This Week in Battlefield V

Weapons are too easy to use.

Comments

  • Zviko0
    1628 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Mangrey wrote: »
    Alaedrea wrote: »
    OP has played the game for less than 10 hours in multiplayer. That is not even close to a significant amount of time for you to come here and post balancing demands. You've yet to even unlock 3/4 of the guns, let alone play with them. Yes DMRs need some nerfing(specifically the g43, m1a1 and g1-5), and LMGs need significant damage dropoff after 50m. Literally everything else you posted is either incorrect or the opinion of a very new, inexperienced player. ARs are not overpowered. They are outmatched close range by SMGs, especially in hipfire fights. They are outmatched in long range by LMGs, DMRs, and evem SLRs on recon.

    The only other part of assault that needs to change is that it needs to lose it's ability to spam panzerfausts/PIATs (limit one per person) and the frag grenade rifle needs to be removed from the game as it completely goes against DICEs decision to limit indirect explosive spam in BF5.

    well I have played abount 120 hours and I still say he is right

    Almost 200 hours here and couldn't agree more.
  • Zviko0
    1628 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Another sniper fan that wants to hillhump and kill every support when he is prone with bipod while having minimal chances if geting hit, or even killed, get lost, remove scopes from ALL wepons and sniper have onlyiron sight, and bullet speed 500ms?what about that?
    Maybe you shouldnt bipod camp as a support in the open all the time, and those snipers wouldnt be able to kill you... Then maybe you wouldnt be so angry all the time... I think such a change of your playstyle would be good for you!? :)

    I dont even play bipod LMGs and i dont have any problem killing those sniper noobs that camp at edge of map

    Which proves OP's point.
  • FoxWarder
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Maldraxis wrote: »
    Great post, totally agree, but it won't be seen by anyone that matters.

    :D

    I realized long ago the best way to leave feedback is to pretend like it's an elevator pitch. If a Dev ever does read it, it has to be short and to the point. Something he or she can consume while drinking coffee in the morning or on a smoke break. If it's not clear and convincing in ~300 words then it has exactly 0% chance of being read by anyone who matters.
  • Ragnarok-Drakkar
    176 postsMember, Battlefield 4, Battlefield, Battlefield 1 Member
    Zviko0 wrote: »
    Another sniper fan that wants to hillhump and kill every support when he is prone with bipod while having minimal chances if geting hit, or even killed, get lost, remove scopes from ALL wepons and sniper have onlyiron sight, and bullet speed 500ms?what about that?
    Maybe you shouldnt bipod camp as a support in the open all the time, and those snipers wouldnt be able to kill you... Then maybe you wouldnt be so angry all the time... I think such a change of your playstyle would be good for you!? :)

    I dont even play bipod LMGs and i dont have any problem killing those sniper noobs that camp at edge of map

    Which proves OP's point.

    I didnt say i snipe with LMG, you guys are clueless
  • Zviko0
    1628 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Zviko0 wrote: »
    Another sniper fan that wants to hillhump and kill every support when he is prone with bipod while having minimal chances if geting hit, or even killed, get lost, remove scopes from ALL wepons and sniper have onlyiron sight, and bullet speed 500ms?what about that?
    Maybe you shouldnt bipod camp as a support in the open all the time, and those snipers wouldnt be able to kill you... Then maybe you wouldnt be so angry all the time... I think such a change of your playstyle would be good for you!? :)

    I dont even play bipod LMGs and i dont have any problem killing those sniper noobs that camp at edge of map

    Which proves OP's point.

