This Week in Battlefield V

Dogfighting = who shoots first wins

Comments

  • SirBobdk
    4070 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Bring back 313 speed control or introduce something similar, such as plane turns faster when you are at certain G force, or something like DCS or even war thurder, like momentum.
    Agree. I used to be able to clime and roll with full throttle and then down with low throttle in order to turn faster but it don't seem to work in BVF.
    Dogfighting is kind of boring in BVF. You win 98% of the times you get behind.
  • Biishope
    28 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited November 2018
    I never was a great pilot in bf3/4/bf1, I think I wasn't bad, but I wasn't the best.
    On Battlefield 5 well.. I'm having fun, every plane got his own strenght and dogfight are a bit different. I prefer them cause, in battlefield 3/4, it was just a turn around for 2min with speed control and to me, it was pretty annoying.
    Now you have to learn the strenght of your planes. Spitfire ? Better control, better turn, using the smoke is nice aswell.
    But my fav is the BF109 G2. A bit faster than the spitfire, a bit more tankier and my fav thing is that you can fly higher, ( you can even fly 100M more with the spec), so once I'm spotted by a Spitfire I'll try to resist and go higher and higher. 2 Solutions for the spitfire : Leave me and loose me then I come back in his tail. Or following me, and the spitfire will be " stuck" in the air faster than me, so, all you have to do next is doing a loop and take him down.
    Also, you can't spot on battlefield V.. So use it, and use the sun, it's pretty strong actually, people loose you in the sun, or simply don't see you coming while you deadly strike them.

    But yeah, maybe planes are bit easier and get seriously nerfed from Battlefield 3/4. But that's also one of the reason why I left Battlefield3/4, or avoind big open map, I was way to much bored of Solo Helicopter flying at 12km, switching position from pilot to gunner and ending their games at 150-0 K/D.
    So to me, Battlefield 5 planes are fine now ( will be even better after 4th patch), planes are killable, they aren't spawnkilling machine ( except on some maps like Hamada and Fjell, but it's gonna be fix the 4th december), they have their own strenght that you have to learn and use to, also they are just **** immersive, the noise, the First person view is just.. Woaw. As a lot of people I grew up being fans of spitfire and bf-109.
    Post edited by Biishope on
  • MiasmaGrowlmon
    296 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    I'm a jet service star 179 in BF3 and let me just tell you: This is the best aerial gameplay has ever been in Battlefield. BF3 and BF4 were great for super amazing no-life pilots as long as you were better than the other pilot. At equal skill? It just turns into a circle jerk where one plane follows the other but can never get the gun in front and both players get 0 score until one person finally slips their finger off the left stick.

    Now we've got a multitude of aircraft all with different pros and cons and modular damage so dogfights won't have to take as long. Maybe you should bring your ego down a bit and realize that maybe sometimes people that have less skill than you will occasionally get the jump on you and be able to kill you and that is perfectly okay. I've still had games going 45-0 in the Spitfire VA and BF109 G2, it's definitely possible to do if you keep your head on a swivel. But here's another magical thing: You should effect the ground game way more than in past titles even in fighters. The objectives are on the ground after all, so you need to accept that and try to help your team and just accept that after a while someone you killed is going to be upsetti spaghetti and will try to get the jump on you.

    I hate fjell 3numbers as an infantry map but you cannot discount the fact that there are 11 planes on the map and it feels very, very good to take down all 5 enemy planes in quick succession, shaking fighters off your tail while confirming kills in front of you and getting others to crash into the rocks. There are still plenty of ways to do good with fighters and honestly bombers need a fighting chance against skilled fighters since right now they have 0 chance to fight back (bad kids will argue bombers are OP but in reality any fighter with the upgraded guns can take them down in 3 seconds, and the bombers that take no damage from AA guns are only the british ones. The JU-88 everyone seems to hate is still fully effected by AA guns).

