Weekly BF

How do you feel about class-specific weapons?

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KriZ_Rul3Z
296 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
This is of those things BF4 did better in my opinion. Some weapons were limited to classes (f.e. sniper rifles for scouts), but there were lots of guns that were available to all classes.

Two examples of why this bothers me:

1. I like to play medic, but I'm not good with the semi-auto rifles. The only viable medic rifle for me is the Fedorov, which is a nice gun but it gets boring. I don't get it either, why would a medic get medium-range weapons only, when they can only be effective in the middle of all the action? You can't heal people from 100m away.
2. People pick assault because they have a nice gun selection. So you often see 20 assaults running on a map without any vehicles. Sure you can throw anti-tank nades at infantry as well, but I'm sure many would pick a more useful role if they had a more interesting gun selection.

In BF4 you could play recon (spot, place beacons etc) and still use f.e. a shotgun. In a way, making some weapons available to all classes might even make scouts play a more offensive role, which is something a lot of people are bothered by as well.


To be clear, I'm not saying all guns should be available to all classes. Just take some guns and put them in the "free for all classes" pool.

Comments

  • CS-2107
    1554 postsMember, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    I like the idea of having each class intended for a specific purpose, it makes the game more teamplay based. You need a good mix of those classes to get every job done. I mostly play with a squad of friends and it is really fun when everyone has his specific role to fill
  • Foot_Elite_Guard
    313 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1 Member
    All class primaries takes away intention of having synenergies between classes. In Battlefield 4 every class could combat at any range and be one man army within class' gadget offering.

    Higher anti-vehicle capabilities should be balanced out with guns weaker at range against infantry. In Battlefield 4 I remember to see a quite a lot engineers running around with DMRs and taking care of any enemies they encoutered.

    On the other hand, powerful CQC weapons like shotguns with reconnaissance tools are giving way too pinpointed locations and aggressive ways for scouts to deal with enemies in CQC.

    Vehicle specialists having up close personal defense weapons balances out their ability to repair a vehicle.

    Supportive medic and support classes falling in between vehicle & AT classes and marksmanship class makes them great all-around infantry supporters.
  • A1337chicken
    464 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    I feel that the only way we could fit "All-Class" weapons into BF1 is if there was a Spec that let players replace their primary with a Tanker kit weapon. That way, one is able to use weapons that are more CQC oriented, but they have to give up a Spec, and the Tanker guns aren't really that good anyways. You get to be more effective in close quarters, but not as effective as if you simply picked Assault. So it's a trade-off.

    And to the people about to freak about the Sawed-off and the Frommer Auto, both of those guns are just crappier versions of other Assault guns. The Sawed-off is a worse M1900, and the Frommer is just a one-kill-per-mag Automatico.
  • GRIZZ11283
    4839 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    I personally think what they did with the classes in BF1 was huge improvement.
    Hopefully more of the same for the next.
  • SneakyGunman
    378 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    How do you feel about class-specific weapons?
    We need to return to this. For example: Any bolt action rifle or single firing shotgun should be limited to Scout class and Scout Class ONLY.
    You can't go rambo (which is a requirement for Assault) with a bolt action rifle nor shotgun in a first person shooter game. It throws the balancing off and creates camping.
    --
    Furthermore, there is no such thing as a close quarter bolt action rifle/single fire shotgun. When you need to stay alive long enough to Play the Objective! Once that bit of logic sinks in it's clear we need Class Specific Weapons. That will allow Classes to do what Classes DO Best! Just saying...
    --

    Lets go back to BF2. We don't need 7 classes but I suggest increase it to 5 because the ones we have now are way to convoluted and whimsical. They simply don't have any true meaning.
    Sniper for Sniping <-- all bolt action rifles. Unlocks can include shotguns for those close quarter encounters.
    Assault for Assaulting objectives <--All SMG variants. With some sort of single shot grenade launcher of some sort.
    Support for LMG'ing <--All LMGs of course. But they should be able to build Nests! No seriously instead of giving them mortors let them build LMG nest!
    Medics for Medic Trains (we really need achievements for medic trains). <--More advance SMG's that are more lethal at far range.
    Anti Tank/Engineer for fixing stuff, laying traps. Being able to take out both tanks and airplanes <--they originally had the shotguns btw! SMG's and shotguns.
    --
    Also, we need UAV and supply drops! When you allow medics and support an option to not carry meds and ammo we need assurance we can have a squad leader supply his squad mates with the tools he/she need to play the objective! It's amazing and baffled at the same time we had a game mode for it in BF1 but neither was never fully implemented in Operations or Conquest! This is a sorely missed opportunity. There is, indeed, room for improvement here.
    --
  • LieutenantVixen
    216 postsMember, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    KriZ_Rul3Z wrote: »
    This is of those things BF4 did better in my opinion. Some weapons were limited to classes (f.e. sniper rifles for scouts), but there were lots of guns that were available to all classes.

    Two examples of why this bothers me:

    1. I like to play medic, but I'm not good with the semi-auto rifles. The only viable medic rifle for me is the Fedorov, which is a nice gun but it gets boring. I don't get it either, why would a medic get medium-range weapons only, when they can only be effective in the middle of all the action? You can't heal people from 100m away.
    2. People pick assault because they have a nice gun selection. So you often see 20 assaults running on a map without any vehicles. Sure you can throw anti-tank nades at infantry as well, but I'm sure many would pick a more useful role if they had a more interesting gun selection.

