Vehicle Bugs Master List (Collaborative Effort)

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rainkloud
548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
edited March 20
Major Vehicle bugs are rampant and they're not getting near the attention they should. Infantry related bugs tend to get posts to Reddit with high visibility so I think they're already covered adequately. The goal here is to put a spotlight on vehicle bugs by presenting a comprehensive organized list. I understand there is a EA bug submission site and I do use that but with this post I hope to accomplish some goals distinct from just reporting:
  • Spread community awareness so players are aware and don't get frustrated and just quite the game
  • Use list format to illustrate the severity of the problems with the intent of spurring DICE into action to fix and prevent future incidents
  • Have community engagement so we can collaborate and better identify and clarify issues so in turn our bug reports to the EA forums will be more accurate making resolving these issues easier

It is for this reason that I respectfully request that the mods don't lock this thread and to facilitate that I would ask that posters refrain from hyperbole and melodrama and stay surgical and focused. With the abundance of low quality rambling submissions it would be a shame if something that is both positive and educational were locked so mods please consider allowing this submission to stay live.

Submissions

Please submit any vehicle related bugs in a clear, detailed and concise format. Once you submit I'll add to the list. Screenshots and videos are not required but appreciated. I'm defining a vehicle related bug as something that has a direct link to vehicles. For example the Piat/Panzerfaust are infantry weapons but I would consider them vehicle related if the bug effects how they interact with vehicles.