    TL;DR: You're just someone that likes BF4 because you like matches where your enemies don't know how to match your turn speed so you can dominate and have no threats, whereas in BFV you're upset that people that get the jump on you actually have a fighting chance at killing you for once even though 99% of the time you'll still be at an advantage, but oh no that 1% has you upset.
  • SirBobdk
    4070 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    @MiasmaGrowlmon wrote
    It just turns into a circle jerk where one plane follows the other but can never get the gun in front and both players get 0 score until one person finally slips their finger off the left stick.
    Only inexperienced pilots would do this in BF3.
    Meet a pilot who try to fly in circle and he would be dead very fast.
  • ProAssassin2003
    3359 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Dogfights with 3rd person view is awful and not fun. We need hardcore with cockpit view only and some tweaks thats all.



    This. All the complaining of Dog Fighting with planes and the fix has been in front of them for YEARS. Remove third person for planes.

    It benefits the entire Air game,balances out Air to ground Combat and would make flying more fun.

    It baffles me why it hasn't been implemented.

    But what does DICE do? They keep Third person and give you a Third person bomb dropping reticle.

    Just Face Palm.
  • herodes87
    1271 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Zviko0 wrote: »
    I won the championship in racing league AOR, couple of years ago. Wanna race me in rFactor? F1 2018? Assetto Corsa? See how stupid that sounds?

    Different game, different era, different physics. You were the best in BF4, you suck in BFV. Simple as that.

    Shame i can give Just one Up Vote for that!!!

    Lol
  • SirBobdk
    4070 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    @ProAssassin2003 wrote
    It baffles me why it hasn't been implemented.
    Agree samt goes for tanks. Remove it.
  • weirdingway
    2 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    The Only real issue I have with the air combat system, is bomber that can out turn fighters and have the ability to Hot seat and the damage that comes out of the turrets. When a bomber has more armor, guns and damage with the ability to turn with a fighter with the same speed it make the fighter useless. When i get an angle on the bomber the turret come up from hot seating and in a few shots from the rear turrets i am destroyed or almost destroyed, this happen even if i quickly turn and avoid the shots. If a bomber can stay in a dogfight with a fighter, have the same speed and has all the guns and armor,what do we need fighter for.

    it should be bombers can protect them selves from the fighter but should not be able to dogfight a fighter but need fighter escort to full protect the bombers. the turrets are way to accurate and do way to much damage this needs to be fixed. Granted I am not a great pilot but i am far from a noob, so please fix this system it could be so much better.
  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Bring back 313 speed control or introduce something similar, such as plane turns faster when you are at certain G force, or something like DCS or even war thurder, like momentum.

    But early war props are always starved for speed unless diving! I could agree with raising the terminal velocity and having control surfaces stiffen, but not in a straight line or climb, that’s crazy. I would prefer what we use a lot in War Thunder, which is flaps, and yes make them rippable if you deploy them for too long at too high a speed!

    Also I am of the opinion that tails should be extremely hard to lose, and that there are upgrade paths specifically used to counter tails, and if you’re not using them, as I’m not, then don’t be surprised if it’s a trickier time losing a tail.

    I mean a tail in War Thunder is generally pretty hard to lose too if they’re a good pilot, in fact it’s way more unforgiving generally.
  • WesleyF09
    65 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    But early war props are always starved for speed unless diving! I could agree with raising the terminal velocity and having control surfaces stiffen, but not in a straight line or climb, that’s crazy. I would prefer what we use a lot in War Thunder, which is flaps, and yes make them rippable if you deploy them for too long at too high a speed!

    Also I am of the opinion that tails should be extremely hard to lose, and that there are upgrade paths specifically used to counter tails, and if you’re not using them, as I’m not, then don’t be surprised if it’s a trickier time losing a tail.

    I mean a tail in War Thunder is generally pretty hard to lose too if they’re a good pilot, in fact it’s way more unforgiving generally.

