Bullet velocity nerf will make bolt action completely useless. You actually reduced bolt action damage and rate of fire so why you want scout to be completely useless? New Kar98k muzzle velocity is 600 m/s + bullet drag what gives us 500+ m/s final bullet speed. What is the point scout class when you have laser accurate and fast firing other classes? Where is balance DICE? Even Bf4 airsoft sniper rifles were better ;/
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It should be a bit difficult to hit with a high damage output weapon.
But that's the thing. Many players (like the commenter above you) don't want the scout class to be good at their role under any circumstance.
About the nerf, yes it's stupid. Giving a long range weapon a relatively slow muzzle velocity will make it effectively worse at long range, especially if you lower the damage even more. Coupled with soldier movement that has no momentum (yes ADAD aka neo-bulletdodging spam is back with a vengeance in BF5 alpha as some have noticed) so you can't possibly anticipate for movement changes, in those cases it's just shooting and hoping to get lucky.
I guess reinventing the wheel is routine in BF.
Unfortunately, with such an immature community full of hatred for one class, we have no chance of getting a good game.
No some of us just don't want scouts to be the bread and butter of an army armed with laser weapons.
I think in BF1 sniping was just too easy. I'm relatively old and my reflexes are shot compared to a 20 yr olds. And I don't snipe full time or close to it. And I can have rounds lately where I peg off 5-6 enemies off of moving boats while I am standing up and moving in between shots. Seems too easy although I can't say it isn't fun to do that. And not like I'm trying 25 minutes to accomplish that either. It's just the occasional minute where the opportunity presents itself and I get a kill or 2 or 3 off a moving boat.
Meanwhile the headshot hit box is bigger in BFV than in BF1.
So the changes to make it harder to snipe make sense. And even more so since they nerfed the ability of the STG44 and G43 to take on a sniper at range. So the way I see it is sniper's can relax a bit more at long range as far as the threat from other classes goes but hitting your target became tougher. That's what the changes mean for the Sniper to me.
So bfv should be an assault fest once again like bf3/bf4? No thanks, seen that crap already and got sick of it.
It's BF4 velocity with less than half the range before it drops to its min damage plus more drop and no ability to OHK to the chest within 12.5 meters like every rifle in BF4 could. It's pretty much worse in every way.
Meanwhile assault and medic are extremely easy to do well with.
IT's all relative. I'm sure the performance of the other weapons from other classes are also worse than they were in BF4. Nevermind there are so many other variables to consider like the bigger headshot hit box in BFV. Different game design equals different balance between weapons.
The headshot hitbox is the same as BF4's. Which was also bigger than BF1's.
Ok. And so we are getting rifles that aren't as easy to hit with in BFV as in BF1. Makes sense to me.
And aGain it's all relative. I'm sure all the BFV weapons of other classes aren't as powerful as their BF4 counterparts either.
And there are lots of variables to consider.
In BF4 every time you shot you were lit up on the minimap. In BF4 you could also spot.
This isn't the case in BFV. Thus balance which is arrived upon through playtesting takes into a different set of variables in BFV than it did in BF4.
It's not apples to apples to compare weapons across BF games. different goals, different variables, different design.
I think your posts are a case of you know enough to be dangerous.
Compared to BF1, sure. But compared to BF4? No. Like I said, they're worse than BF4 rifles in pretty much every way. Fire rate might be the only thing they're better at, although I don't know the actual fire rate numbers for BFV.
different design. BFV isn't BF4. YOu're acting like they are placing BFV sniper rifles into BF4.
Nope in the words of the great philosopher Meatwad "That ain't right."
Copying mostly from my reply in another thread responding to your drama and attempts to mislead players:
Differences between current muzzle velocity and Alpha 2 at 600mv
Bullet Drop
700MV
100m - .02m
200m - .45m
300m - 1.76m
600MV
100m - .05m
200m - .67m
300m - 2.51m
At 100m the difference is virtually indistinguishable. 200m it's a blip on the radar but still very manageable. Only at 300m does it become a real factor.
Regarding Time to target:
"At 150m there's about .05 seconds difference in time to target. At 100m it's less than .03 sec difference. It's really only going to begin to reveal itself to be a significant factor at more extreme ranges."
Then you neglect to mention that attrition will result in many more players running below max health rendering then vulnerable to being killed by snipers who hit with body shots. That's a HUGE difference from BF4. Giving 1HK out to 12m makes shotguns and smgs less attractive in comparison so let's not go screwing up the whole weapon ecosystem because you're either unwilling or unable to grasp the concepts at play here.
nice i was thinking the same thing. my main class is sniping. I am 110% with this change. Sniping in bf1 was too easy.
I answered this comment in the other thread. There's no reason for you to double post.
My posts have never been misleading. It's not my problem if someone doesn't understand how percentages work.
My point still stands. The rifles are objectively worse than BF4 rifles in essentially every way.
