Welcome to the January 25th edition of the Battlefield V Weekly Debrief!
This past week our communications and game improvement updates included the following highlights:
This Week’s Highlights
Company Coin Accrual at Max Career Rank 50 – On Tuesday, Jan 22, we rolled out a fix that addressed the accrual issue for Company Coins at Max Rank. We’ve also pushed out a retroactive grant starting on January 24th for those players who were impacted at Max Rank based on the amount of score players accumulated after reaching Rank 50. The point of this grant was to give our players who were impacted the same amount of Company Coins they would’ve earned if the End of Round fix was active from the first day they reached level 50, with a small bonus on top. The final step is to resolve the End of Round tally of Company Coins to accurate reflect what was earned in the match. Currently, it’s providing inaccurate numbers for many players. When we have a date for that fix to go live, we’ll share with you. In the interim, you can verify your earned CC by checking the Armory before and after a match to see how much you’ve earned in that match. (Not ideal, of course, but it will be accurate.)
Fixed – Tides of War In-Game Missions Tracking – With the Company Coin Accrual back-end fix, we’ve also address the Tides of War Chapter Weekly Mission Progression issue.
Article – Battlefield V’s Known Issues List Update – As we move forward through the live service of Battlefield V, we want to ensure transparency and visibility with you, our community, and our devs on issues that are impacting gameplay, creating frustration, etc. We're working on rolling out a new and improved KI tracking list and will have that up and running very soon.
Article - Company Coin Fix & Retroactive Rewards are LIVE!– We’ve finally put this issue to rest - for the most part - with the Company Coin Accrual now working for Max Rank players, as well as a retroactive grant for those who have been Max Rank but not earning their Company Coins. We've got one more fix to totally lock this down - the EoR screen bug that displays the wrong amounts. Stay tuned for that.
Chapter 2: Week 2 Mission is Live – Complete the challenge and you'll unlock the Modele 1944 semi-automatic rifle for the Assault class. You have until January 30th to fire up Battlefield V and lock down that weapon.
Friday, January 25th
Article – Battlefield V Weekly Debrief - Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedbach]collected from the Battlefield Twitter, Reddit, Discord, and Forums. This is the article you’re reading now.
Sneak Peek into Next Week - Week of January 28th
Battlefield V Chapter 2: Lighting Strikes Update #2 – Battlefield V will receive a second update that resolves some outstanding issues, provides additional balance improvements, and more. We’ll provide you with the full Update Notes early next week.
Battlefield V Chapter 2: Lightning Strikes Update #2 Notes
Battlefield V Panzerstorm Map Update
Battlefield V Practice Range Updates
Chapter 2: Lightning Strikes – Get Tips for the Second Chapter Event Hold the Line and its Challenges
Discussions - We'll be hosting discussions on Reddit & the Forums to get your feedback.
Battlefield V Panzerstorm Map Update
Battlefield V Practice Range Updates
Battlefield V Chapter 2: Lightning Strikes Update #2
AMAA - TBD
Bi-Weekly AMAA - Working with our Dev team, we want to keep the conversation going with bi-weekly AMAA discussing topics such as upcoming fixes, known issues, what the team is working on, and more.
Q&A with DICE
Upcoming Battlefield V Update
When does the next Battlefield V update come out?
Dan Mitre, Global Community Manager: If all goes as planned, it will roll out on January 29th.
When can we expect to see update notes for the next Battlefield V update?
DM: We would like the Update Notes to be release on January 28th.
Chapter 2: Lightning Strikes Update Questions
The new Kill-Cam seems to take players out of the match for too long, with a delay from the Kill Card to the Bleed-out screen. Is this being addressed?
Jaqub Ajmal, Producer: Kill-Cam adjustments coming in the next update, including reducing the 3 second delay from Kill-Card to Bleed-out screen.
Footsteps seem too loud, making it hard to recognize where they are coming from. Any fix on the footsteps?
JA: In the next update there are some further tweaks to the footstep audio that we think will improve this issue. Please give it a try again once the new update is released and make sure to give us your feedback! Also please make sure that you are using the appropriate audio settings based upon what kind of audio setup you are using. You can find these settings in Options.
