SFSeventh wrote: »
I admit i was very anti premium at the start of BF1 and i'd love to see every player on even ground in terms of content. But after playing the Battlefront 2 beta and seeing/experiencing the loot crate system i am now pretty ok with the 50$ i paid for premium.
I'd hate too see such a bad content system affecting the 2018 Battlefield title. Just make expansion packs like in the good ol' days. Ahhhhh i still remember purchasing northern strike for 2142 xD
PopsicleStealer wrote: »
OF course I'm worried. I got my concers right after EA confirmed that battlefront 2 will have no season pass and will have p2w microtransaction. Dice is looking at games like CoD and how much money could they make.
xKusagamix wrote: »
If the next BF will be DLC free like SW BF2 then no thank, i'd like to pay $120 for a "full game", instead of $60 for a game and $600 for more content.
Yes, however it makes you fell really good when you keep kicking the guy's **** who paid for all that stuff!
disposalist wrote: »
It doesn't have to be either the current Premium model or microtransactions.
Premium is fine, but maps should be free to all after 3 or 4 months. People will pay to have a few months 'early access' and as the DLC starts to become less popular, everyone gets it in the base game. DLC life is extended and community is joined. Servers can be merged saving money and bringing people together.
They could even keep some (cosmetic or minor functional) content premium only if they think a few months early access won't get premium to those that like 'exclusive' stuff.
ShadowBlitzer0 wrote: »
That’s something that I would go along with. I actually think premium should be more of an early access kind of thing. Like the TSNP should be free for everyone maybe guns aswell since ITNOTT dropped. Keep premium for more customisation features and weapon skins and more Battlepacks. Reduce the price of premium from £40 to say £25-30 and also include the CTE for premium.
BURGERKRIEG wrote: »
Fortunately the bf1 community is too clever to fall for that.
robmcewen wrote: »
Do you think EA will listen to their community's concerns about the loot box system and the fact the series will turn in to apay2win game?
May have to go to Reddit and see what the opinion is there about the new system and see if they have gotten a response from EA/DICE.
crabman169 wrote: »
Damn I was just about to post that
As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.
The Beta was just a small piece of what we're making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.
Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.
We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.
And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.
Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.
Why can't we have this team working on bf1?
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