Opinion: Only recon should have access to 3x scopes and up

Comments

  • road2obese
    17 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    This is a terrible idea. If you're consistently getting outgunned at range by assaults as a sniper the problem lies with you, not the scopes. Either you're too close or your aim is garbage. 3x is necessary to engage at medium ranges, which is a normal range for MGs and semi auto assault rifles.

    The distance of engagement is great as it is, and it's what the maps were designed around. You shorten it and you ruin the maps in the process. If you want a close range clusterfuck just go play COD. In this game you're not meant to be run-and-gunning, and if you can't adapt to that this game isn't for you.

  • parkingbrake
    3202 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They think almost everyone who kills them is "camping" even if the shooter arrived at that position two seconds before he fired.
  • bran1986
    5794 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    I would love a 2x on my smgs.
  • Goofy-The-Sc0t
    1214 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    bran1986 wrote: »
    I would love a 2x on my smgs.

    Ditto, i pretty much hate all the 'sights' in-game so leveling up medic class feels like a real chore for a mediocre console scrub like myself who isn't a hipfire specialist :( Even giving us the option to adjust iron sight zoom like in BF1 would be a huge improvement imho.

    On the topic in question - If they remove the 3x scopes from assault and support class i'll probably just shelf the game entirely as i can't see **** without it tbh (yes, i'm one of the crap players that has issues with in-game visibility).
  • M_Rat13
    1365 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    danosta wrote: »
    M_Rat13 wrote: »
    ARs should be limited to 2x. They shouldn't be able to compete with MGs, DMRs and SLRs. Oh, and give MMGs 2x and 3x scopes. Why am I having to haul a goddamn stationary weapon this close to the enemy to see them so I can shoot at them.

    I think the biggest problem though is BA rifles are terrible. Increase bullet velocity, and give them 8x scopes. Then they can be the king of long range combat.

    A damge increase on bolt actions under 60m is also in order.

    Maybe have it either 1x modifier on the entire body, or enough damage so you always two shot body shot, no matter the hit. Unless you are refer to 1 shot body shots, but dice rightfully went away from that. Snipers should be aiming at the head, and their tools should be designed for that. Two tap should should only be their just in case you get a hit marker.
  • munkt0r
    3037 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.
  • SilkWildey
    1032 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

  • XEN_wunderwaffle
    284 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    They have huge advantages at long range, though.

    OHK. 2hk to the body (with 164 ROF semiautos, even). Perfectly accurate weapons. 6x optics

    It's a gimp class in the metagame, but if you lose a 1v1 gunfight past 50m with recon you were just bad.

    It's more that a G43 assault is good enough at those ranges (won't beat a sniper but will beat everything else), and far superior on the point, especially on a map with vehicles.

    also there's plenty of reason to move ahead, in that you can't take the objective from 50m away, and that's what wins games.

    The whole "game is campy" just seems like a cry from the headless run and gun(ed down) crowd. ARMA is campy. A game where I can capture 20 flags in one round isn't.
  • dandop_oq7r7ppf
    285 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    road2obese wrote: »
    This is a terrible idea. If you're consistently getting outgunned at range by assaults as a sniper the problem lies with you, not the scopes. Either you're too close or your aim is garbage. 3x is necessary to engage at medium ranges, which is a normal range for MGs and semi auto assault rifles.

    The distance of engagement is great as it is, and it's what the maps were designed around. You shorten it and you ruin the maps in the process. If you want a close range clusterfuck just go play COD. In this game you're not meant to be run-and-gunning, and if you can't adapt to that this game isn't for you.

    I would agree with you but I’m constantly seeing Assaults camp the back of Hamada and twisted steel and just shoot at Sniper glint over 150+ meters away.
    Doesn’t matter if they are getting kills or not? The point is these 3x scopes makes it to easy for the assault class to play defensively and camp and is basically like having 2 sniper classes.

    Assaults should be engaging close to medium range, and right now it’s too easy for Assaults to extend past that medium engagement range and farm kills over 150+ meters.