AA feels like it's been nerfed. Planes are harder to take down and direct hits don't seem to be as impactful as before.
JA: A substantial system improvement in AA behavior has been made to make the experience for shooting at airplanes more consistent. Players should notice that shells that detonate in proximity to an airplane do damage more consistently, and also that shots that are closer to the target do more damage than shots that are further from the target. This is especially obvious when planes are flying directly at or away from an AA, with higher damage for flying at an AA and lower when trying to escape an AA. We have adjusted damage values on all AA guns to compensate for this improvement, and the different kinds of AA guns should now be clearer choices. Fast-firing AA is now better against highly maneuverable, small targets like fighters. Slow-firing AA is now better against larger target bombers.
Team balance seems to have some issues. Lopsided matches and the inability to switch sides to even it up can make it pretty frustrating. What are the next steps to sort this out?
JA: We don’t have anything to share about this right now, but have escalated this to the team responsible for the team balancer. We've also suggested enabling player switching to the other team that has less players than the current team.
Tides of War
Weren't the Chapter 1 Rewards supposed to be available for purchase via the Armory? Why did they disappear?
JA: All of the weapons from past Tides of War rewards will return to the Company and will be purchasable with Company Coins in the near future! The removal of them with the latest update was unintended, sorry about that!
War Stories - The Last Tiger
The Last Tiger seems to be bugged. We're seeing reports that players aren't able to unlock the skin.
JA: We are tracking this issue. However, our EA Help team do have a potential workaround.
Note the letters (or challenges) you are missing for that War Story - you'll need that information later.
Delete your local save files (not the game). This will reset the War Story progress and your game settings - you won't need to complete all of the challenges again, only the missing ones!
Once you deleted your data, play the War Story again. Again, you would only need to collect the letters and complete the challenges that previously were shown as not completed.
When you complete the War Story and gather the missing Letters or complete the Challenges, you'll have the unlock! Enjoy!
Will the End of Round screen continue to get refined? I’m having issues with understanding how much Company Coin I earned, what I unlocked, and how much XP I received.
JA: Now that we have resolved the issue with the Company Coins not always being awarded, we will be looking at what we can do to improve EoR screen further. Please be aware that we currently have an issue with the Company Coins being shown on the End of round screen not always being correct.
What happened to the Chat Log/Commo Rose for consoles?
JA: The missing chatlog on PS4 and Xbox One will return in the next update.
The Stuka B-2 plane has lost its third person sight when bombing. This makes it near impossible to be effective.
JA: This one has also already been fixed, and will come out with the next client update.
On some maps, it's hard to see the text due to the white text on white background. Is a fix coming for this to make it more visible?
JA: The white text on white background that can happen in the in-game weapon selection screen is unintended, as it’s supposed to show the hangar background. We are working on solving this.
The UI feels too complicated or clunky, having to click multiple levels to apply customization. Any updates to share?
JA: The team is looking into the function and flow of the UI and reviewing feedback from the community.
During the Launch Livestream, one of the Devs mentioned adding an "Apply All" functionality when customizing soldiers/weapons - which would apply all of the skins in a set that are currently owned to that weapon or that soldier. Is that still coming?
JA: This is coming in a future update. More info soon!
Will we ever be able to select Assignments between matches without going back to the main screen?
JA: We don't have any information to share just yet, but do have our teams looking into this.
Ammo/Medic Crates Fall Through the Map. This prevents them from being used and the cooldown restricts the player from dropping on in another spot. Any fix coming for this?
JA: Our LIVE QA has looked into this and we should have a fix coming in an upcoming update (not next week, unfortunately).
Xbox One controllers lose vibration functionality when playing on Grand Operations.
JA: It's on our radar and our LIVE QA have submitted a ticket to address this.
We hope you enjoyed this week’s Battlefield V Weekly Debrief. Be sure to tune in and discuss more with us on the Battlefield Twitter, Forums, Reddit, and Discord channels.
See you on the Battlefield!
Jeff Braddock, North American Community Manager, @braddock512