There's quite a lot of balance discussion on here, usually based on opinion and weapon/vehicle stats. But the actual KILLS tracked on Battlefieldtracker sometimes tell a different story. I'll throw up some links and say what they indicate to ME. And you can say what they mean to YOU:
- The 4 major class primary weapon types are way closer in performance than so many "Balance Sucks" posts would lead you to believe. The only one really lagging behind initially was LMGs, but the balance patch in December seems to have had the intended effect.
- "But the game is just a nade spam fest..." No, 8% of deaths are from nades, just a little more than pistols.
- "But melee is too EZ in this game..." No, melee accounts for 3% of all deaths. Would you rather it just be a novelty like in all the other BF games?
- The little balance tweeks in December did absolutely nothing to make anything besides the A-10 Hunter seem useful. This is even more lopsided than the Vehicle chart.
- Lookin' nice and varied. Most guns have "clear winner" variants. But the base gun models all have at least one variant that is used a lot.
- The 1906, which only has one variant, has about 2% of all kills. Pretty pitiful. And the two 5-round mag Autolodings are even lower. It seems that no matter what stats DICE sticks on these guns, a 5-round mag, 3-hit kill gun just isn't tempting to use.
- Seems to be about 1/3 BAR (all variants), 1/3 MG15 (all variants) and 1/3 everything else. This is really surprising to me, since I've personally had a ton of fun with all the LMGs since the balance patch and done very well with all of them (except Huot).
- The Martini indeed needed some sort of nerf, as it was going out of control. SMLE is now the most used, but the Martini is still surprisingly #2. [Edit: Though if you combine all variants of the rifles the Martini drops to second-worst, right above 1903).
- The 1903 Experimental is the only Scout gun that is kinda unique (aside from the Martini) yet it sits at 0.5% of all kills. It would be nice to see this gun become usable someday.
I understand these data are all based on "preferences" of how people play, but people tend to play to win and choose the best tools for the job.