So once again EA had to mess with the scope glint and now everyone can see you from almost anywhere on the map, even with using low powered scopes. I have tested this with all of the scopes on a empty server with a friend. You can also see scope glint behind solid objects, e.g., mountains, building, and rocks.
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That's also super annoying for people seeing it. I got scared yesterday, because I could see it in the corner of the eye; turns out there was a hill between me and the sniper.
If you know your ranges, then it's not an issue for scouts to sit back anyway undetected.
No offence to anyone, but I don't think this will be an issue to the good scouts anyway, by the time you see the glint you're dead anyway.
I don't think it makes me even more of a target either, most scouts seem to stick to one nesting area so eventually they'll get knifed.
I'm not bothered about that sweet spot rainbow effect either.
And I'm not fussed about them adding glint to marksman variants.
Sorry but as a primary scout player I just don't see the issue with glints as people like to cry about.
(You get traumatized by these things when you get kids)
I don't care too much about the rainbow glint since I usually don't camp the sweetspot, but it is really overbearing and too noticeable imo.
There's no reason glint should still be showing through terrain and solid objects. It's just another instance of DICE's apathy when it comes to fixing annoying, but not gamebreaking bugs.
And in the end, it really only harms PTFO scouts. Scouts on the hills are still safe from all non-scouts even with the glint since the other classes don't typically have that kind of ranged capability to reach out to those hillhumpers anyway.
I'm still waiting for them to add a warning mechanic so that I know when some easy-mode SMG 08/18 wielder will come running around the corner and insta-kill me since apparently things that cause high damage over a short period of time or can insta-kill you need some sort of warning system for the receiving player. Oh wait, that only applies to scouts for whatever reason. Scoped campers and insta-kill weapons of the other classes are exempt.
Wow, do you even play the game? Seeing a rainbow glint is basically a free kill, you know exactly where the scouts are at any given time. I mean, I don't care as I've moved on to infantry variants, but I do feel bad sniping them 150m+ away with an iron sight thanks to the obvious 40000 lumen flashlights on their guns
Given that it's also far harder to countersnipe (since you're literally a giant glowing light), I'd say the change is an overall poor one.
It's like a big "hurry, focus on me and kill me" sign.
I wouldn’t say 90% but I’ve seen the no scope glint myself
Lmao I agree and it does make me be a bit more likely to focus on that glint first.
If I see 2 glints and one looks like a my little pony shinning at me I’m gonna shoot that one first. Since least to me it’s more dangerous since most players never go for headshots.
I do yes, The first class I ranked up to class rank 50 was scout, Glint has never been an issue for me.
You could see the normal glint BEFORE this patch, That gave away your position just as much as the rainbow glint, It's not really a problem..
The rainbow glint is just a heads up that you're within the sweet spot range of the scout that has you lined up.
Also, Just an FYI but the glint is only visible when you scope in, So if you spend less time scoped in, You'll have less chance of being seen by an enemy player.
Sniper variants always had scope glint.
My problem is the marksman variants. It was a trade off, a bit more stealthy but lower magnification.
That was needed to play more agressive because if all sprayers know where i am i have no chance to survive.
Now the best way to play scout is to be far away, farm kills and be useless.
There is no point to use a marksman anymore, at least i fail to see one.
There's really only 2 reason.
1. The rifle you're using doesn't have a sniper variant.
2. You like low magnification, but hate iron sights and carbine sights.
The latter isn't really a good reason though.
Otherwise, it's pointless.
The only reason I've ever used Marksman scopes is because they have no glint. It's the same reason I used low magnification optics in BF4.
It was only an issue to me in BF3 when the mechanic was first introduced but I've learned to accept it.
Marksman wasn't ( and still isn't ) a requirement to play aggro scout, People seemed to pick marksman variants to bypass the glint ( at least the players I faced using marksman did )
If you're playing aggro scout and using marksman variants you're doing it wrong, When I change it up and go aggro scout I tend to go with rifles like the Martini Henry or infantry variants.. The scopes on marksman and sniper variants just make it harder when you're in closer engagement distances.
I disagree I'm afraid, You can still use the scout to your advantage.
Spotting flares, Tripwire bombs, Using infantry variants when playing aggressive scout due to the shorter engagement distances, Sticking with your squad are all beneficial to both you and your team/squad.
sticking with your squad and not just soloing `cuz my mom paid good money for this game and I will play like I want`
Here here.
I don't see any other class that has a give away when they aim at you, but can be just as deadly. We already know it doesn't deter the hill humpers, so why even have it? It's literally a class specific wall hack at this point.
If DICE doesn't want anyone to camp why do they make the maps unnecessarily big and why have rifles with long range sweet spots? Wouldn't it make more sense to max out magnifcation at 4-6x, have medium range sweet spots, and damage drop off so severe not even a headshot would be a OHK at extreme range? This would incentivize players to go closer range, but isn't altogether so limiting that long range sniping would be an invalid playstyle, because players could actually hide to take the 2nd shot. Also, it would make using a rifle for reconnaissance and spotting possible.
What's that joke about engineers trying to build a car, but end up making something else? My point is DICE needs to take a step back and evaluate what the original purpose of things was and re-orient in that direction again.