    War thunder is a flight simulator, and the enemy can be spotted, also, there isn't ground targets which you have to worry about..
    Another thing is the size of the map... You are telling us that tails should be hard to loose, but look at the size of a BF map compared to Warthunders's ones.. a random guy can spawn and reach you in seconds!!! seconds before there was nothing, you were trying to help your team killing infantry and now you are screwed... it's weird to not be able to lose tails if you almost can't predict them or have any reaction...
    Again, Battlefield is not an air-air simulator only
  • trip1ex
    4770 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited November 2018
    @ProAssassin2003 wrote
    It baffles me why it hasn't been implemented.
    Agree samt goes for tanks. Remove it.

    Yep and BF never started with a 3rd person view for tanks. BF42 didn't have viable 3rd person view for them. I don't think BF2 did either. It wasn't until BFBC2 that the series got it on pc. All because of console.

    Planes to some extent to. The 3rd person view for planes was more viable in BF42 than the tank one, but even then it was at least locked to the back of the plane.

    I noticed after almost 2 years of BF1 that a lot of the good fliers seem to have turned off the Chase camera roll for planes or whatever it is called so turning is less dizzy and you seemingly can turn sharper as well.
  • idk1233211
    632 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    in bf4 requires skill to fly the jet. in bf1 its like anybody can be really good, after a few rounds.


    If dice keep closing the skill gap, well then all us pros will just start leaving you to play with noobs, and thn watch you come here to complain your squad m8 wont play well.

  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    WesleyF09 wrote: »
    But early war props are always starved for speed unless diving! I could agree with raising the terminal velocity and having control surfaces stiffen, but not in a straight line or climb, that’s crazy. I would prefer what we use a lot in War Thunder, which is flaps, and yes make them rippable if you deploy them for too long at too high a speed!

    Also I am of the opinion that tails should be extremely hard to lose, and that there are upgrade paths specifically used to counter tails, and if you’re not using them, as I’m not, then don’t be surprised if it’s a trickier time losing a tail.

    I mean a tail in War Thunder is generally pretty hard to lose too if they’re a good pilot, in fact it’s way more unforgiving generally.

    War thunder is a flight simulator, and the enemy can be spotted, also, there isn't ground targets which you have to worry about..
    Another thing is the size of the map... You are telling us that tails should be hard to loose, but look at the size of a BF map compared to Warthunders's ones.. a random guy can spawn and reach you in seconds!!! seconds before there was nothing, you were trying to help your team killing infantry and now you are screwed... it's weird to not be able to lose tails if you almost can't predict them or have any reaction...
    Again, Battlefield is not an air-air simulator only

    I was really referring to War Thunder Ground Realistic Battles where there are ground targets and there is no enemy plane spotting. Actually several of these maps are as small as BF maps, only the air space is typically higher in terms of flight ceiling.

    Personally I try to avoid hanging around nearby to the enemy fighter spawn in BFV, and especially not showing my tail to it, because you're right, it's a recipe for disaster. But this is part of the rules any vehicle player has to take into account if they want to be good... They have to anticipate threats, spawns, and check the scoreboard, especially if there's that one salty player coming back again and again, then getting on the AA, then finally an AA tank, etc. This is to be expected, especially after games where I'm going on 30, 40, 50, 60+ streaks in fighters.

    For me one of the skills in BFV is to not let people sneak up on your tail, and to have excellent concentration and focus, and not get distracted or tunnel vision for too long, etc. It's the same for tanks, and yes they are not in a healthy place right now.

    Personally I would hate speed control in the way it was there in BF4. These early war props should be starved for speed in anything but a dive! I would however like rip-able combat flaps to scrub speed and tighten turns, etc. And also a higher terminal velocity during dives.
  • trip1ex
    4770 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    in bf4 requires skill to fly the jet. in bf1 its like anybody can be really good, after a few rounds.


    If dice keep closing the skill gap, well then all us pros will just start leaving you to play with noobs, and thn watch you come here to complain your squad m8 wont play well.

    NOt really true about BF1 flying. If it were I'd have a lot harder time in the air.

    And I fly 25% of the time and am pretty good and yet can't touch the Pro fliers either.

    If you fly a lot in games then sure you can be really good in BF1 in a short period of time.

