Attrition is lame. Ofcourse feel free to consider what he has to say regarding the game you post on a forum to talk about.
BFV is shaping up to be a lot of fun but attrition is annoying. Who benefits from ammo scarcity? Bad players or strong infantry players? Considering that bad players don't stay alive long enough to run out of ammo and strong players stay sometimes alive long enough to need ammo for 10 minutes, this system negatively affects stronger players only.
Why are we trying to reduce the effectiveness of players who earned their effectiveness through many many hundreds of hours playing Battlefield?
And don't say ammo management please, some players stay alive for 2, 3, 10 minutes while the average player stays alive for less than 45 seconds, playing ammo scavenger is just lame.
And what about solo players who have no interest nor time to actively play in parties with reliable teammates who drop ammo? Screw us, we can stick to BF1?
(post edited slightly by moderator)
I proposed this earlier today on discord. Make attrition let blueberries know the error of their ways. If one is 2-20, kick him, but not only that, ban him from play for 10 minutes.
If they aren't throwing ammo make only their ammo gadget work for a few minutes until they start helping their team.
If they aren't healing or reviving take their weapon away and force them to do only those actions until they understand fully that it's important.
If assaults are using all of their anti vehicle stuff on infantry too often auto suicide after a certain amount of times.
You put systems in that hinder better players while the lesser players don't even notice it. Awesome.
Don't tell me you've got this cool new feature and it only screws 1% of the player base. Not much of a feature if the rest don't get to see it right?
Have to say I like it. You are now dependent on a good squad with different clases and that they stick together.
Great if you got a good squad which is not the case for most players. With a good platoon system like bf3 with battlelog it could work a bit better. For bad players that die all the time it doesnt really matter,for good soloplayers it will be painful.
You could say "well,make some friends" but after a decade of bf was fun for soloplayers i dont really get that change. More teamplay is nice,but they took a step too far. Self ressuplying gadgets and medics without syringe in bf1 and now this...
Attrition will be tweaked in the first few months, then we’ll actually get a better picture of how it’s going to pan out when people really get to grips with the new game.
Dice's statements serve only to reassure themselves that they haven't destroyed Battlefield. They know it's a train wreck but to admit it would make them look like idiots.. so they'll go down with the ship and blame it all on the players.
Dice.. delay the game another 3 months and fix it.. and while you're at it, fix that nightmare of a UI that somebody thought is "new and innovative". You know.. just go copy BF4. Everyone will be happier.
I proposed this earlier today on discord. Make attrition let blueberries know the error of their ways. If one is 2-20, kick him, but not only that, ban him from play for 10 minutes.
If they aren't throwing ammo make only their ammo gadget work for a few minutes until they start helping their team.
If they aren't healing or reviving take their weapon away and force them to do only those actions until they understand fully that it's important.
If assaults are using all of their anti vehicle stuff on infantry too often auto suicide after a certain amount of times.
You put systems in that hinder better players while the lesser players don't even notice it. Awesome.
Don't tell me you've got this cool new feature and it only screws 1% of the player base. Not much of a feature if the rest don't get to see it right?
I'm on the fence, and won't commit any concrete opinion until the retail game is out
With that said, I can see the issue from both sides. DICE has been fielding complaints about BF1 for over 2 years now, how "easy" and "casual" it is, how there has been a huge drop in teamplay.
They've been "asked" to put it nicely, that they need to up their game and provide something substantial that the "vets" that sink their teeth into, a more difficult experience that feels more rewarding as a result.
Now that they've made steps in that direction, been more "heavy handed" in their approach to how they balance the game. And now everyone and their mom throws a fit about Attrition.
There is no winning for DICE. They're damned if they do; damned if they don't.
On the one hand, I don't think its kosher that good players that can play well and keep themselves alive are somewhat punished for their proficiency. Why should they be limited to how effective they can be if they've done nothing wrong?
On the other hand; without Attrition, they might as well straight up remove classes all together and dive headfirst into the "solo" experience. In BF1, you can pretty much be a one-man army as it stands. You rarely run entirely out of ammo in BF1, to the point where you need to scavenge for more. You auto heal back up to 100% health. Revives are nearly instantaneous, the quickest sliding poke and you're back up; ready to go. Its kind of a joke honestly.
IMO BFV is suffering primarily from a crisis of identity. Players who crave a return to the older, more teamwork based games where you depend on the team for overall success, and your personal power as 1 single infantry-guy is insignificant, are pulling DICE one way
While other players who couldn't care less about anyone else on their team and want to have a blast on their own in a solo experience similar to the more recent BF's are pulling it the opposite.
I guess the breaking point here will be for DICE to decide WHAT kind of game it wants Battlefield to be, and commit to that route. Do one or the other well, but don't try to do both just "OK" and hope enough people from both camps are satisfied.
Attrition should only be in hardcore modes. I don't like it one bit, but I can manage and use it to my advantage. Farming kills on desperate for ammo enemies around supply stashes. I can't believe the community is just taking it especially after the stink with bf4's early reload system before they reverted back to a normal system.
Honestly, the attrition system is becoming a deal breaker for me. It's hard enough getting someone to drop health/ammo/revive when they're in your squad, it sure as hell doesn't happen when they're blueberries. Hell in BF4 I've spammed the ammo callout, typed to the player, shot at them repeatedly with my sidearm, jumped in front of them, only for my best option to be letting them die, stealing their kit, dropping ammo and then kit swapping back.
No system is ever, EVER going to make oblivious players change their ways. This attrition system just hurts everyone else.
