Planes only mode

ShadowHunterFi
7 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
Hi!

I came here just to give a suggestion about a planes only mode, like BF1 had too. The flying in BFV is much better than in BF1, so it could be a lot of fun to have some intense fights up on the sky.
Please give me your opinion too!

Comments

  • cylon0
    203 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    I agree. I'm not a flight-sim enthusiast and really not that great with planes, but I haven't had this much fun flying airplanes in any other BF title.
  • alienstout
    680 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Sure, why not. There should be a tank only mode too.
  • LankRich
    115 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    This is one of the best suggestions I've seen!

    Being WW2 themed, DICE have the perfect platform to offer the most exciting air-to-air combat and scenarios seen on a Battlefield game.

    I'm praying that if they try it, they do it right and actually put some effort and consideration into it. They'd have to have enormous maps, enormous team sizes and an abundance of planes to choose from..

    Personally, I'd love to see the enormous maps that could facilitate the full 64 players. Maps could range from the cliffs of Dover, to France & Germany, the Pacific, North Africa, the Eastern Front ect. Anything more than what they offered on BF1 would be an improvement.

    Newer planes & classes could be added, such as heavy bombers (Heinkels, Lancasters, B17's & B29's), fighters (my list is too big to write down and cbf) and more mid-range fighter/bombers. There are literally hundreds to choose from!

    Game modes could see an improvement from the standard TDM & Conquest, to things like 'Protect the Fleet' where one side has to protect a formation of bombers/ ships whilst the other attacks. Or even a rush based game where one side has to destroy a convoy/ target of some description whilst the other tries to defend.

    I really hope the devs show some creative flair if they approach this, as it could be so so perfect!

    What are other peoples opinions?





  • madman001able
    611 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Im sure they will do this at some point.
  • BSPlissken
    119 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited February 2019
    I have to agree with this; more so for things like Operations. Imagine playing operations and one of the missions is an escort mission to bomb the next map; that would be so awesome and amazing to see .
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Not sure how a "planes only mode" should work... The flight physics in BFV are so terrible and dogfighting is pretty much just stalling, so hm...
  • ShadowHunterFi
    7 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    TheSacar wrote: »
    Not sure how a "planes only mode" should work... The flight physics in BFV are so terrible and dogfighting is pretty much just stalling, so hm...

    Worked fine in BF1 and the flight physics and dogfighting are both vastly improved now so I don't see any problem. Of course, because of the much faster speed of the planes, the map would have to be larger, but I think that it would only be a good thing.
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    edited February 2019
    Flying in bf5 is even more casualized than bf1. The mode would be terrible. Planes are too slow, and maneuver too slow, for this to even be slightly competitive. There's no defense in this game in 2v1 situations. It worked fine in BF1 because dogfighting in BF1 wasn't literally slow motion like BF5 is, and it was much more competitive because there was less time to react to counter switches and other maneuvers because of how fast the planes turned. In BF5 you can see and correct yourself in loads of time especially with the extreme FOV and slow maneuver times. The mode might be cool at first, but would be short lived due to no real competitive value.
  • ShadowHunterFi
    7 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Borges1091 wrote: »
    Flying in bf5 is even more casualized than bf1. The mode would be terrible. Planes are too slow, and maneuver too slow, for this to even be slightly competitive. There's no defense in this game in 2v1 situations. It worked fine in BF1 because dogfighting in BF1 wasn't literally slow motion like BF5 is, and it was much more competitive because there was less time to react to counter switches and other maneuvers because of how fast the planes turned. In BF5 you can see and correct yourself in loads of time especially with the extreme FOV and slow maneuver times. The mode might be cool at first, but would be short lived due to no real competitive value.

