Shooting an infantry soldier with a ~500RPM tank MG does 33 damage?
That's a joke
I've been wondering why there are some many thanks camped on the edges of maps and this is the main reason.
At close range, it's disproportionately easy for infantry to kill tanks.
I mean they move around a bit, shoot 2 PIATs and some rifle grenades and it's done. Simple.
The tanks on the other hand, when there's only 1 dude in it, needs to line their slow **** cannon up with a moving target and either score a direct hit or multiple splash hits. Or shoot them four times with the MG.
That's ridiculous. At close range, unless the tank has a full crew, which I rarely see, tanks are screwed.
As a result, tanks have been avoiding enclosed environments and have instead been staying away, often camping on hills and the edges of maps which just detracts from the experience.
So Dice, please buff tank driver MG damage and splash damage to reduce the number of goddamn tank campers and get tankers using tanks like their supposed to.
Making a 500RPM MG that's moves slow af, on a tank a 2 or 3 hit kill is totally fair.
As for splash damage, just increase it.
If you support this, let it be known