Everyone here is complaining (and rightfully so) about the assault having too much power in both the anti-infantry and anti-tank facets of gameplay. The simple way to fix this is to bring back the anti tank class. This would make it so that their is another dedicated role to play as (increasing gameplay options) and it will also shift the power of class balance away from the assaults. Anti-tank class would have semi autos/ SMGs to offer options for mid-long range and short-mid range gameplay, while the assault keeps its powerful weapons such as the Stg44 and Stg 1-5. The Assault should keep dynamite for breaching and leveling houses and fortifications, but dynamite should do less damage to tanks in turn. A new gadget option could be the smoke grenade rifle, and AP mine, showing that the assaults primary goal is to be the backbone of the team in attacking/defending and taking out enemy infantry. This will also make tanks stronger, as most people play assault for its powerful weapons and benefit from the anti tank capabilities. What do you guys think??