    I didnt say i snipe with LMG, you guys are clueless

    Then how do you kill sniper noobs that camp at the edge of the map with no problem? You either snipe them from afar or you are also a noob at the edge of the map.
    You Assault/Support class players think you are so good when you kill so many snipers at long range but in reality, you just have far better weapons than they do.
  • Ragnarok-Drakkar
    176 postsMember, Battlefield 4, Battlefield, Battlefield 1 Member
    edited January 5
    Zviko0 wrote: »
    Zviko0 wrote: »
    Another sniper fan that wants to hillhump and kill every support when he is prone with bipod while having minimal chances if geting hit, or even killed, get lost, remove scopes from ALL wepons and sniper have onlyiron sight, and bullet speed 500ms?what about that?
    Maybe you shouldnt bipod camp as a support in the open all the time, and those snipers wouldnt be able to kill you... Then maybe you wouldnt be so angry all the time... I think such a change of your playstyle would be good for you!? :)

    I dont even play bipod LMGs and i dont have any problem killing those sniper noobs that camp at edge of map

    Which proves OP's point.

    I didnt say i snipe with LMG, you guys are clueless

    Then how do you kill sniper noobs that camp at the edge of the map with no problem? You either snipe them from afar or you are also a noob at the edge of the map.
    You Assault/Support class players think you are so good when you kill so many snipers at long range but in reality, you just have far better weapons than they do.

    Its simple, push straight to them, plow entier team, and kill the sniper, then spawn camp his spawn beacon at edge of map
    I also see you are one of those hillhumpers ;)
  • VincentNZ
    2881 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Well let us take a look at the stats before we lose ourselves in assumptions and analyizing anecdotal evidence.
    -
    STG44:
    ROF 599
    Recoil: 0.42 horizontal / 0.0 vertical / 0.67 initial up
    Spread: 0.1 standing / 0.3 moving / Spread increase per shot 0.25
    -
    STG 1-5:
    ROF 670
    Recoil: 0.55 horizontal / 0.0 vertical / 0.72 initial up
    Spread remains the same across all ARs
    -
    BF4: AK-12
    ROF 650
    Recoil: 0.29 horizontal / 0.3 vertical
    Spread: 0.2 standing / 1.0 moving / SIPS 0.084
    -
    Conclusion: ARs are not easier to use as in previous Battlefields. Recoil has been increased across the board, especially when you include the relatively lower ROF. What has changed is: The base weapon accuracy, basically the weapon's sniping capability, has increased greatly and every one uses the same spread stats, whereas ARs in BF3/4 had to different base spreads for bullpup and normal stock weapons. Further each weapon had an individual SIPS, and a first shot recoil multiplier traditionally dependent on the ROF. So it seems that recoil is largely irrelevant when you combine it with relatively low ROF weapons. The M1907 is an exception because it comes with a 33% lower mag capacity, while sporting relatively low recoil. The difference between vertical recoil and initial up I do not fully understand, as all weapons travel upwards.
    -
    If we look at the semi-auto rifles it becomes even more ridiculous:
    -
    Gewehr 43:
    ROF 299
    Recoil: 0.0 horizontal / 0.125 vertical / 1.1 initial up
    Spread: Base spread same as the ARs / SIPS 0.0
    -
    M39:
    ROF 300
    Recoil: 0.4 horizontal / 1.2 vertical
    Spread: 0.125 standing / 1.25 moving / SIPS 0.3
    -
    Conclusion: DMRs have basically no comparable recoil, with the same damage profile. What they have in turn is the new spreadrecoil mechanic that nobody knows how it works and that is supposed to work similarily to normal recoil in effect. Spread on the other hand has dramatically decreased when moving. And again all have the same base stats giving high ROF weapons a statistical advantage. My personal experience with the semi-autos is minimal, but the accuracy seems to vary greatly between the 25%-30% average of BF3/4 DMRs and an accuracy of up to 40%, which is indeed ridiculous. When I compare that to the LMGs, that also use the new spread mechanic I can not see such an impressive increase or discrepancy. Same with all other weapon classes.
    Final conclusion: The new Spread system is not working as it should. It is general, not individual, so it will always favour ROF over controllability. Guns are too accurate beyond their intended range, meaning in this game, that all weapons beside SMGs, are capable of delivering shots at all relevant ranges, in all stances, which mostly hurts the recon. Especially the lack of any horizontal recoil, allows for fast follow-up shots with the semi-autos, while maintaining full accuracy due to no SIPS. Really shows you the value of traditional spread. Obvious solution would be to revert to the BF3/4 spread system where it could be used as balancing factor, especially individual SIPS is needed for all weapons. Otherwise it is beyond stupid, and vastly overpowered. As a personal conclusion I need to play semi-autos fast, because they will get hit hard by the nerf hammer eventually.
  • BFB-LeCharybdis
    812 postsMember, Battlefield, Battlefield 1 Member
    It's not about who kills who easiest, it's about what makes the best all round gaming experience. Being challenged by more complexity isn't a bad thing.

