Let me start by saying that i have not personally played the Alpha, but i have watched hours of gameplay from Battlefield Streamers and Youtubers and am an experienced Battlefield Veteran player myself. There is a ton for me to be excited about in this game, first let me tell you why I feel the changes that were made with the "Attrition" system, are going to be the best for the future of this franchise.
The biggest change coming with the "Attrition" system is Limited Ammo. Players now only spawn with around 2 magazines and get up to 3 from what i have seen, and i love this addition to the game for many reasons.
1. Skill Gap: There are so many ways that Attrition widens the skill gap between Novice Players and Veteran Players. With the new changes made to gunplay, recoil, and suppression, TTK is very fast and not very challenging from what I've seen. With only visual suppression, players are going to be able to be much more aggressive in their gunfights. But with attrition that comes at a cost, which IMO balances out the easier gunplay. Players now have multiple decisions they have to make during the course of a single life. Which is what will define the skill gap between players and more importantly squads and teammates.
"I can just see it now, Im down to my last magazine and kill two guys rushing into my bunker, and the third with my pistol. No ammo but i just killed an enemy with a shotgun. Grab the shotgun just in time before the next squad rushes in "SWIPED!!!" Dropped the entire enemy squad with a shotgun just in time for my teamates to reach me with some much needed ammo."
The novice player would have never made that play they might have taken out the first 3, but never thought to check the ground for a weapon with ammo, as you can no longer take a fallen enemies entire kit only weapon.
2. Squad Play/Teamplay: It really puts an emphasis on working together as a team. Some of my favorite moments in Battlefield games come from working together as a team and will hopefully make people better Teammates, and Battlefield players in the long run. I also love what they did by adding in the immersion of grabbing ammo/meds from a player or Cache but that should not happen while a person is trying to aim down sights. (I would like it if they added in a proper tutorial with a run through for each class which could unlock a new character skin for incentive, This could show new players and even veterans some of the changes to the new building mechanic, Flare Guns, Squad Reviving, etc. After completing each tutorial a player gets a starter skin for the class that they finished the tutorial with. This will then introduce people to the newly added COMPANY customization options for their characters.) Just an idea for any Devs who might come across this.
3. Defensive Play. Having ammo and med caches are a great addition to the Objectives for defense. (Would like to see you be able to grab two extra mags instead of 1) Solo players may now have to take on more of a defensive role to be successful, but with the added points you get for defending objectives will still be able to make their way up the leaderboards. Holding down certain objectives will be very important to ensuring your team is fully stocked and prepared to push on to the next objective. (To counter the imbalance of Offense not having Caches in Grand Operations i would like to see the Building come into play with players able to build up their frontline with foxholes, Caches, Spawn Beacons etc. Also don't want to see Caches on huge chokepoints which would turn into grenade spam all over again.
Out of time for now so I will just split this up into parts, and come back tomorrow to talk about some of the other feedback I have for other parts of the game. How are you guys feeling about Battlefield V's attrition mechanic so far?