Vehicle Bug Master List

  • Dropping mines from the Blenheim can result in the aircraft itself being blown up
  • Topside vehicle gunner often times looks to be exposed to other players when in fact they are in "duck fire" mode and not exposed leading to very frustrating experience for infantry who don't understand why shots aren't registering as hits against the vehicle gunner.
  • if you hit the tank front track wheel/ tracks during a frontal engagement you will achieve a perfect **side** armour multiplier, this hurts the Tiger especially as the tracks are quite literally the biggest target on the front
  • I've experienced the gunner seats doing no damage to infantry. not even suppression. this has happened to me in All land and air vehicles with gunner seats. Examples
  • The Churchill Crocodile sustains an engine critical that cannot be repaired - the engine is permanently damaged
  • Archer's AP rounds deal significantly less damage than the default rounds.
  • StuG’s 1st person zoomed view is often completely obscured by MG shield on the concealed gunner position as it rotates, and even in its original position upon spawn.
  • JU88C spotting camera is unable to be resupplied
  • If you have the left side specialization of the staghound with the tulip rockets once you run out of ammo everything is disabled except the coaxial mg and cannot be fixed.
  • The spawn points show icons for transport vehicles being available, however you spawn at the location there is no vehicles available.
  • Hitmarkers on tanks are bugged. They will often indicate you are being hit from the opposite direction than you actually are.
  • Unintentional aim delay when in unzoomed 1P in a tank (delay not present in zoomed 1P) on PS4 and XBOX
  • Switching from 3rd person, to aiming in 1st person in a tank will sometimes gives you a fully black screen; forcing you to try to switch quickly again from 1st to 3rd back to 1st again just to regain normal view and aiming.
  • Xbox Tank and plane spawns - Frequently at beginning of round when you select a tank spawn and press "a" to spawn before the round starts you will never spawn (loading icon in the spawn slot appears, but nothing else). You can then lose the opportunity to spawn because someone else takes the tank spawn slot. I've found that you must scroll with the stick to another spawn option and quickly back to the vehicle spawn option multiple times (4+), pressing "a" each time before it actually lets you spawn in the vehicle.
  • Sometimes you have difficulty issuing orders from the commo rose while driving a tank. You hover over the objective letter but it won't react.
  • There is also an occasional bug where repairing does nothing... I've tried repairing from driver, by emergency repair, at a station,, and even an infantry trying to repair me did nothing. In this case I noticed it on the Pz 38T and the Staghound but I've also seen it on planes before. This video was from a couple weeks ago during the StuG tide of war. Sometimes it will also "lag" a bit, like you need to do one and a half or two spins of the repair indicator before it registers as a successful repair. Not sure if it's server lag or what, but that one's frustrating too. Seems like it might be happening less with the netcode updates?
  • The video shows me trying to repair a tank as a driver twice (not at a supply station) and nothing is repaired when the animation completes. I hop out of the tank and repair with the torch and it repairs very rapidly. This happens to me 100% of the time. If I attempt to use a supply depot, I get no ammo or repairs. Here is a video from this week showing the same bug at a supply station https://streamable.com/lnm4g
  • on ps4 (the start of the match mostly but it has happened other times) if you choose the available plane you cannot actually spawn it. You have to swipe away from it then back to it quickly in order to make it spawnable. That is if you didn't already lose it when swiping away at least.
  • on ps4 when you've chosen a vehicle the spawn screen does this zoom into 1st person from the spawn screen and you see through the eyes of your dead soldier briefly before actually spawning into your vehicle. Half the time the game crashes during that zoom from spawn screen to dead soldier 1st person and you're left staring through your dead soldier eyes at the war around them completely useless and you have to reboot the game to fix it.
  • Vehicle Specializations missing documentation on what replaces standard weapons on vehicles. (Example: Blenheim parachute mines and spotting scope replace your standard bomb slot)
  • Some lower velocity weapons like the Sturmtiger mortar that are based on high explosives (rather than armor piercing) are too often giving "glancing blow" hits. As these weapons are high explosive based, penetration is not a critical factor and these weapons should be doing their full blast damage.
  • Randomly, you can't see vehicles spawn on the deploy screen but others can and claim them. You simply cannot spawn into the driver position on a vehicle unless you disconnect and reconnect to the server.
  • Blenheim paratrooper upgrade specialization just plain does not work.
  • Stuka B-1, using RRRR spec (high altitude, nitrous, armor, 20mm cannons) has a bug: Cannot select nitrous by itself. To use nitrous, one has to select bombs, and then nitro is activated. This means that one must use up his nitro to select his bombs. I have nitro on 3 and bombs on 4, but pushing 3 doesn't do anything. I must push 4, which uses nitro and selects bombs.
  • Ju88 rear belly gunner (labeled front gunner in game) hitmarkers don't show up, but do deal damage. This bug appears when shooting at enemy aircraft. I do not know if it applies to anything other than aircraft.
  • Rearming at a resupply station with british tanks that have the "maintenance drills" specialization only repairs half as much damage than without the specialization. Resupplying is still at the same speed.
  • While in the tank first person or zoomed modes the screen appears to bounce making it very hard to line up your shots. This seems to occur most frequently when other vehicles are in close proximity.
  • Switching from 3P to FP is buggy on PS4. Sometimes it will bug out and put you in 3P with a FP reticle around the screen. Very annoying. Or it bounces from 3P to FP with no input. Seems like a Delay.
  • On PS4 zoomed first person view for the light tanks has far lower sensitivity and therefore turret traverse than medium tanks.
  • Vehicle depots are sometimes erroneously shown as greyed out on the map but are, in fact, working
  • AA stationary emplacements will sometimes not sit solidly in place and will rock while fired. This is especially common the the AA in the Hamada attacker spawn for the new map mode. It makes shooting the initial wave of aircraft nearly impossible, as the recoil blows you way off target.
  • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.
  • If you bail out of the British bomber while it's being flown you will clip the plane and be catapulted at mach 3 across the entire map out of bounds. Has happened to me every time I've tried.
  • New glitch on PS4 where the touchpad will stop working while in a vehicle preventing you from changing the size of the mini-map. Glitch goes away when you respawn but can still occur on next spawn.
  • Tanks - When you stop your forward momentum and hold back to reverse you end up continuing forward and turning goes all opposite to what you intend. Only way to stop this is by then going forward and preventing the tank from spinning around. This has cost me countless engagements and has even made me crash into objects. It's like the tank just goes rogue.
  • A glitch can also occur when calling in reinforcement vehicles as an attacker on breakthrough just as a sector is taken, which takes the points for the vehicle, doesn’t let you spawn in it, but still shows up on the reinforcement screen as in the match, not allowing you to call in another one.
  • Mosquito still has no stats in your profile - I believe it's the only thing in the game not keeping stats
Confirmed Fixed
  • GBR_Airplane_Cannon_HispanoX2_Firing_master.txt is set to 250 but the ammo count is only 200. In game this leads to a situation where it shows you have 250 rounds but when you fire round 201 and beyond nothing comes out of the cannon and no damage is inflicted on the enemy
  • All anti aircraft weapon's airburst shell damage are not working against aircraft dramatically reducing their effectiveness against aircraft.
  • Stuka no longer has a bomb optic or 3rd person aiming circle since last patch
  • On PC, when you set your analogue controls to the vehicle controls, forward,backwards, right, left. They randomly in game lock to the rear of the tank when you zoom and stay that way until your tanks destroyed.
  • The primary machine gun on bomber aircraft cannot be reloaded once ammo is fully depleted
  • Spotting Flare Launcher on tanks shoot the flare about 3 meters in front of them onto the ground instead of up in the air at an angle. This renders them virtually useless except in a few niche situations
  • Flaming Onion Rounds ammo counter is broken on GER/Tank/WWIND_FLAK43_FlamingOnion_Firing - it never depletes and always shows 200 rounds remaining
  • WWIND_FLAK38_AA_Firing.txt (Wirbelwind quad AA cannon) is doing twice as much blast damage to aircraft as it should. It was accidentally balanced as a single weapon but the Wirbelwind has two of these instances equipped which results in it doing 2x as much blast damage as it should
  • On xbox when switching between 3rd and 1st person view the turret will reset to the front of the tank instead of where it was in the previous view
  • You can drive a tank in reverse before the round has started and inflict casualties on defenseless enemies as seen here
  • The Archer sustains critical damage that cannot be repaired
  • When an enemy dies in an aircraft they drop an ammo box that can destroy a pursuing aircraft if it makes contact as seen here
  • Ground Vehicles can resupply infinite amounts of primary and secondary tank shell shell ammo at depots through a glitch that can be exploited easily and 100% of the time as seen here
  • The Blenheim ignores the 3p camera roll off setting
Post edited by rainkloud on

