^ Just the typical match playing as a medic. Must be a weird coincidence that my medic class is the only class that has a negative K/D whilst the others are sitting at 1:3, 1:4 and 1:5.
Some people believe that a multiverse exists, in which the universe we live in is not the only one out there; and that possibly the amount of universes that exist is infinite. And so in which of these possible alternative universes does DICE buff the SMG class?
Their damage is too low at close range, their recoil is insane and yet I find assault rifles and light machine guns more controllable. I find myself getting beaten almost all the time in point blank 1v1's with the enemy because smgs give out a really low damage per second compared to other automatic and even semi-automatic weapons.
A while ago they did get a buff but it did absolutely nothing, they increased the max damage range by a few metres, reduced the recoil slightly
, and increased bullet velocity. None of these matter in a fight that is happening 5 metres away.
All DICE has to do is increase the max damage of smgs, not increase the max damage range. For future references, I suggest DICE looks at the part that defines 'balance' in their dictionary, though they've probably ripped that page out already...