Another patch, another disappointment. Dice, whats the point of adding a new tank, when tanks in general are useless metal boxes in this game? Why can't you buff them finally?
Heavy and medium tanks (Especially heavy tanks) are in great need of a buff. They're too slow, their armor is too weak, and their main cannons do no damage. Why can't you apply Tiger I maneuverability from "Last Tiger " where it drivers ALOT better compared to multiplayer? That, or buff their armor making them alot harder to kill. Right now, any support or assault players can 100 to 0 heavy tank in less than 5 seconds if he manages to sneak up on it, and considering how slow those tanks are, anyone can do it.
Or ok, if you have such boner for tank realism, why does dynamite even damage heavy tanks? Blast of a few sticks of dynamite in real world would bounce off and scratch the paint at best, dealing no physical damage. Same goes for AT mines. Pressure mines are set in such a way to detonate and damage tanks only when tank rolles over them with it's tracks triggering pressure fuse, only then the explosion is contained enough to destroy tank's tracks. So why am I able to run up to a heavy tank, drop 2 mines NEXT TO IT, shoot them and 100 to 0 the thing in an instant?
As for gun, how come a Staghound survive 3 shots from a Tiger I? A single shot should be able to penetrate and explode it, yet in the game it does 30-40 damage. You even said it and showed in the "Last Tiger" story. "A single shot from a Tiger I would penetrate and kill any allied tank" proceeded by Tiger I oneshoting Churchill tank.
So can we get some devs working on it already?