Comments

  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Updated with:

    "Topside vehicle gunner often times looks to be exposed to other players when in fact they are in "duck fire" mode and not exposed leading to very frustrating experience for infantry who don't understand why shots aren't registering as hits against the vehicle gunner."
  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Updated with:
    • If you are using something like an xbox controller for vehicles (or playing on an xbox or ps4), then tanks will not turn left or right when sitting still (tanks should be able to do this) or at low speed. They bug out until you get a good head of steam going one direction or the other.
    • Stuka no longer has a bomb optic or 3rd person aiming circle since last patch
    • Vehicle Specializations missing documentation on what replaces standard weapons on vehicles. (Example: Blenheim parachute mines and spotting scope replace your standard bomb slot)
    • Spotting Flare Launcher on tanks shoot the flare about 3 meters in front of them onto the ground instead of up in the air at an angle. This renders them virtually useless except in a few niche situations
    • The Blenheim ignores the 3p camera roll off setting and the paratrooper upgrade specialization on it also just plain does not work.
    • On xbox if you are in stationary for awhile in a tank it will randomly just move forward for no reason
    • On xbox when switching between 3rd and 1st person view the turret will reset to the front of the tank instead of where it was in the previous view
  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I was just about to write to you actually.

    Last day or two I've been getting crazy hit reg issues, but then it occurred to me also a lot of my MG (on British Valentine) simply aren't hitting at all, it feels like I'm having to lead far more than usual and the drop feels far more severe. Did they silently nerf the velocity or something? What's happened? Also where do you get the raw data mined files that are up to date, I really want to check these!

    Don't forget add the infinite resupply bug to the list (without steps of course)... Also I have been repeatedly tweeting devs about this asking for a fix, but I haven't had a single response.

    Also it has been reported that wiggling side to side will make AP/ upgrade rounds pass through you.
  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    One BIG bug for me is that the PIAT is doing more damage to the rear of a medium tank (61) than the rear of a medium (56)... Both are far too much IMO.

    Second biggest bug is that if you hit the front track wheel/ tracks during a frontal engagement you will achieve a perfect side armour multiplier, this hurts the Tiger especially as the tracks are quite literally the biggest target on the front, and people always aim for them... For a medium that means 44 damage from a PIAT frontally!

    Other bug is that hits to turrets will do maximum damage at any angle, meaning you can go hull down and 'head glitch' where you just peak the edge of their turret where it should ricochet, but instead achieves max damage.
  • Draccon149
    38 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Idk if its a bug, but when you go straight down for a bombing run in a bomber the 3rd person aiming circle disappears since the patch.
  • lolingbuffalo
    31 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    This has been a thing for a long time, but in tank combat when you visually see an enemie's shell fly over you, but you still take damage.
  • WinterWarhurst
    1319 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited January 24
    I knew it... Check the Valentine Coaxial's new initial muzzle velocity/ speed!

