There have been plenty of complaints and feedback provided on tanks in other threads, yet one thing has slipped through relatively unnoticed.
I am a conquest player, and a tanker main, however after playing a few rounds of breakthrough I quickly recognised not only is the resupply depot system far more convenient and actually properly implemented, but tanks in general felt far better balanced here.
My concern is if we balance the tanks for conquest in line with many of our requests, we will simply create unbalanced tanks in breakthrough.
In breakthrough you can control the risk of being flanked, over-extended, back-capped and sandwiched between the Zerg rush.
Supporting infantry and pushing onto flags with them to PTFO felt better in breakthrough, in fact it was a breath of fresh air for those of us that hate being encouraged to camp and farm infantry from a distance.
Personally I feel in far better control in breakthrough than conquest, despite the fact that there is arguably even more explosive spam in a single space or sector due to a higher player count concentration.
In fact I would confidently wager tanks have been balanced to breakthrough, not conquest, as this seems to be the game mode where they are more effective.
What do you guys think?