The airplanes in the beta build were severely lacking. This view is held due to the feeling you get when flying the planes. They feel far too cumbersome. They're slow, and they take far too long to complete a turn. You can fly them fast in a straight line, but that's it. If you want to turn, get ready to lose all your speed and become a sitting duck for around 10 seconds. That's about how long it takes to complete a full circle turn. In previous Battlefield titles, turn completeion was much more rapid. In BF2, BF3, BF4, and BF1, turns could be completed much faster, and this quick turn rate created for a fast paced and fun arcade flight experience. Flight in Battlefield has always been arcade. It has to be arcade for planes to be useful and fun in the map sizes that Battlefield offers. Any turn rate above 7.5 seconds is far too slow for a fun aerial experience. I have some proposals to make the planes better. The rate of turn should be increased so that planes can complete a full circle turn in no more than 7 seconds. The best way to do this would be to make the planes have a constant speed throughout maneuvering. This means that the heavy speed drop we experienced when maneuvering in the beta should be eliminated. A fixed cruising speed should be implemented, and it is at this speed that planes should achieve their "corner airspeed" (the speed at which an aircraft can perform it's maximum rate turn). This cruising speed should be about as fast as the BF 109 could fly in a straight line. Decreasing speed in planes (breaking) should make you less manueverable all around. If you decrease speed, your time to complete a turn should increase, and your turn radius should also increase. Furthermore, it should take longer to regain speed after decreassing speed than it did in the beta. This would make aircraft strafing runs riskier for the pilot. If you slow down to have a longer "time on target" for a strafe vs infantry or armor, you make yourself an easier target for them to shoot. That's a good way to balance air vs ground engagements. The turn radius of the planes should be either maintained as is or increased. A larger radius turn would give infantry and vehicles more time to evade plane strafing, and in my view that's a good thing. Planes should also have a boost ability that makes them faster but also greatly hinders their mobility, akin to the afterburners of BF3 and BF4. I welcome feedback from pilots and non-pilots alike. Please comment your thoughts below.