In the Battlefield 1 Incursions Closed Alpha? If you're unable to see the forums, log out and log back in.
Having trouble accessing the forums? Try logging out of the forums completely - clear cache, cookies, and temp files - then restart the browser and log in. Thanks!

October update - Now with Patch notes

Comments

  • crabman169
    9943 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    - Tripwire HE damage buffed to 89 damage (not 100% on that figure)
    essentially if someone with the flak perk sets it off and someone kills them you'll get assist counts as kill now

    - highlighted squad member or vehicle will now displayed health (not confirmed yet)
    no more spawning on near dead teammates
  • TheGM86
    233 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    I never played 40 man ops. Seemed boring. Good that they took it out. They need to consolidate the player base, not split it.

    You don't do that by removing game modes, Chumplestiltskin. You do it by making all the maps free.
  • James-MII
    363 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Anyone **** or whining about how many maps there are/will be, needs to have a serious word with themselves.

    The devs are doing a fine job. They said 4 per dlc.. the last one gave us 6! Some people will never be happy.

    I for one am absolutely loving this game right now! Mind you saying that I wouldn't mind more than just 500,000 points per rank past 100, it's too easy.
  • V2Face
    1736 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    edited October 12
    Fantastic (sarcasm)
    ....the only good thing about Operations was the ability to choose from small and large. Now I’m forced to only play the god awful unbalanced spammy mess that is 64 player option. Operations was designed for 40 players in mind DICE..small cap zones and 2 flags typically per sector. At the very least do an overhaul of Ops large to make it viable, increase the size of the flags and or either add more points to cap. Right now 64 player ops is a joke and only kill farmers and stat padders play the mode.
  • CaptaPraelium
    1669 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    edited October 12
    crabman169 wrote: »
    - 64p Operations is being added to server browser

    It was already there.
    https://forums.battlefield.com/en-us/discussion/126193/operations-in-the-server-browser#latest

  • ProAssassin2003
    1098 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    Update today?. That means I play everything except Battlefield. Always a **** show on Patch Day.
  • crabman169
    9943 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    - Hold melee when sprinting to bayonet
  • SuperReds1892
    267 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    A lot of fanboys in here I see.
  • crabman169
    9943 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    A lot of fanboys in here I see.

    I'd hardly call the work of Captain Obvious "fanboism"
  • Phat_Helmet
    1825 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    A lot of fanboys in here I see.

    How so?
  • GrizzGolf
    213 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    So nothing big in this patch
  • SFSeventh
    197 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Update: devs confirmed on twitter that only 4 maps will come with the next dlc. As I predicted, they blew their load with ITNOTT to trick people into premium, so they can rush the last dlcs.

    https://mobile.twitter.com/Battlefield/status/917810489190531072

    I wouldn't be surprised it we also recieved no new weapons. But if i don't see a submarine added .... oh boy the rage will be so intense
  • Ploodovic
    284 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    crabman169 wrote: »
    - Hold melee when sprinting to bayonet

    This sounded good in theory, but when I tried it in the CTE, I couldn’t get the hang of it. It also increases the time needed for starting a bayonet charge (which, in itself isn’t a bad thing, if it were universal).
  • konfederat87
    41 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Servers down (Ps4 EU)
  • crabman169
    9943 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    BATTLEFIELD 1 UPDATE NOTES – OCTOBER UPDATE

    Welcome to the October Update for Battlefield 1. We’re excited to share some tweaks, changes, fixes, and more. But first, a word from Lars Gustavsson, Battlefield Creative Director:

    Based on continuous feedback from our community and an ongoing effort to ensure successful matchmaking for Operations servers we have disabled the 40-player option. We’ve determined that by allowing servers to only support 64-player Operations, match joining times are kept at a minimum and the probability of joining an active populated server is drastically increased. Our goal is to unite our players under this fan-favorite mode and consistently provide more instances of matches quicker. As with every improvement, we will continue to monitor experiences and take your feedback into consideration. See you on the Battlefield!

