that is not to say the high ping is directly causing those issues.

    I will cite playing with a lower tick in domination and having little issue with OOR (other than the expected desync and extrapolation issues), as my reason for believing this.

    @Immortal_0neShot

    You would have to communicate like an adult to recieve an upvote from me.

    My point as well. There is also an old BF4 vid showing various hit reg issues and not from high ping suggesting the coding is off.

    @lizzard I can reverse the same comments, how do you know the guy was oor. How do you know a person killed you was high ping or bad internet?

    Couple things I can proove is that people out of region can have very stable connections based off of experience in being in the business as well as playing countless games out of region and not having quality issues. Being farther just means you go through more hops, as long as those nodes are up and not overwhelmed they won't exhibit packet loss. Chances are people will exhibit more opportunities of packetloss before they even get out of their ISPs network.

    We have been told that server performance is affected by map size, number of players, time server has been up, and packet loss. As @KingTolapsium has stated, chris did a test in a controlled environment and prooved high latency did not degrade the server abnormally.

    Yes I have complained about servers with high SrvTick tick but I never said it was a epidemic or often happen. I said that when it happens I find a new server.
  • KingTolapsium
    5491 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited January 2017
    @Immortal_0neShot

    Did you forget to read the part where denjoga said that whenever an in region player with a poor connection joined the same problems arose?

    We all want better performance, not sure what arguing with people who want the same thing accomplishes.
  • mmarkweII
    2919 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    It also doesn't have to be people with a poor connection to see issues. I have been shot around corners, through walls, invisible teammates, etc.....all in region, with in region players. So, blaming OOR accomplishes absolutely nothing IMO.

    Performance issues happen regardless of where a player is playing from. Let's address those and leave blaming other players out of it because whether you like it or not, it's here to stay. Crying about it will not change it. :)
  • denjoga
    607 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Yes. Ultimately it is about connection quality more so than region, obviously.

    Can a player who is 10 miles from the server have a horrible connection?
    Of course.

    Can a player who is thousands of miles from the server have a good quality connection?
    Seems unlikely.

    So, in BF3 for example, when the server is running tolerably well and then suddenly it becomes unplayable at the same moment a squad joined who all had Japanese names and the flag of Japan as their emblem and are all total bullet sponges, I think it's a fair conclusion that those players are in Japan, intentionally playing far out of their region in order to gain an advantage.

    Could there have been legions of players in the eastern US playing in US East servers (e.g.) while manipulating their connections to cause lag and gain an advantage, who purposely disguise their accounts to appear to be from Japan or Brazil?

    Could there have been legions of players in the UK manipulating their connections to gain an advantage in EU servers, purposely disguising themselves as residents of the Kingdom of Saudi Arabia?

    Sure, I guess so, but why?
    I think William of Ockham and his razor might have a problem with that explanation.

    ¯\_(ツ)_/¯
  • KingTolapsium
    5491 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited January 2017
    denjoga wrote: »
    Yes. Ultimately it is about connection quality more so than region, obviously.

    Can a player who is 10 miles from the server have a horrible connection?
    Of course.

    Can a player who is thousands of miles from the server have a good quality connection?
    Seems unlikely.

    So, in BF3 for example, when the server is running tolerably well and then suddenly it becomes unplayable at the same moment a squad joined who all had Japanese names and the flag of Japan as their emblem and are all total bullet sponges, I think it's a fair conclusion that those players are in Japan, intentionally playing far out of their region in order to gain an advantage.

    Could there have been legions of players in the eastern US playing in US East servers (e.g.) while manipulating their connections to cause lag and gain an advantage, who purposely disguise their accounts to appear to be from Japan or Brazil?

    Could there have been legions of players in the UK manipulating their connections to gain an advantage in EU servers, purposely disguising themselves as residents of the Kingdom of Saudi Arabia?

    Sure, I guess so, but why?
    I think William of Ockham and his razor might have a problem with that explanation.

    ¯\_(ツ)_/¯

    Using bf3 as an example really doesn't help. We have better region availability, if only slightly, and the netcode is also significantly further along.

    KSA players in bf3 were inregion in EU servers, so sorry.

    It's also possible the Japanese players that end up OOR, are simply looking for populated lobbies of a certain mode, even in bf1 we have modes that wane in popularity by time of day. These OOR issues are much less apparent to me in bf1.

    It doesn't matter how unlikely things seem when over simplified. A player thousands of miles away can have a good connection, join OOR and check your netgraph, I can maintain relatively low network variance on any region server when hardwired.

    I'm not trying to deny that players attempt to abuse the netcode desync for an advantage, it's more than apparent on these forums we have soldiers who won't play fair.
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    denjoga wrote: »
    Yes. Ultimately it is about connection quality more so than region, obviously.

    Can a player who is 10 miles from the server have a horrible connection?
    Of course.

    Can a player who is thousands of miles from the server have a good quality connection?
    Seems unlikely.

    So, in BF3 for example, when the server is running tolerably well and then suddenly it becomes unplayable at the same moment a squad joined who all had Japanese names and the flag of Japan as their emblem and are all total bullet sponges, I think it's a fair conclusion that those players are in Japan, intentionally playing far out of their region in order to gain an advantage.

    Could there have been legions of players in the eastern US playing in US East servers (e.g.) while manipulating their connections to cause lag and gain an advantage, who purposely disguise their accounts to appear to be from Japan or Brazil?

    Could there have been legions of players in the UK manipulating their connections to gain an advantage in EU servers, purposely disguising themselves as residents of the Kingdom of Saudi Arabia?

