Hello to all and to all hear me,
I am not the first to rant about this but hope to be one of the more pointed members of the medical Battlefield community and wish to expressly express my most expressive findings of Battlefield Five's befuddlement of my most beloved medic class.
And to you dastardly plebeians who dare question my virility I shall point for point dismantle any arguments that make claim that the medic class is and I quote "just fine". I have been a Battlefield Doctor since the Grenade Spamming days of Battlefield 2 and have played EVERY BF title, (except Hardline O_o).
Without further ado let us begin.
Issue #1 - SubPAR Machine Guns:
Dice, in its infinite wisdom, decided the medic class needed to "be more frontline combative", forcing us to only be effective in the most minute CQB circumstances. Apparently either us medical professionals have a death wish and secretly want to be Rambo but not Rambo, or dice wants to forcibly make us bonsai charge into pointless oblivion. In past titles(with the exception of the bad company series given us light machine guns) us medics were given the more jack of all trade options for firearms, primarily assault rifles or semi automatic rifles, with an emphasis on never being incapable of contenting with the other classes, nor having a distinct advantage over them either in a lead swapping competition.
NOOOWWW, when I see a target at mid range, I must either fire my cap gun in sheer futility and surely lose, charge full bore suiciadl in hope I can get my target before I am invitingly shwacked to oblivion, flank ALONE which defeats THE WHOLE POINT of being a medic, or cower in a ditch and pray to Providence they don't see me.
All the other classes in BF5 have an immensely more diverse and powerful arsenal to choose from, being able to customize to almost any range or situation. The Support Class, the non CQB Medic death warrant, has shotguns, we medics can't even unload with buckshot at close range, we're stuck with pistol caliber lube tube **** sticks.
SOLUTION!!!! (That doesn't break the already broken meta) GIVE US CARBINES!: Both semi auto and bolt action. Limit the scopes to 2x max, weapons that can CONTEND but not OUTMATCH the other classes. No one is going to want unlock any new medic guns with upcoming DLC's if they are all **** SMG's that play the same as the rest of the arsenal.
Issue #2 - SQuad RevivE:
Though a great idea, to further keep squads closer together and work in unison, in practice invalidates my god given profession of stabbing teammates with needles back to full vitality(or shocking them depending on the previous BF titles). I can only tell you how many times I as a Medic have rushed to poke life back into a wounded soul only for his squady to slap him back to life enough for him to shoot and run again, having left me the professional high and dry, and scrambling for cover. Even my own squad mates have taken charge over me in situations, leaving us medics with side mag lube tubes hoping to God to shoot at an enemy point blank, to make the leap worth it.
SOLUTION!!!! GET RID OF SQUAD REVIVE!: I am the only giver of live in this universe, it should stay that way. You cannot trust theses other bamboozles to do a professional's job.
Issue #3: Stuck in kneeling pray/stab animation to revive OMG WHYYY:
In past titles if under heavy fire I could crawl my way to my teammate, give them a jolt while still prone, and have them back to life without overly compromising my own safety. NOW in this **** title I have to give my patient chest compressions from the kneeling position REGARDLESS of the situation, and I turn, along with anyone else foolish enough to attempt a revive get SHWACKED on sight along with the victim! Now Dice in Turn says "Have no fear my child, we shall give you smoke to cover your revive" which doesn't **** wo_
Issue#4 SMOKE IS POINTLESS FOR REVIVES!
If I'm a thinking chap, and down an enemy, and lo and behold a gray cloud morphs over my bedraggled past target, I in turn know that a medic is attempting to cover his approach to save him. All I have to do is shoot into the smoke and like clockwork bag another kill. Don't think a few gray particles is going to fix your janky **** revive animations DICE, you haven't fooled anyone.
SOLUTION!!!!! GO BACK TO THE OLD WAY YOU MONGRELS!
There way nothing wrong with years of prone revives. It was never broke, don't "fix" it. Or at the very least have an animation that allows me to revive from any position and not magically transported directly above my patient to get immediately annihilated.
THERE, IM DONE.
Fix these four issues Dice and the Medic class can be somewhat playable again. Otherwise your dooming your franchise out of the revive mechanic all together.
In heated anger,