    Give them 2x scopes, and this would force them a bit closer to the action.
  • ProAssassin2003
    3524 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    How else would I cheese Snipers across the Map with Assault Class AKA Easy Mode Class.
  • XEN_wunderwaffle
    284 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    road2obese wrote: »
    This is a terrible idea. If you're consistently getting outgunned at range by assaults as a sniper the problem lies with you, not the scopes. Either you're too close or your aim is garbage. 3x is necessary to engage at medium ranges, which is a normal range for MGs and semi auto assault rifles.

    The distance of engagement is great as it is, and it's what the maps were designed around. You shorten it and you ruin the maps in the process. If you want a close range clusterfuck just go play COD. In this game you're not meant to be run-and-gunning, and if you can't adapt to that this game isn't for you.

    I would agree with you but I’m constantly seeing Assaults camp the back of Hamada and twisted steel and just shoot at Sniper glint over 150+ meters away.
    Doesn’t matter if they are getting kills or not? The point is these 3x scopes makes it to easy for the assault class to play defensively and camp and is basically like having 2 sniper classes.

    Assaults should be engaging close to medium range, and right now it’s too easy for Assaults to extend past that medium engagement range and farm kills over 150+ meters.


    Give them 2x scopes, and this would force them a bit closer to the action.

    Bads gonna bad.

    These supposed sniper assaults (I've never seen one, or not nearly as many as the dozens of hillhumping recons I see on a daily basis), would just switch to recon and make their own team lose that way if you took away their scope.

    You can't force terrible players to stop being terrible. Fail snipers exist because they can't win gunfights. Kicking one thing from under them doesn't make them play better, they just choose the next path of least resistance.

    Meanwhile I use the 3x on certain weapons (G43, Bren) to counter hillhumpers in the distance, so if anything I find it to be an anti-camper tool.
  • SilkWildey
    1032 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    They have huge advantages at long range, though.

    OHK. 2hk to the body (with 164 ROF semiautos, even). Perfectly accurate weapons. 6x optics

    It's a gimp class in the metagame, but if you lose a 1v1 gunfight past 50m with recon you were just bad.

    It's more that a G43 assault is good enough at those ranges (won't beat a sniper but will beat everything else), and far superior on the point, especially on a map with vehicles.

    also there's plenty of reason to move ahead, in that you can't take the objective from 50m away, and that's what wins games.

    The whole "game is campy" just seems like a cry from the headless run and gun(ed down) crowd. ARMA is campy. A game where I can capture 20 flags in one round isn't.

    Possibly the most idiotic post I have ever seen on this forum...well done.
  • XEN_wunderwaffle
    284 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    SilkWildey wrote: »
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    They have huge advantages at long range, though.

    OHK. 2hk to the body (with 164 ROF semiautos, even). Perfectly accurate weapons. 6x optics

    It's a gimp class in the metagame, but if you lose a 1v1 gunfight past 50m with recon you were just bad.

    It's more that a G43 assault is good enough at those ranges (won't beat a sniper but will beat everything else), and far superior on the point, especially on a map with vehicles.

    also there's plenty of reason to move ahead, in that you can't take the objective from 50m away, and that's what wins games.

    The whole "game is campy" just seems like a cry from the headless run and gun(ed down) crowd. ARMA is campy. A game where I can capture 20 flags in one round isn't.

    Possibly the most idiotic post I have ever seen on this forum...well done.

    haha nice ad homenim fam.

    Can you explain why your opinion isn't ridiculous? Because this is what good recons look like 50m and out



    "I'm bad" isn't an excuse to buff things. Recon's gadgets suck. The weapons are fine.

  • Foot_Guard_Tomei
    438 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited January 4
    Only if spotting scope would be on close-mid range class for counter-observing. Why not give it as secondary gadget choice for the medic and change class name to more fitting one? Commando?

    Edit: I think that game would benefit from bigger class overhaul starting from changes in supply loop of med pouches and role of medic class.
    Post edited by Foot_Guard_Tomei on
  • lionking7001
    222 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Campers will camp no matter what!!
  • munkt0r
    3037 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    Never said they should have no advantage at long range...they do have advantage at long range...