    350 m/s! (an infantry LMG has 740!)

    http://bfdata.juhala.io/#BFV_4_Lightning/Gameplay/Vehicles/common/WeaponData/GBR/Tank/$BFV_4_Lightning/Gameplay/Vehicles/common/WeaponData/GBR/Tank/GBR_VehicleMG_Firing_BESA.txt

    EDIT: I think it was always 350 m/s, I was referring to it as 400 cause you wrote that on your stats doc?
  • oX_-oBIGBOSS-FoX
    238 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    Great post. Some other bugs I'd like to add:
    • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
    • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
    • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.
  • MBT_Layzan
    1799 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Don't forget add the infinite resupply bug to the list (without steps of course)... Also I have been repeatedly tweeting devs about this asking for a fix, but I haven't had a single response.

    So I ain't going mad, is this how tanks are running with like 30 high velocity shells?
  • ghos7bear
    145 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I was just about to write to you actually.

    Don't forget add the infinite resupply bug to the list (without steps of course)... Also I have been repeatedly tweeting devs about this asking for a fix, but I haven't had a single response.

    Also it has been reported that wiggling side to side will make AP/ upgrade rounds pass through you.

    Added the resupply bug - can't believe I forgot that. I made two posts two reddit about it and I think In my mind I had it checked off.

    Regarding The AP round stuff, I'll keep that in mind but I need more proof before adding.
    One BIG bug for me is that the PIAT is doing more damage to the rear of a medium tank (61) than the rear of a medium (56)... Both are far too much IMO.

    I think you mean the piat is doing more damage to the rear of a medium tank than the cannon does right? That is more of a balance thing. In BF4 the RPG did big damage to the rear of the tank so this isn't entirely out of character. Maybe some tweaking needed there but I will leave that for balance discussions.
    Second biggest bug is that if you hit the front track wheel/ tracks during a frontal engagement you will achieve a perfect side armour multiplier, this hurts the Tiger especially as the tracks are quite literally the biggest target on the front, and people always aim for them... For a medium that means 44 damage from a PIAT frontally!

    I do believe this is a bug and I will add that. That's a good catch!
    Other bug is that hits to turrets will do maximum damage at any angle, meaning you can go hull down and 'head glitch' where you just peak the edge of their turret where it should ricochet, but instead achieves max damage.

    That's not a bug but rather intended as a gameplay mechanic. That's more fit for a balance discussion.

    I knew it... Check the Valentine Coaxial's new initial muzzle velocity/ speed!

    350 m/s! (an infantry LMG has 740!)

    http://bfdata.juhala.io/#BFV_4_Lightning/Gameplay/Vehicles/common/WeaponData/GBR/Tank/$BFV_4_Lightning/Gameplay/Vehicles/common/WeaponData/GBR/Tank/GBR_VehicleMG_Firing_BESA.txt

    EDIT: I think it was always 350 m/s, I was referring to it as 400 cause you wrote that on your stats doc?

    Velocity is governed by this line:

    InitialSpeed::Vec3
    x 0.0
    y 0.0
    z 400.0

    This line:

    InitialSpeed 350.0

    is meaningless to vehicle weapons and can be ignored


  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Great post. Some other bugs I'd like to add:
    • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
    • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
    • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.

    Added the tank supply glitch

    For the plane wreckage is it possible this was latency or connection related? I ask because I've flow a decent amount and cannot recall that ever happening to me.

    For the jumping out of the plane thing how often does that occur?
  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    MBT_Layzan wrote: »
    Don't forget add the infinite resupply bug to the list (without steps of course)... Also I have been repeatedly tweeting devs about this asking for a fix, but I haven't had a single response.

    So I ain't going mad, is this how tanks are running with like 30 high velocity shells?

    Yup and like Winter said it was reported to EA bug forums on Nov 20 so this has been going on for a while:



    Who knows how many times you lost a fight directly or indirectly because of someone abusing this.

  • MBT_Layzan
    1799 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    rainkloud wrote: »
    MBT_Layzan wrote: »
    Don't forget add the infinite resupply bug to the list (without steps of course)... Also I have been repeatedly tweeting devs about this asking for a fix, but I haven't had a single response.

    So I ain't going mad, is this how tanks are running with like 30 high velocity shells?