Attrition has nowhere near as much impact as you think (read the reply on the other thread).
The reduced damage also leads to less ability to get assists as kills (again, read the other thread).
Same for my response to the OHK part, read the other thread.
https://forums.battlefield.com/en-us/discussion/150287/stop-ruining-the-ttk#latest
With comments like this, you're starting to look like a worthless troll.
I'll summarize it all for you again anyway:
1. 700 m/s to 600 m/s nerf is equivalent to a 17% increase in time to target and a 36% increase in drop (oh no! your mortal enemy, percentages!), not including drag.
2. BF4 didn't have drag. BFV does. So we have a similar velocity to BF4 rifles with significantly more apparent drop due to drag.
3. BF4 rifles could OHK out to 12.5 meters to the chest. BFV rifles cannot.
4. BF4 rifles dropped to a minimum damage of 59 at 150 meters. BFV rifles drop to a minimum damage of 55 at 60 meters.
5. BF4 had the same headshot hitbox size as BFV has.
6. With attrition in its current state, if you hide behind cover each time after being hit by a scout to auto heal 40 health, you can take a maximum of 4 hits starting with 100 health before you die.
7. To die in one shot to the chest from a scout at 60 or more meters away, you had to have been injured down to 15 health in a prior fight since you can auto heal 40 48 health, or you need to have literally just gotten out of a firefight with less than 55 health left.
8. 55 min damage means you'll get less "assist counts as kills" compared to the first alpha since you need to do at least 60 damage for one. Meanwhile medic can still hit you twice to any part of the body at any range to get an assist counts as kill. In other words, scouts will post less kills on the scoreboard compared to the first alpha.
600mps with bullet drag is a bit slow. You won't hit anythng moving at more than 100m
But I like that they are using the alpha to test things before the release.
Drop 1 is the Kar 98. Drop 2 is the SRR-61.
Since it's difficult to tell with the Y scale on the chart, here are some numbers:
100 meters
Kar98: 0.202 m drop, 188 ms TTT (time to target)
SRR-61: 0.074 m drop, 161 ms TTT
200 meters
Kar98: 1.08 m drop, 431 ms TTT
SRR-61: 0.304 m drop, 323 ms TTT
300 meters
Kar98: 3.25 m drop, 742 ms TTT
SRR-61: 0.691 m drop, 484 ms TTT
BF4 rifles sucked enough as it was. And BFV rifles will be worse. Time to start DMR sniping instead.
Meh, the STG seemed to perform just as good as ARs from BF4, and smgs seemed to perform even better outside of thier 'intended' range than pdws in BF4.
That's not to mention those already near slower than BF4 muzzle velocities for rifles in BF5 also suffer from bullet drag past a certain distance, slowing the rounds down even further. Something nonexistent in BF4.
I think a better claim would be rifles in BF5 won't be as easy to hit people with than in any other BF game.
There comes a point when the round from the rifle moves so slowly its almost a joke. I literally just yesterday watched a guy snipe at a target 2,200 yards away with an open sight Swiss rifle from the 1950s, and the time between the shot and point of impact at 2,200 yards (2,011 meters) was just over a second. The average rifle muzzle velocity in BF4 was lower than that on modern, advanced rifles, and even engaging people from 400m away would result in a travel time longer than 1 second.
To put that in perspective, there are airsoft rifles that fire tiny plastic balls at 300+ meters per second, compare that to some of the lowest muzzle velocities for rifles we've gotten in BF, like the CS5 that had a 400m/s velocity, and a 300m/s velocity when suppressed (AND IT DEFAULTED WITH THE SUPRESSOR). That's compared to its real life counterpart that fires rounds over 700m/s even while suppressed, nearly or over 2x faster than in the game.
There were literally rifles in BF games that shot actual high caliber rounds at the speed of airsoft bbs. That's a joke. The AEK, for instance, had a faster velocity than the CS5 in all configurations.
And we're speaking about rifles with velocities EVEN SLOWER than that.
They'll be worse than in any bf title. Even in 1942 through 2142, rifles didn't have non hs OHK capability, but the velocities on them were pretty damn fast with barely any leading needed outside of extremely long range. And in every other BF game aside from bf1, rifles had very slow velocities but made up for that with the capability to OHK in cqb.
BF5, on the other hand, will have velocities slower on average than any other BF game, and the complete and total lack of a non hs OHK on a full health enemy at any range. On top of minimum damage thats pathetic for a single action weapon, and bullet drag that will make rounds even slower over time. Rifles won't be able to compete effectively in cqb or mid range, and at longer ranges bullets will move so slowly that you could literally side step shots coming your way (you could even do this in BF4).
It's nonsense that I'd have to lead someone by multiple feet to hit them with a high powered rifle at a mere 75m away. The "laser beams" in BF1 came from the fact rifles in BF1 actual function like rifles instead of historically based airsoft guns.