DICE in december you promised some new weapons for the medic as a "Christmas" gift we're still waiting on that....
You keep talking about buffing the SMGs but fail to understand the SMGs in this game are boring beyond comparison... They all do the same DMG/bullet and they fail even in their intended niche a SL1907 will always outshoot an SMG the only exeption is Thompson/suomi with the increased RPM
The gadgets dont enhance the class-play smoke is mandatory and beyond that there is not much besides it. The med-crate couldnt be any more usless compared to the bandages the offensive grenades are just as boring as all the others maybe getting you 1-2 cheeky kills in a round..... AP mines might as well not be there...
There are basically 3 different SMGs
1. Suomi/thompson for specialist CQC fights but not much else
2. STEN/MP40/MP34 slow firing tickle guns that beyond 25ish meters might as well be used as a club
3. EMP/MP28 they are even more forgettable imo....
Assault and support are already the most powerful classes at all ranges why are you insisting of giving them more and more weapons that are stronger then the ones they had before?!
WHy did you give the Ribeyrolls to the assault that it just baffles me an AR with a bi-pod the two things that were already strong enough now have a child that breaks any idea of engagement distances you might have had to begin with..... the shotguns are part of the support why exactly?! since medic can only engage in CQC somewhat comfortable you then give another weapon that outshines SMGs to yet another class that was already stacked! sometimes i wander if your you next game in 2020 you are looking for an excuse to completely cut the class and claim it wasn't played in BFV so we thought ppl want to get rid of it to cut down on development time yet again
The medic doesnt need more SMGs they need a new weapon category liek semi-auto or carbines (including the M1A1) heck if you fear for sniper medics with 3x scopes make them ironsights only! then it would at least give me and others an actual choice
BFV has many issues and i mean many and here i see you in your weekly debrief celebrating this game as some form of 2nd coming of Christ.... V1 multi kills have nothing to do with "only-in-battlefield" becasue the only skill they require is guessing where a zerg is going to be in 45s or so.... its spammed so much in the end of rounds it becomes down right game-breaking
So many you go out and admit yeah the game is unfinished at best and we are way behind on bug-fixing but this is what we going to do over the next 2 months
Stand up to your mistakes dont try brushing them off and distract with fake hype... the game can be one of the best you've produced this decade but in order get there you need to actually admit what went wrong and stop shifting blame on players
your marketing was the worst I've ever seen nothing to argue about that and i think you believed the name Battlefield would be enough to carry the marketing for itself but low and behold it didn't.
the game is shallow once you reach lvl. 50 and played every class and weapon CC took you 3 months to fix and its still broken and unclear how its earned most cosmetics are uninspired and boring to look at i mean they look more like something you had to implement and were on cruch time as well while doing so ?! here's a thought why dont you release a few creative-tools and make it a community project to make skins they then send in and you pick the best ones and put them in the game as limited unlocks that would at least give many players something to achieve!
so get your heads out of the clouds and finish this game becasue i doubt firestorm will be the next big thing in BR games since fotnight and PUBG already own half the bloody market and black-out seems to be dying out as well( im not sure if it really is.havent played it and from watching i found it boring)