    Please advise which assault, medic, or support gun can OHK at long range or equip a X6 scope.

  • SilkWildey
    1032 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    munkt0r wrote: »
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    Never said they should have no advantage at long range...they do have advantage at long range...

    Please advise which assault, medic, or support gun can OHK at long range or equip a X6 scope.

    Does the assault or support 3x have glint?

    Which are you more likely to notice the sun or someone completely camo in a bush?

    Is a 6x an advantage when you appear to everyone who is looking in your general direction(especially when there's long range weapons on other classes that don't appear to everyone)?

    OHK is only headshots, you can two shot kill people with the G43 and Turner consistently with no bolt action meaning you get your shots off much quicker with a larger magazine and no glint.

    A support gun can probably get off 10 shots before bolt action is onto the second shot with laser accuracy at any range.

    Listen I use them weapons like everyone else but I'm not going to pretend like it isn't unbalanced just for my ego.
  • HC_Kake1
    54 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    Agree fully. Assaults are the snipers now. Supports just like to bellyfield
  • bran1986
    5794 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited January 3
    SilkWildey wrote: »
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    They have huge advantages at long range, though.

    OHK. 2hk to the body (with 164 ROF semiautos, even). Perfectly accurate weapons. 6x optics

    It's a gimp class in the metagame, but if you lose a 1v1 gunfight past 50m with recon you were just bad.

    It's more that a G43 assault is good enough at those ranges (won't beat a sniper but will beat everything else), and far superior on the point, especially on a map with vehicles.

    also there's plenty of reason to move ahead, in that you can't take the objective from 50m away, and that's what wins games.

    The whole "game is campy" just seems like a cry from the headless run and gun(ed down) crowd. ARMA is campy. A game where I can capture 20 flags in one round isn't.

    Possibly the most idiotic post I have ever seen on this forum...well done.

    He has quite a few of them, it is best to ingore him :lol:
  • XEN_wunderwaffle
    284 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    bran1986 wrote: »
    SilkWildey wrote: »
    SilkWildey wrote: »
    munkt0r wrote: »
    bigiain wrote: »
    munkt0r wrote: »
    Do people think guys camping in corners of houses are using 3X scopes?

    They're hiding from the guys outside who know the maps and can aim.

    I do think they're a mistake, but there's zero chance DICE take them away. Lots more recoil might be the answer, make the user have to reacquire the target for that second shot.

    More often than not the people actually sitting in a corner of a building "waiting/camping" are doing so because they know the flag is under assault. Not the scenario that the OP is hoping to avoid.

    The reality of what the OP is asking for is to have zero counter at long range.

    Personally, I wouldn't care as I mostly use iron sights or reflex for the quicker ADS - but I know a lot of people would just be encouraged to camp more, not less, with the removal of 3X.

    By "camp" I mean simply defend the objective and ignore all combat outside of it.

    Disagree with this hugely, what is the point in having snipers in the game if they have no advantage at long range.

    3 classes all being amazing at long range is what makes the game so campy, support and assault arguably being better at long range than recon.

    Ruins the balance and means there's zero reason to move ahead when you can just do all your work at long range.

    They have huge advantages at long range, though.

    OHK. 2hk to the body (with 164 ROF semiautos, even). Perfectly accurate weapons. 6x optics

    It's a gimp class in the metagame, but if you lose a 1v1 gunfight past 50m with recon you were just bad.

    It's more that a G43 assault is good enough at those ranges (won't beat a sniper but will beat everything else), and far superior on the point, especially on a map with vehicles.

    also there's plenty of reason to move ahead, in that you can't take the objective from 50m away, and that's what wins games.

    The whole "game is campy" just seems like a cry from the headless run and gun(ed down) crowd. ARMA is campy. A game where I can capture 20 flags in one round isn't.

    Possibly the most idiotic post I have ever seen on this forum...well done.

    He has quite a few of them :lol:
    Lmao the salt is real. How about you lot attack the actual argument and not the poster?


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