This game has a serious design flaw that needs to be corrected. The way i see it Battlefield V is swimming in between Classic and New school battlefield and the way it's being done simply doesn't make sense and that is exactly what's wrong with Battlefield V. It cant be both at once.
The flaw i'm talking about that is these 2 things mixed together:
These 2 things don't mix very well and it is the root of the problem. One of these 2 has to be taken out out of the equation. Taking out one of them would also define what type of game BFV wants to be, Classic or New School.
So, lets ask ourselves this question, why are we complaining about the time to kill? why is it that people make such a big fuss about dying too quickly in-game?
Now, think about this, Do you remember complaining or anyone complaining about the time to kill in Battlefield Bad Company 2, which was the last Classic battlefield? In bad company 2 you died very quickly, and yet nobody complained, or even noticed, remember? There is a reason for it, and it's because of the weapon accuracy in older Battlefields wasn't laser accurate, meaning your time alive in-game was longer while also being a difficult game. Battlefield V on the other hand, isn't difficult, it's Artificial Difficulty, it's annoying and not Fun. I'm all for a challenging game, but challenge has to be balanced to be fun, not artificial.
People notice the time to kill in Battlefield V because weapons are way to accurate and it's annoying considering the fast time to kill as i said, Assault Riffles OUTCLASSING Snipers in Range, that is something that doesn't make sense in a Battlefield Game. You as a person using a Assault Riffle, should only dominate in mid-range, never in long range. Battlefield always had classes to play as with its own weapon types, and those weapon types should function to what they are accordingly, they should never be laser accurate, they should only be accurate at their respective ranges and even then should still not be that accurate in terms of recoil, there needs to be skill and mastering of the weapon, or else people will stick to 1 class *cough* medic in bf3-4 *cough* assault in bf1 *cough*
There is something about Classic Battlefield that is missing in New Battlefield, which is mastering weapons. Nowadays all you need is to point, and shot till it dies on full auto. Remember when you had to mind about bullet drop? Does anyone? among other things. That is the reason why in BC2 people didn't notice the time to kill, because you weren't being shot by like 2-3 different dudes on the other side of the map with perfect accuracy which is only made worse because of the time to kill, and all weapons specialized in something and not equal in all ranges with slight difference, creating a tactical scenario where what class you choose to play, is what you were going to be, you had a role in the Battlefield on what your class is about, on gadgets and on gun fights.
New School Battlefield and Battlefield V may have bullet velocity and bullet drop, but do you even notice it that much? You don't, you don't even bother with that. Only snipers did in BF3 to BF4, and it was drastically changed in BF1 which is why Snipers were so annoying on that game, they were too accurate and they were a pest. Ironic how one o BF1's biggest complains became BFV as a whole.
TL;DR in other words
You can't have super accurate weapons and a fast time to kill at the same time. You can only have 1.
Having both creates a Artificial Difficulty scenario where the game just because annoying to play. It becomes
more like call of duty, where if you aim and shoot first, you win, removing any real depth to the gun fights. And it's
the reason why people are complaining about the time to kill
So, THE question becomes
What game does Battlefield V want to be? does it want to be Old school or New School? removing one of these 2 will define the game for what it is, DICE i hope you're reading this thread, and to the community, tell me
what do you prefer.
The New School Battlefield Route:
Removing Fast Time to Kill, but keeping Laser-like Accuracy
Meaning, it becomes more like what you've known since BF3 to BF1. A arcade military action game, over the top, not as tactical.
It's self explanatory, low time to kill meaning you have more freedom and go nuts
The Old School Battlefield Route:
Removing Laser-like Accuracy, but keeping Fast Time to Kill
Meaning, going back to Old School. From the days of Battlefield 1942, till Battlefield Bad Company 2,
A military game, that is tactical. You weren't a superhero going rambo with a M16A3..Or AEK971...Or Automatico.
Whatever class you choose to play, is what you are and whatever weapon you had, you specialized in specific ranges,
and you had to master your weapon's Recoil, bullet drop, bullet velocity not just aiming on point,
so you weren't gonna dropping people like flies despite the low time to kill any time soon unless you had some admirable skill.