    Yup and like Winter said it was reported to EA bug forums on Nov 20 so this has been going on for a while:



    Who knows how many times you lost a fight directly or indirectly because of someone abusing this.

    Dam, I see thanks guys.... I thought I was going nuts... lol
  • Doomsayer08
    141 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I didn’t see this one posted. The reticles on the tanks aren’t rendering when I bring up the sights on the main gun or machine gun. It takes a few seconds for them to pop up. I’m on PS4 so I don’t know if it’s just limited to that.
  • MBT_Layzan
    1799 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    1.On PC, when you set your analogue controls to the vehicle controls, forward,backwards, right, left. They randomly in game lock to the rear of the tank when you zoom and stay that way until your tanks destroyed.

    2. Randomly, you can't see vehicles spawn but others can and claim them.

    3. At times I get out the tank and I flip over and go prone, it's really strange.

    4. At Rotterdam, the allied homebase depot spawns a transport vehicle and AT cannon, they spawn sometimes on you when your getting ammo etc and have at times blocked the tank so I can't move period. Really annoying.

    5. I'm noticing at times depots are greyed out on the map but are working.
  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    MBT_Layzan wrote: »
    1.On PC, when you set your analogue controls to the vehicle controls, forward,backwards, right, left. They randomly in game lock to the rear of the tank when you zoom and stay that way until your tanks destroyed.

    2. Randomly, you can't see vehicles spawn but others can and claim them.

    3. At times I get out the tank and I flip over and go prone, it's really strange.

    4. At Rotterdam, the allied homebase depot spawns a transport vehicle and AT cannon, they spawn sometimes on you when your getting ammo etc and have at times blocked the tank so I can't move period. Really annoying.

    5. I'm noticing at times depots are greyed out on the map but are working.

    How common are numbers 1, 3 and 4? I ask because if they are really rare I will track them on the gsheets for now and leave them off here as I want to reserve this for major bugs only in order to keep the list as tight and easy to maintain as possible and to prioritize the really game crippling stuff.
  • rainkloud
    548 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I didn’t see this one posted. The reticles on the tanks aren’t rendering when I bring up the sights on the main gun or machine gun. It takes a few seconds for them to pop up. I’m on PS4 so I don’t know if it’s just limited to that.

    How often does this occur? Is like once in a blue moon or 100% of the time? Do you have a video by chance?
  • MBT_Layzan
    1799 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    rainkloud wrote: »
    MBT_Layzan wrote: »
    1.On PC, when you set your analogue controls to the vehicle controls, forward,backwards, right, left. They randomly in game lock to the rear of the tank when you zoom and stay that way until your tanks destroyed.

    2. Randomly, you can't see vehicles spawn but others can and claim them.

    3. At times I get out the tank and I flip over and go prone, it's really strange.

    4. At Rotterdam, the allied homebase depot spawns a transport vehicle and AT cannon, they spawn sometimes on you when your getting ammo etc and have at times blocked the tank so I can't move period. Really annoying.

    5. I'm noticing at times depots are greyed out on the map but are working.

    How common are numbers 1, 3 and 4? I ask because if they are really rare I will track them on the gsheets for now and leave them off here as I want to reserve this for major bugs only in order to keep the list as tight and easy to maintain as possible and to prioritize the really game crippling stuff.

    1: Very common, it's a major problem, you have to use a 3rd party program called joytokey to move in tanks on PC to stop this happening. https://forums.battlefield.com/en-us/discussion/161465/bugged-tank-controls-how-to-do-a-180-in-a-flash

    3: This about the 4th time so uncommon.

    4: Very common to have the vehicle spawn on, under you when your at that depot. It's only totally blocked me moving twice though. I got caught on the AT weapon there.
  • oX_-oBIGBOSS-FoX
    238 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    rainkloud wrote: »
    Great post. Some other bugs I'd like to add:
    • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
    • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
    • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.

    Added the tank supply glitch

    For the plane wreckage is it possible this was latency or connection related? I ask because I've flow a decent amount and cannot recall that ever happening to me.

    For the jumping out of the plane thing how often does that occur?

    Second one could be latency related. My wingman who lives in asia always got killed by this bug when he came to play in NA servers. I also got killed by this 2-3 times with a ping < 20.

    Third one happened to me twice after the recent patch. It was like 50% of the chance. And I saw this happen to other players quite a lot of times already. Feel free to test it in any server.
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