All are my opinions and i do not demand everyone agrees, my criticisms are attempts at being constructive because i want this to be the best game it can be.
Liked- The core game, movement looked great, very fluid and smooth.
weapon mechanics looked satisfying, the STG 44 looked very fun to use
it looked a bit like it played like BC2 which is always fantastic as BC2 was one of the best battlefields.
choice of vehicles, particularly happy about the British spitfire and the German tanks, choice of modes (yes, even BR, you don't have to play it, it's just one mode), so excited for co op and to have bots back, no more excessive spotting (thank god, now snipers can actually be snipers and other classes can push objectives while sneaking past),
asymmetric vehicles that actually behave differently between factions (echoes of BF1942); the depiction of German tanks having superior armour and main cannons with allied tanks presumably having other advantages is cool and one of the few authentic things I've seen in BF5. I hope planes behave differently between factions too.
Disliked- What they've done with the setting:
Like BF1, I don't think they've embraced the setting. BF1 was a modern shooter that played dress up and threw a WW1 themed party; BF5 looks to do exactly the same for WW2. The map from EA play is another such example; the real battle of Narvik featured no D-day style para-drop and had minimal air forces. Yet in BF5 it is portrayed like a huge, late war allied offensive like operation market garden. It seems like the excuse for choosing a unique battle is "we want to tell the untold stories of WW2 " Well, it's untold....because it never happened like that; the battles of Narvik were mostly naval battles irl, the land battles involving the British were them retreating due to the German advance at the start of the war. Why would Narvik come to mind when you want to put a large combined arms battle in a game? Why are the British on the offensive anyway? I thought the first chapter in tides of war was the fall of Europe, early in the war? There are so many massive combined arms battles from ww2 that haven't been explored in games that you could have chosen, but instead it seems, you're more focused on making a modern shooter that feels good, but doesn't capture the essence of it's setting. It's almost like they just chose what kind of setting they wanted and then decided to find some way to justify it "hey let's make a snowy map with northern lights!!! Hmmmm now how can WW2 fit into our desire? Oh i know, let's just choose the first battle that pops up when we search Norwegian theatre WW2 on google and portray it however the hell we want! twisted to fit our chosen game mode to the point where it's not even recognisable from the real thing with the British doing a large scale assault even though they should be retreating at this stage in the war with the Germans advancing!!!" It would be so much easier if they just depicted the Germans as the attacking team; or made it the objective to safely evacuate. There are so many things that ruin the feel of the setting, from the flags, (what even is the German flag in this game, i understand the hakenruz couldn't be used, but wouldn't an iron cross suffice?) to the absurd customisation options (come on, Katanas? RAF pilot oxygen masks on infantry?) All in all, bf1942 felt like it was set in ww2, bfVietnam felt like it was set in Vietnam, bf2, bad company series, 3, 4 all felt like they were set in the modern era.... BF1 and from what i've seen, 5 will just feel like they are "themed" to fit their chosen era, with little to no authenticity. I feel like DICE and EA are bending history to suit their games atm, rather than bending their games to suit the setting... Which is not necessarily bad for gameplay, but as seen in BF1 will cause it to get boring fast; as there's not much that's unique about a game that feels exactly like the last.
What i hope changes
- An option to turn player cosmetic customisation off and just see default soldiers in accurate uniforms, to boost immersion
-a slightly less jarring to look at German flag
-some maps that actually suit the chosen game modes
-DICE to start twisting their games to suit the setting rather than twist the setting to suit their game.
-A less bright, more minimalist HUD, maybe even slightly transparent UI; or options to achieve this through settings.