MissCommissar wrote: »
It feels, like recoil reduction on self-loaders is not such serious in game right now, as it was in CTE. If it is so, then it's not a really good thing, I wish, it could be like it was there.
SMGs had to get TTK improvement, but, for example, MP12/16 is still a trash gun, it's still almost impossbile to kill anyone with it, and even if you do, your mag is empty anyway, you only killed 1 guy. Sad, should be fixed.
And (if I may) the last one note is not about weapons, but it is about TTK anyway and I had a thread somewhere about it, which was totaly ignored, but it's a real problem, that balance/design team should take their attention to.
With "QF-1 vs. bombers" hitboxes bug fixed, QF-1 now has same TTK against bombers, which suppoused to be solid and survivable, as against attack planes or fighters. That's totaly unacceptable, QF-1's damage to bombers and heavy bombers should be majorly decreased for the balance sake.
Nonstickron wrote: »
Man, I was having so much fun last night with the Huot. Was getting 4-5 even 6 kills before dying a few times, and I'm not a cautious player...something that never was possible before with that relatively tiny mag. Was at the top of the scoreboard several times despite having a negative K/D. Tried the ribeye, since it's supposed to be meta now, it's nice but I still don't prefer it. Then i switched over to medic, still trying for those headshots, and that was a lot of fun. I'm not really a bolt action guy but my buddy was having a blast sniping all the "OP" smg and lmg users. For what it's worth, I think the gunplay is awesome now.
What DOES need work is that silly little blimp. You realize you can kill that thing with the AA gun before it even overheats one time? Like, a few seconds of firing at it and kaboom. They really have no chance of evading it if they weren't already moving at top speed away from the AA gun. On the other hand, it's pretty hilarious being the aa gunner and I was laughing my butt off blowing them up.
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