Attrition is soooo broken. I can only get ammo/health from medic/support classes, supply stations, supply drops, and from looting dead enemy soldiers! It's not fair. It should also be raining spare mags dice! I should have 1 million rounds when i spawn, and 50 panzerfaust! This game is trash because it encourages me to use the gray mush betwixt my ear holes. WHY DICE WHYYYYY!
I'm on the fence, and won't commit any concrete opinion until the retail game is out
With that said, I can see the issue from both sides. DICE has been fielding complaints about BF1 for over 2 years now, how "easy" and "casual" it is, how there has been a huge drop in teamplay.
They've been "asked" to put it nicely, that they need to up their game and provide something substantial that the "vets" that sink their teeth into, a more difficult experience that feels more rewarding as a result.
Now that they've made steps in that direction, been more "heavy handed" in their approach to how they balance the game. And now everyone and their mom throws a fit about Attrition.
There is no winning for DICE. They're damned if they do; damned if they don't.
On the one hand, I don't think its kosher that good players that can play well and keep themselves alive are somewhat punished for their proficiency. Why should they be limited to how effective they can be if they've done nothing wrong?
On the other hand; without Attrition, they might as well straight up remove classes all together and dive headfirst into the "solo" experience. In BF1, you can pretty much be a one-man army as it stands. You rarely run entirely out of ammo in BF1, to the point where you need to scavenge for more. You auto heal back up to 100% health. Revives are nearly instantaneous, the quickest sliding poke and you're back up; ready to go. Its kind of a joke honestly.
IMO BFV is suffering primarily from a crisis of identity. Players who crave a return to the older, more teamwork based games where you depend on the team for overall success, and your personal power as 1 single infantry-guy is insignificant, are pulling DICE one way
While other players who couldn't care less about anyone else on their team and want to have a blast on their own in a solo experience similar to the more recent BF's are pulling it the opposite.
I guess the breaking point here will be for DICE to decide WHAT kind of game it wants Battlefield to be, and commit to that route. Do one or the other well, but don't try to do both just "OK" and hope enough people from both camps are satisfied.
I like this opinion.
Though, I think that DICE have been forcing themselves into this position since BF3 was launched without mod-support/server-access.
(yeah there's a way around it now (for BF3...), but that just shows there was never a reason to not-have-it in the first place, especially when BF:1942-2142 proved profitable enough with such a system for EA to bother making BF:3+)
Comments
I know right?
I guess we should be thankful we're not spawning with melee only lol
If they aren't throwing ammo make only their ammo gadget work for a few minutes until they start helping their team.
If they aren't healing or reviving take their weapon away and force them to do only those actions until they understand fully that it's important.
If assaults are using all of their anti vehicle stuff on infantry too often auto suicide after a certain amount of times.
You put systems in that hinder better players while the lesser players don't even notice it. Awesome.
Don't tell me you've got this cool new feature and it only screws 1% of the player base. Not much of a feature if the rest don't get to see it right?
Great if you got a good squad which is not the case for most players. With a good platoon system like bf3 with battlelog it could work a bit better. For bad players that die all the time it doesnt really matter,for good soloplayers it will be painful.
You could say "well,make some friends" but after a decade of bf was fun for soloplayers i dont really get that change. More teamplay is nice,but they took a step too far. Self ressuplying gadgets and medics without syringe in bf1 and now this...
Attrition will be tweaked in the first few months, then we’ll actually get a better picture of how it’s going to pan out when people really get to grips with the new game.
Dice.. delay the game another 3 months and fix it.. and while you're at it, fix that nightmare of a UI that somebody thought is "new and innovative". You know.. just go copy BF4. Everyone will be happier.
Well said. completely agree
With that said, I can see the issue from both sides. DICE has been fielding complaints about BF1 for over 2 years now, how "easy" and "casual" it is, how there has been a huge drop in teamplay.
They've been "asked" to put it nicely, that they need to up their game and provide something substantial that the "vets" that sink their teeth into, a more difficult experience that feels more rewarding as a result.
Now that they've made steps in that direction, been more "heavy handed" in their approach to how they balance the game. And now everyone and their mom throws a fit about Attrition.
There is no winning for DICE. They're damned if they do; damned if they don't.
On the one hand, I don't think its kosher that good players that can play well and keep themselves alive are somewhat punished for their proficiency. Why should they be limited to how effective they can be if they've done nothing wrong?
On the other hand; without Attrition, they might as well straight up remove classes all together and dive headfirst into the "solo" experience. In BF1, you can pretty much be a one-man army as it stands. You rarely run entirely out of ammo in BF1, to the point where you need to scavenge for more. You auto heal back up to 100% health. Revives are nearly instantaneous, the quickest sliding poke and you're back up; ready to go. Its kind of a joke honestly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IMO BFV is suffering primarily from a crisis of identity. Players who crave a return to the older, more teamwork based games where you depend on the team for overall success, and your personal power as 1 single infantry-guy is insignificant, are pulling DICE one way
While other players who couldn't care less about anyone else on their team and want to have a blast on their own in a solo experience similar to the more recent BF's are pulling it the opposite.
I guess the breaking point here will be for DICE to decide WHAT kind of game it wants Battlefield to be, and commit to that route. Do one or the other well, but don't try to do both just "OK" and hope enough people from both camps are satisfied.
Won't be able to beg you for ammo cause you'll be dead. Just spawn on me though after you die.
No system is ever, EVER going to make oblivious players change their ways. This attrition system just hurts everyone else.
Fo realz!
No way. I’ll always have @Loqtrall to revive my skrub self.
They will sell bullets in battlepacks, 1 euro per mag.
I like this opinion.
Though, I think that DICE have been forcing themselves into this position since BF3 was launched without mod-support/server-access.
Happens every time I come here now