    I play all the classes but if I had a main it would be Support followed by Assault and the guns in this game are 100% far too easy to use.

    There's virtually no bullet drop, you barely have to compensate distances and speed of your enemy while aiming, just point shoot and enjoy your kill. I can tap fire across Aerodrome with a SturmGewehr and pick up kills.
    I get that Dice did it so that new players can pick up kills easier, but at some point the noobs will become experienced. The problem with a game where the guns require zero skill to master is that once the excitement of the new wears off it quickly becomes stale as we have less and less to work for in terms of improvement and mastery.

    Also there's the effect it's had upon game play, BFV plays very campy, it just does. In part it's the TTD, in part visibility but the weapons are a large part of it too. BFV can be a great game, but all three of these issues need addressing.
  • Zviko0
    1628 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Zviko0 wrote: »
    Zviko0 wrote: »
    Another sniper fan that wants to hillhump and kill every support when he is prone with bipod while having minimal chances if geting hit, or even killed, get lost, remove scopes from ALL wepons and sniper have onlyiron sight, and bullet speed 500ms?what about that?
    Maybe you shouldnt bipod camp as a support in the open all the time, and those snipers wouldnt be able to kill you... Then maybe you wouldnt be so angry all the time... I think such a change of your playstyle would be good for you!? :)

    I dont even play bipod LMGs and i dont have any problem killing those sniper noobs that camp at edge of map

    Which proves OP's point.

    I didnt say i snipe with LMG, you guys are clueless

    Then how do you kill sniper noobs that camp at the edge of the map with no problem? You either snipe them from afar or you are also a noob at the edge of the map.
    You Assault/Support class players think you are so good when you kill so many snipers at long range but in reality, you just have far better weapons than they do.
    I also see you are one of those hillhumpers ;)

    No, only thing you see is that I mainly play Recon. Unless they changed the name Recon to Hill Humper class then sure. ;)

    Not the point though..
  • TheyHaveScissors
    694 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I agree with OP. The gunplay tends to get boring fast in this game. And with no suppression, it gets to be a twitchty fast headshot fest with competitive players on. DICE made some big errors here.
  • FoxWarder
    5 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    VincentNZ wrote: »
    Well let us take a look at the stats before we lose ourselves in assumptions and analyizing anecdotal evidence.

    Very neat stuff! BF3/4 are very much "stop moving and burst" kind of games. When I played a few weeks ago I had to put a lot more effort into taming the weapons than I do in BFV. I assumed the mechanics were the same, just different values. I also figured that the generally low RoF of weapons in BFV made them comparatively easier than BF3/4.

    But you seem to be suggesting there's a little more going on under the hood. I find it curious that DICE needed to reinvent the wheel yet again. I understand they went a totally different direction with BF1. But when returning to "learn-able" recoil, why not use the tried and true BF3/4 models?

    That's rhetorical. DICE always seems to do everything from scratch. :(



  • SirTerrible
    1701 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    bran1986 wrote: »
    I think the assault dmrs need more vertical recoil and some horizontal recoil to stop them from being as spammy. Recon slrs need a buff and their glint removed on 3x scopes. Recon also needs a cqb weapon for more aggressive scouts.

    As for assault rifles, the m1907 needs more recoil and a steep damage drop off like the smgs. It is ridiculous something that fires as fast as a Thompson can get a 3x scope and annihilate people out to 50 meters with ease. Other than that the assault rifles and the Ke7 need a hip fire nerf.