    Now let’s dive into the details of the Battlefield 1 October Update:


    SPECIALIZATIONS & ASSIGNMENTS
    The Concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. For smoke to be deployed on a downed squad mate, a squad mate with the Specialization must now spot the downed player.
    Fixed an issue with the Stimulant Syringe Specialization where the revived soldier would not receive the sprint boost.
    Fixed an issue with Healing Hands Challenge #1 "Heal 10 Different Squad Members". It is now cumulative and tracks between matches.
    Fixed issues where Soldier Assignment progress was not being displayed properly.
    WEAPONS & GADGETS
    Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is more historically accurate, and should be a better matchup against the British SMLE.
    Increased Tripwire-HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak Specialization.
    Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.
    Changed mid-length Parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.
    Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.
    Added missing emblem to FA Automatic Rifle.
    Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.
    Fixed grenade resupply audio.
    Added Press or Hold option for Bayonet Charge.

    VEHICLES
    Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.
    Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
    The Assault Truck's sensitivity is now affected by sensitivity options.
    Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
    Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
    Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
    Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.
    Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.

    MAPS & MODES
    Brusilov Keep: Fixed issue where players could spawn in fire.
    Fixed an issue with Mother Voice Over on Operations Globe screen.
    Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.
    Fixed occluding issues with factory ruin pillars in Tsaritsyn.
    Enabled damage on barbed wire close to capture point D on Galicia in Conquest.
    Fixed floating dirt mounds around the train wreck on Volga River.
    Operation Brusilov Offensive's final rating is now correctly rated out of 24 instead of 30.
    Fixed an issue where Operations were geographically misplaced.
    Removed vehicles from Back to Basics Conquest game type.
    Fixed flickering bright snow on Galicia.
    Echoes activated in Lupkow Pass.
    Fixed an issue where more than one piece of music could play during the briefing of an Operation.
    Removed Elite pickups from Domination.
    Removed Elite pickups from Team Deathmatch.
    Updated Red Tide Operation transitional announcer VO for 5 localized languages.
    Updated localized VO for Red Tide Operation defender briefing.
    Fixed issue where a player would change to the enemy team while playing Frontlines during a match.
    Added additional Russian "self" VO.
    Fixed a red background used for the White Army in Operation Red Tide.
    Changed Conquest and Domination "You are winning/You are losing" lines to only trigger when teams are close enough (in tickets) to catch up.
    Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil's Anvil.
    Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.
    Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.
    Removed invisible collision near the French spawn in Soissons.
    Fixed a crash that could occur in the Operations game mode.
    GENERAL
    Improved culling on player heads.
    When the video options motion blur amount is set to 0%, turning the motion blur system off entirely gains some graphics performance.
    Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.
    Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
    Fixed an issue that could cause server lag by disabling certain debug features.
    Improved server fps warning icon analysis and alert.
    Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.
    Allow player rank to be displayed in in-game scoreboard on password protected servers.
    Added key bindings for Bayonet Charge (separate from Melee key binding).
    RSP
    Server admins will now have the ability to move players between teams.
    Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.
  • MachoFantast1c0
    302 postsMember, Battlefield, Battlefield 1 Member
    crabman169 wrote: »
    BATTLEFIELD 1 UPDATE NOTES – OCTOBER UPDATE
    Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were working properly.

    Fixed it for you.
  • crabman169
    9943 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Please read the op if you can; I'm not editing again

    I've tried the best I can on mobile to make it readable

    Site if needed
    https://www.battlefield.com/en-gb/news/update-notes/october-2017-update

    ~

  • CaptaPraelium
    1669 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    crabman169 wrote: »
    BATTLEFIELD 1 UPDATE NOTES – OCTOBER UPDATE
    Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were working badly, now they are even worse.

    Fixed it for you.
    Fixed it for you.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!