    Sure, I guess so, but why?
    I think William of Ockham and his razor might have a problem with that explanation.

    ¯\_(ツ)_/¯

    Ok, so explain to me why someone 1000 miles away can't have a good quality connection. Define what you think is good.

    Also why do you think people will disguise themselves as something else? Did you know there are 21 million South American immigrants in the US? Wouldn't you think a majority of them will identify themselves as SA instead of US? Same goes for the UK, 330 thousand immigrants came in the UK in a year...you think they identist as UK?

    The dilemma here is that you assume that people who live in a country will identify themselves as that country...that is not reality nor is it necessary.
  • Schmo13
    106 postsMember, Battlefield 3, Battlefield, Battlefield 1 Member
    All this talk about ping. What about Jitter and a UOTrace? Ping alone doesn't tell it all.

    I found my issue the other day with major latency spikes was due to port forwarding on a new modem my isp installed. The uotrace helped identify that.
  • FlopTrain
    506 postsMember, Battlefield, Battlefield 1 Member
    DICE seems to think that their netcode can circumvent physics
  • VBALL_MVP
    6177 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited January 2017
    Schmo13 wrote: »
    All this talk about ping. What about Jitter and a UOTrace? Ping alone doesn't tell it all.

    I found my issue the other day with major latency spikes was due to port forwarding on a new modem my isp installed. The uotrace helped identify that.

    Exactly, as I stated before there are many variables in diagnosing network issues. And having high bandwidth is not proof of "good" internet.

    Glad to see you found the cause, this is very similar to what happened on my old router. I had more QoS and forwarding rules that it could handle and the nvram would get corrupted resulting me to have to reflash the firmware. In the end, bought a new router which eliminated my frustrations.
  • Schmo13
    106 postsMember, Battlefield 3, Battlefield, Battlefield 1 Member
    VBALL_MVP wrote: »
    Schmo13 wrote: »
    All this talk about ping. What about Jitter and a UOTrace? Ping alone doesn't tell it all.

    I found my issue the other day with major latency spikes was due to port forwarding on a new modem my isp installed. The uotrace helped identify that.

    Exactly, as I stated before there are many variables in diagnosing network issues. And having high bandwidth is not proof of "good" internet.

    Glad to see you found the cause, this is very similar to what happened on my old router. I had more QoS and forwarding rules that it could handle and the nvram would get corrupted resulting me to have to reflash the firmware. In the end, bought a new router which eliminated my frustrations.

    Yeah this was a localized issue to my latency spikes only related to the last few days. I still see other issues that look like they could be addressed in the comming updates.

    Jitter is one thing I plan to review with my isp, tho i don't know how far i will get.
  • Michael_Seaman
    461 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Okay, so I ran a UOTrace and my results came back perfect. This tells me there is nothing wrong with my connection or latency on my end. So what now? Can I go back to the correct assertion that the problem is with DICE and everyone else's connections ruining my gameplay?
  • Michael_Seaman
    461 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    oJU5T1No wrote: »
    OOR players or players with connection issues do degrade the performance of the game, i've seen this happen a few times i've been on the steam rolling team we hold nearly all the points the hit detection and de sync isn't too bad. Then what will happen is players on the team being steam rolled will start leaving and team switching they get replaced by a bunch of OOR players or players with questionable connections suddenly the hit detection will just seem to stop working not registering much and the game will go way out of sync mid game not just for me, my decent teammates will also seemly turn into a bunch of thumbless potatoes as like me there experiencing hit detection and sync issues, now the team that was being steam rolled starts steam rolling us as there now practically impossible to kill super soldiers with matrix abilities.
    What I experience of this game its just what team can out latency the other wins.

    I see this at least once or twice every time I play. My team will be up by 2-300 points the whole game and then somehow everyone become impossible to hit and then we lose right at the end.
  • Mosvalve
    40 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    mischkag wrote: »
    When the fixes are only client side, that would work given you give it proper internal testing love( cannot break singleplayer, dont want to make anything worse than before etc). If it is all server side, it can be rolled out whenever a server becomes empty or all players are transferred. For consoles, the client side patches involve MS or Sony and it becomes a bit more tricky. If you have client and server dependent patches, it becomes a bit more interesting so that u never match the wrong ones together. Bottom line, if something needs urgent fixing, this is an option. So i would ideally also like to see a more mobile game style oriented patching process and i am sure, some development will go towards that route. But as you are only interested in BF1, only severe issues will be fixed this hotfix way.
    mischkag wrote: »
    Well if you buy the game and have a poor connection, would you be happy to just be kicked from the game all the time? If you have a poor connection, the game WILL not be smooth and easy to play with. The plan to address it for everyone else is to make sure this player is still replicated in a smooth way so that you guys dont have a hard time killing him. I am sure you gonna enjoy a boost in your KD ratio. So the plan is to try to make sure the game runs fine for any circumstances but favors the low ping players. Sound good?

    This game is basically ruined because of bad connection players. This game is in urgent need of fixing. Get off the virtual server crap kick the losers with bad connections to the curb and get on with it.

    If you want losers in the game get ping cap servers and let the losers play with themselves.

    I don't normally rant like this but I've just played 5 or 6 straight games with horrible results because of this crap. I paid for this game too. If this doesn't get fixed I'm pretty much done. All I hear is excuses. If I creat **** at my job they fire me. Well you guys are fired! I'll bad mouth your **** forever.
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