    Medics need another weapon class for more open maps, they are getting one but there is no eta. The smgs needs a spread buff and their 4 btk range extended to 15 or 20 meters, 5 btk range out to to 35 meters.

    BF1 balanced SLRs better and adjusting your firing rate depending on the range you're engaging at took more skill than the mag dump SLR meta in BFV. This won't be a popular statement but I believe it's true. The gunplay is overrated in BFV. It's not great.
  • mf_shro0m
    1457 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Make the G43 and Selb a 4 shot killer past 150m.

    Done
  • Pyr0Plazma
    375 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    I agree with ideal situation, just would add that fifth class on the left from medic—engineer with SGs and MPs, AT launchers/dynamite sticks and tool kit box.
    Support has faster barricade fortifications as trait and access to both mines, assault gets rifle grenade launchers only with current maps and medic's secondary gadget pool replaced with "medic gadgets" like stimulants etc. "temporal fighting condition buffs" and SMGs getting buffed to be rifle carbine tier in power.

    Then it would be simple and rightfully balanced class system imo with OPs weapon handling proposal.

    Engineer is already in the game. It's a support specialization. Plus the engineers from BF3/4BF4 need to go anyway. Having repair tools AND AT launchers is too much versatility when it comes to vehicles.
  • BigtimePolecat
    16 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'm just happy the guns still feel like they exist and are being held by someone. Something I have always loved about Battlefield since I started playing with BF3
  • gibonez
    296 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'm just happy the guns still feel like they exist and are being held by someone. Something I have always loved about Battlefield since I started playing with BF3

    If you ever fired a gun you would know that was not true at all.

    If the game simulated the average accuracy of a person even getting shots after a short sprint at 100m would be a challenge.
  • Foot_Guard_Tomei
    438 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I agree with ideal situation, just would add that fifth class on the left from medic—engineer with SGs and MPs, AT launchers/dynamite sticks and tool kit box.
    Support has faster barricade fortifications as trait and access to both mines, assault gets rifle grenade launchers only with current maps and medic's secondary gadget pool replaced with "medic gadgets" like stimulants etc. "temporal fighting condition buffs" and SMGs getting buffed to be rifle carbine tier in power.

    Then it would be simple and rightfully balanced class system imo with OPs weapon handling proposal.

    Engineer is already in the game. It's a support specialization. Plus the engineers from BF3/4BF4 need to go anyway. Having repair tools AND AT launchers is too much versatility when it comes to vehicles.

    I would take AT engineer with limited AP power over AP-AT assault and overtasked engineer support anytime. Sixth class would be even better than five, four or less is too few to balance them well enough.
  • TheyHaveScissors
    694 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    y_j_es_i wrote: »
    Make the G43 and Selb a 4 shot killer past 150m.

    Done

    What happened to adding weaponsway and actual recoil to those?

    But ohw, apparantly, weaponsway (or suppression for that matter) is agains the narrow minded e-sport competitiveness that DICE wanted to aim at. The result: boring gunplay and more frustration.

    Now weaponsway is in the game. But its so tiny that I actually never held 'hold breath'. And on top of that: there are specialisations to lessen it even further roflmao
  • DocCuda418
    155 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Should have squad sizes of at least five and add one more class Anti-Tank/Engineer and remove those things from Assault. Give the engineer the crappy medic weapons, shotgun etc. Done.
  • StupidNameHere
    73 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    I once played against a dude who rocked a Thompson. Got 53 and like 4 or something. He was like an angel, gliding through urban areas, wrecking all obstacles in his path. He must have been a medic dream but I never stayed alive long enough to see. It was magnificent. I caught a glimpse of him once, shot half a scared magazine at him before I was judged, one time I even got him! A lucky mmg kill from medium range, it was quite the inglorious kill, unlike what he so gleefully had punished me with for 3/4 a round. It was quite the thing to see.

    OP needs to unlock more than one gun. He's walking into a shirt storm of laundry; Some people have found both their gun and their stride. Try and find yours.
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