    In BF4 you could play recon (spot, place beacons etc) and still use f.e. a shotgun. In a way, making some weapons available to all classes might even make scouts play a more offensive role, which is something a lot of people are bothered by as well.


    To be clear, I'm not saying all guns should be available to all classes. Just take some guns and put them in the "free for all classes" pool.

    The game is balanced around engagement distances. You're supposed to be encouraged to engage at an optimal range.

    BF4's all-class carbines, for example, made the PDWs redundant, and the Recon class was much more effective in terms of winning the game with a carbine rather than a sniper rifle. Basically, it negated the purpose of two entire weapon classes and turned everything into a CQB fest.

    People who want to get closer in use the Fedorov; else, you learn to use semi-autos. Letting medics have CQB weapons like a shotgun or SMG makes medics the best class and makes assault redundant since you can't heal yourself. That is why they are separate - the medic heals and revives, but unlike BF3/4 he can't also mow people down in CQB while he's doing it, which prevents half of each team being medics. The Assault is the only one with CQB weapons, but he can't heal himself - again, this prevents the game turning into another Medicfield like BF4.
  • SneakyGunman
    378 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Medic Trains should be rewarded in game. Bottom Line.
  • Z3ROKD
    165 postsMember, Battlefield 4, Battlefield, Battlefield 1 Member
    People don't choise assault because they have a nice weapon selection. They choose assault because it's hold down the trigger and get kills.

    The majority of people who play FPS's just want kills. (Nothing wrong with that if that's your thing).

    Class based weapons is one ofthe main reasons BF1 is so good. Having all weapons in any class would make people totally disregard their role and go for kills alone.

    I love switching classes to help keep my team alive or take out that annoying tank or mortar that flag my team just can't take. Diversity is the key.

    Assault is easy to use I even switch to it when I can't perform so well with other classes. (Not thay there aren't some insanely skilked assaults out there.
  • NihlusKriyk
    127 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited March 2018
    I hated that in BF4 a large majority of engineers and supports would use carbines over PDW and LMG. But BF1 IS a WWI game, I'd liked to have infantry Bolt Action Rifles on every class.
    Post edited by NihlusKriyk on
  • CS-2107
    1554 postsMember, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    I hated that in BF4 a large majority of engineers and supports would use craziness over PDW and LMG. But BF1 IS a WWI game, I'd liked to have infantry Bolt Action Rifles on every class.

    Even tho historical that is a good point, I don't think that this would be a good idea balancewise. Atm you can assume who is dangerous to you judging on your range to him, which is a good thing...
  • LieutenantVixen
    216 postsMember, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Haven't had class balance this good since BFV imho.
  • Halcyon_Creed_N7
    1362 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I miss my AK 5C, but I can see why this was removed. It essentially eliminates the class balance if everyone is using a similar weapon and only their gadgets differ. I was extremely guilty of running a carbine on my Engineer and Recon when I just wanted to use a Rocket Launcher or Motion Balls in a CQC map. I used PDWs and SRs more, but my overall most used gun in BF4 was the AK 5C.
  • V2Face
    2665 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    If you are going to offer something as class breaking as all kit gadgets and weapons you might as well not have classes and allow the player to create their own specialist..Just imagine a scout with med pack, ammo crate, Hellriegel and SMLE...sounds awful right?
  • Hawxxeye
    6090 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    All-class weapons is a big mistake which breaks intentional class balance and brings nothing in return.
    More useful recons/scouts
  • IIRogueMachineII
    1337 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I think from a purely weapon and class balance view it makes perfect sense. With a game designed basically around your weapons engagement range its good choice. The only issue was at the start of BF1 when hardly anyone played Medic because nobody wanted to use the SLR's, as the game's gone on it clear they are very usable. The weird thing is Medic's should be in close not using a SLR form 100+ metres away. I think to be honest the only way you'd get all class weapons again would be if/when BF returns to modern setting. It helps to balance everything. I mean in BF4 all classes could use carbines, shotguns and DMR's which must have been a minefield to balance.
  • ZOMBIE_BAIT_368
    260 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Class specific weapons are great. They force the classes to play differently to one another. I hope the days of all class weapons are behind us.
  • JamesTruth
    4 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE Member
    Having this separation of weapons is one of bf1's biggest improvements. It pretty much ensures each class fills into its own niche (Assault is close range for the trenches, scout is long range, support and medic are medium or close range depending on the weapon). Giving a shotgun to a scout, for example, is useless, because the gadgets it was given-like K bullets- were specifically meant to go with bolt action rifles.

    It keeps people from bunching all up in one class, a feature which makes the game more balanced and fair. If you want something close to all class weapons, try Back to Basics.
  • DingoKillr
    3684 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    The only all class weapons should be Pistols, Melee and Grenades. I am ok with Pistol restricted to class if those pistol actual offered unique aspects. Currently there seems to be only a few unique pistol per class, yet the all class pistol can perform better.

    Players able to spawn as Tankers on MAS would have been a great way to allow the Carbines more usage.
  • CS-2107
    1554 postsMember, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha Member
    The only thing i could see for all-class weapons would be the pilots/tankers weaponary except for Frommer stop auto and sawed off shotgun.
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