After a lot of discussions with single stories players, i want to share our point of view about what will be war stories in BFV based on what was reveal and what was done in BF1.
First I will begin with the good points of war stories and why it's a good way to play campaign.
But what makes war stories good makes it bad in the same way, so i will be discussing it in the second point.
Finally in the third and last point, I will propose real solutions to satisfy the demands of the community.
- Advantages of war stories mode over traditionnal campaign:
1.1) One thing we can't ignore about war stories is the fact that you can play in different locations, through differents characters. 1 player want to have single player about SAS raids in Africa and Crete (like me); another one want to see Landings of the Marines in the pacific and ferocious combat in the jungle and finally a third wants to see big tanks battle in the vast countryside of east europe between USSR & Axis factions. War stories is the way to satisfy everybody and it's really really a good point here !!
1.2) War stories by this way, increase the number of opportunites about the single players mode. It's absolutely a good to have multiples stories inside the game instead of only one. (yeah you know maths: 2 is better than 1, and 3 is better than 2 right ^^).
We (campaign's players) really want to have more and more content. And war stories could be what we're waiting for but... (see 2nd point).
1.3) Campaign mode is the way you can show you know what's historically accurate. Players complained a lot since the first trailer because of women, bionic hard and so on (you know the chorus). Here is the way to show that you know which country allowed women to fight (Nordly's resistance...), which allowed blacks to fights (Tirailleur story, i'm expecting a colonial french soldier here)... You can demonstrate you know which weapons and vehicles belong to which nation and make a single player truly accurate.
1.4) Battlefield started with no campaign mode at all back in BF1942. Years after years you gave us campaigns better and better through your games. At that time you had a lot of concurrence about single players history mode. Today a lot of companies don't even do an history mode or made it very badly in their last games (yeah you know who's i'm targeting here). But DICE didn't forget about this part of the game they implemented and upgraded game after game. You can definitely grab more and more players with that.
1.5) Tides of war implementing new content for war stories and for for free with no more premium pass. THIS POINT IS THE BIGGEST IMPROVEMENT SINCE YEARS ABOUT A SINGLE PLAYER MODE !!! Campaign's players were always abandonned by the DLCs and never had new content, it always showed a disrespect towards those players who don't touch multiplayer mode (yeah because it exist). Here you have a f*ck*ng good point. Combining 1.4 and 1.5 points together, you will definitely interest more players.
- Inconvenients of war stories against traditionnal campaign mode:
2.1) In contrast of point 1.1; the biggest problem of war stories mode as it was in BF1 is the TRUE LACK OF DEEP EXPERIENCE with our character... One war story is done in 1 Hour in maximum difficulty !!!
We can't even have the time to discover the life of our character because the story is already finished... What we want and what you need to re-implement is a great and long story with characters we can be attached just like in BF3 and BF4. We will discuss solutions after but a campaign player no matter who play this, can't fully experience the thing if he's not attached to the different characters nor if the missions aren't going to immersive the player...
2.2) It's quite the same cons as 2.1. If war stories are so short, what's the point of adding them ??? It's even more a disadvantage than a pro... If every mission last 15-20min instead of 40-50 mins in max difficulty, why doing multiples missions where we can't attach to the characters ???
Let's come back to the math example, it's like you're giving us 0.25+0.25+0.25+0.25 and not 1 +1 +1 +1 ... It's like promising a bottle to a mate and offering him 4 empty bottles... (Personnally i prefer 1 good bottle instead of 4 emptys, up to you ^^).
Finally this is not more content that you gave us in BF1, but more splitted content... We hope you're not making the same mistake on BFV...
2.3) For instance you didn't show anything historically inaccurate in your trailers about war stories (or i didn't saw it), so nothing to say here, that's good
2.4) With BF1 you definitely went down regarding campaign modes because of the reasons above; please take it in considerations so you can keep evolving your single plyaer mode to a better level for BFV and then for the following BF and so on.
2.5) Well there's no cons at having new stories for free, it's even more a big and good surprise to have more single player content, it's all good here !!!
- Solutions to implement to make war stories the best thing you can do about campaign mode
3.1) It's simple, you need to show true sentimental history, something you remember again after you ended the game, something you'll be discussing with the other ones who made the mode but also telling this story to your pals that never played the game. It need to be something you truely loved, with feelings towards the characters, after ending a war story you should want to tell everyone what was that story.
I think you're not bad on this point but it need to be improved. The real problems come from 2.2 point.
Another good way is to implement connections between war stories (not for all) but if some stories could be connected to others with commun character or objectives or locations... You know what I mean it's just like between BF3 and BF4 where Kovic and Dima made the connection between the 2 games, it made these games so cool and exciting.
War stories shouldn't be so independant from each other, they sould complete each other !
3.2) Just add more and more missions to a war story. It should take AT LEAST 3-4 hours to be completed in max difficulty, not 40-50 min for an entire war story. Make more missions, more cinematic, make the story bigger and bigger again !!! We need to have a real experience as i said in 3.1. We need more content inside a war story, not an empty bottle as i said before as an example. Instead of 3 x 20 mins missions it should be 5 x 40 mins missions to make a war story really interesting.
3.3) Keep stuff historically accurate, it's really important that you do it in a single player mode. If you could add this point in multiplayer it would be even better, you have already vehicles attached to their original factions (like MP40, MG42, STG44, Tiger, Stuka and BF109 for Axis and Sten, Bren, Lee Enfield, Churchill and Spitfire for Allied). Restrict weapons to their original faction just like in BF1942 !!!
3.5) You can perhaps make big war stories with long story but only give us all the story except the last mission and end the pre-last mission with a big suspense. Then you gave us the final mission of the war story in the next tide of war update, so it will interest people and have them keep an eye on the next tide of war event.
Let's say you have a 5 missions war story (around 5x40min) : you gave us the first 4 missions and the 4th end with a very big suspense at the end. Then you add the 5th mission along the new war story in the next tides of war event.
If you take this points into consideration you will make the best single player battlefield of all time for sure !!!!
I'm looking for any further information from you and I keep an eye on your new cooperation too in addition of the multiplayer.
Battlefield V has for sure a huge potential !!! Just follow the different points of the community and it will be a true masterpiece !!!