    The average person though has very few hours flying planes in games.
  • thamac15
    312 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I’m still learning and progressing through the fighters. The stock guns suck, but once you progress it becomes quick work if other planes. I’m starting to enjoy dogfights, but most of the time I get circle jerkers or once’s that try to get me to crash and it doesn’t work. One time I had an enemy pilot that was way beyond my skill that taught me a lot without speaking to him. I kept trying for three games and finally was able to lose him and get behind him and won the fight. He sent me a message “nice job”! I’d rsther go up against more skillful pilots to better my virtual abilities rather than have abunch I’d noobs in the air
  • INFARTELOUKO
    24 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    This Minecraft Generation does not want to train to learn how to fly.
    The dogFight of BF1 and BF5 are pure junk.
    No speed Control;
    switches and scissors ultra predictable;
    Critical hit to noobs have some chance to win;
    Just a casual and trash game like Battlefield 1.
    Battlefield 4 and 3 are much better;

    --

    My Wish:

    Speed ​​control like BF4;
    fast switches on perfect speed;
    Remove these system of critical damage;

  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited November 2018
    1H4rtmann wrote: »
    This Minecraft Generation does not want to train to learn how to fly.
    The dogFight of BF1 and BF5 are pure junk.
    No speed Control;
    switches and scissors ultra predictable;
    Critical hit to noobs have some chance to win;
    Just a casual and trash game like Battlefield 1.
    Battlefield 4 and 3 are much better;

    --

    My Wish:

    Speed ​​control like BF4;
    fast switches on perfect speed;
    Remove these system of critical damage;

    Please explain how speed control should be a thing in early war props where you are always starved for speed unless diving from altitude when control surfaces will stiffen?

    Critical damage is realistic and great, it encourages you to aim for wings and engines.

    I would much prefer rip-able flaps as a 'speed control' and have terminal velocity reached later while diving.
  • 20200sfly
    353 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    in bf4 requires skill to fly the jet. in bf1 its like anybody can be really good, after a few rounds.


    If dice keep closing the skill gap, well then all us pros will just start leaving you to play with noobs, and thn watch you come here to complain your squad m8 wont play well.

    I really hope it doesn't come to this. I'd hate for all us pros to have ti start leaving. But I guess it is what it is. As pros, we have to do what's right.
  • WesleyF09
    65 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited November 2018

    Not having Speed control is way more easy to noobs to fly, that's the point...
    Instead of making maneuvres and caring about the speed, people are happy to just follow a guy during the whole dogfight...
    Have you seen a dogfight's time in BF1 and BF4?
    If a guy doesn't even know how to throttle in BF4, he gets insta lit up the moment he shoots a bullet, since the enemy pilot will make a turn he doesn't understand... THIS IS SKILL GAP

    IN BF1, you don't even need to throttle your plane!! And the best performance when turning is manteining your airspeed, so the game basically do half of the job for newbies on a dogfight! If this isn't noob friendly I don't know what it is....

    In BFV, a random guy can just spawn, fire few bullets, and disable your engine, and then youre screwed, there was a match where a guy spawned and shot me and hit 1 **** bullet and disabled my engine, I was 96 HP with a disabled engine without a chance to outturn him, cause the only thing he needs to do is to have basic aiming skills, and BOOM dogfight won by him... That's what I'm talking about, no matter who practiced more, the one who shoots first wins...
  • WesleyF09
    65 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    1H4rtmann wrote: »
    This Minecraft Generation does not want to train to learn how to fly.
    The dogFight of BF1 and BF5 are pure junk.
    No speed Control;
    switches and scissors ultra predictable;
    Critical hit to noobs have some chance to win;
    Just a casual and trash game like Battlefield 1.
    Battlefield 4 and 3 are much better;

    --

    My Wish:

    Speed ​​control like BF4;
    fast switches on perfect speed;
    Remove these system of critical damage;

    Yeah people don't want to care about practicing... These type of people are the same who are angry after DICE reducing/abolishing Aim Assist... They always to do only the basic... The problem starts when the lazy noobs get rewarded by something they should get only with skill, after practicing...
    I miss BF3 and BF4 dogfights...
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