I wasn't sure whether to put this in the BFV section or here since it's obviously too late for BF1 but might be taken into account for BFV
Most people who played BF1 tend to have a common complaint regarding the sweet spot mechanic which allows OHK from 100hp with chest shots at certain ranges for most bolt action rifles. This complaint is very valid.
Even people who play scout will agree that the sweet spot mechanic did allow for cheap kills just because you were a certain distance from the enemy. This took away a lot of the skill required to land headshots and made scout more accessible for more people. The last part of which I don't think is a bad thing since it is one of the 4 main classes.
The thinking behind the sweet spot mechanic was that it would allow for variety in the scout class beyond the basic velocity, fire rate and bullet drop variables and introduce some thought into which rifle to select for different situations, which it did. But at what cost?
I would like to suggest a sort of toned down version of this mechanic. All the rifles would keep the ranges of max damage they currently have but the max damage value would be capped at 90 or 85 or even 80.
This would renove OHK from sweet spot range but would still allow for assist as kill potential and finishing off damaged enemies. It would remove the cheese factor of sweet spots while still allowing the rifles to maintain their uniqueness and also re incentivize head shots. It would keep scout viable as a PTFO class for the people having the skill to do it while also putting them at a disadvantage against other classes.
One more addition I would like to make is to make headshots with all bolt actions be a OHK. Currently at long distance the Carcano can hit for 97 on a headshot. That should be a kill IMO. Similar with the Russian Trench. Headshot should equal kill with bolt action rifles.
I would like to know what people who don't like the scout class think of this proposal.