So this is an extremely important aspect of the game for many. World War 2 has some of the most iconic aircraft and the most important air battles the world has ever seen, so it's important we don't let DICE off the hook for proper gameplay mechanics here.
It's too early to know how the customization is going to play out with all the different aircraft and their variants, BUT, if someone is lucky enough to get a chance to play at E3, please do us all a favor and share your experience.
Things we want to know:
-To what level can you control the aircraft? Are all control surfaces modeled and usable?
-What are the physics like? Is the aircraft able to defy gravity or laws of physics? IE is there an "airbrake" (the fake kind, not an actual airbrake like the JU87 had).
-Do all aircraft have the same characteristics? IE does the spitfire have a tighter turn radius than the 109? Is the 109 faster?
-To what altitude can we take these aircraft?
-Are G-forces modeled on the pilot? (Blackouts/Redouts?)
-Are the planes subject to overstress and failures? (Can I rip the wings off in a dive?)
-Are there annoying training wheels that inhibit players from fully taking advantage of the aircraft? (Looking at you BF1 singleplayer)
-Just how simplified are the aircraft going to be?
Please add your own questions/suggestions and please, if you've gotten the chance to play around with the aircraft, help the community out and give us some info.