    Fighter-to-Bomber combat is **** tbh, I agree with that, but fighter 1v1 dogfights are (somewhat) balanced. And if the teams are 16 players on both teams, there wouldn't be too many 2v1 situations.
  • Faylum
    440 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    There are a few issues why these modes don't do well and why they are never designed well.
    *
    The most obvious one is that the good part of lets say 80% of this community cannot use vehicles properly. I've seen more pilots flying low in current years than i have seen in a long time. They just do not know that planes are for the sky and end up most the time crashing themselves or breaking wings and so on because they cannot resist flying low. The only time i fly low is to ditch inexperienced pilots who tend to mimic me but have the reaction speed of a turnip.
    *
    Next issue is how those who can fly pick the worst planes for the maps. The majority of BFV players will pick a JU-88 because and similar to BF1's carpet bomber, they can get a few kills every time they crash, rather than to stay up an entire game with a low but flawless score. BF4 had a good idea of just forcing you to play jets but the only map good for dogfights was the Chinese map that had the big hills to circle.
    *
    Map Designs. This is ultimately the reason these maps fail. The game mode has never had time spent on it, instead it is just an after thought, using some barren part of another map. There is no objective, no skill, no area to hide, no cloud cover substantial enough to hide or use, no variety unique to that map for planes, no influence given to those maps, no purpose or reason to play them.
    *
    The solution is simple, DESIGN a map that is for planes, with ground elements to protect and destroy. With a skill level and with cover for planes. A very easy way to create cover, is to throw in weather, sandstorms, blizzards, fog, thick cloud.
    With regards to ground targets lets just use the best example, Battlefield 1942's Battle of Britain, Coral Sea, Wake Island, Battle for Midway. New ideas? The hunt for the Bismarck (which btw also included two other German ships) another, the most famous air war you could do... Pearl Harbour.
    How could these be balanced or turned into a game mode?
    *
    Wake Island - Allies need to Sink 1-2 Aircraft Carriers, which are capable of moving around the map, deploying smoke screens and have heavy aa gun support (like BF1942 somewhat) Axis need to bomb 5 locations on the land, including lets say an Airfield, which can effect deployment of planes (making this a key priority spot to defend for infantry and planes) a hospital, a barracks, a weapons depo and a key bridge perhaps? Now you have pilots picking multiple choice planes.
    The allies will want, bombers, torpedo bombers and fighters. Mid game the allies could get B17 bombers.
    The Axis will want bombers, fighters. Mid way through the game the Axis could get a plane upgrade of warhead tipped nose cone planes (can't think of the names, or their suicide jet planes dropped from gliders).
    Each side has a % they need to drop from lets say 1000% and all objectives filter into this percentage. So the Carriers could have escort ships that also accumulate % and all the destructibles on the map for allies are accumulated.
    *
    Battle of Britain - (similar to BF1942) Allies have 4 Run ways where no one can spawn, you must spawn further back and drive to the airfields and scramble your planes into the sky while the Germans are flying over the channel. This is entirely based on damage, the Axis having to blow up radio towers, run ways/airfields, factories, AA strongholds and cities. They have multiple Bomber types, with real use for long term gunners and fighters. Germans cannot eject or die if they do, this forces the War to stay up in the sky. Mid game Axis planes will spawn half way over the channel in flight rather than from a run way on the other side, helping them get faster into the action as a pick up to intensify the war.
    Allies - Will be able to disperse over land, to cover key locations with flak, heavy machine guns, perhaps aa tanks, cars and aircraft (but only a limited amount of planes) (So if the Germans can have up to 20 Aircraft in the sky the, the Allies can only have 8.) (This makes it so they have a presence but unless they work together they cannot overcome, it also means the Axis Air War cannot really be stopped, which would make the map boring. It's also somewhat true since the British were overwhelmed during the Battle of Britain) Mid game they could get access to two new airfields with 4 more planes. Thus balancing the reduction of planes per airfield destroyed.
    ***However the nerf on planes resupplying would need to be removed entirely, and the delay decreased, so that planes could linger longer around the map.***
    *
    Coral Sea - Would be a straight up Carrier v Carrier battle like BF1942, some people can use Flak cannons, others planes. One person can move the ship. Each ship has smoke screens and other abilities to mask its location. And per plane taking off the run way the ship captain gets points or whatever.
    *
    Battle for Midway - Again like BF1942, there could be two major bases, one being an airfield and the other being some tactical anti-ship gun battery. The airfield could be split up into two flags, so that planes would need to take off from one side and drive into the other. Creating plenty of chaotic take offs. Each team gets a carrier, destroyer, cruiser and battleship and again the objectives is not just in tickets with the land bases but in the destruction of the enemy fleets. This could create some astounding Air v Ship v Land battles.
    *
    The Hunt for The Bismarck - Could be an allied hunter killer map, where they are given two submarines, cruisers and plenty of aircraft, the first part of the game could be a game of cat an mouse, where the Axis are given several minutes to drive the ships around the map, the allies must deploy on land and run down into sub pens and airfields to get their vehicles. They then must chart a (parcel storm like) sea with plenty of waves and weather conditions, in order to track down the location of the ships. This they must do by pulling up their maps and clicking a square that they think the ships are in, this ping lasts 10 seconds and then has a 1 minute cooldown per pilot. (yes people can troll but only to their own disadvantage.) Once spotted, there are two light cruisers and the massive Bismarck ship to deal with all very heavily kitted out in AA, Mines, thermal charges and shells.
    In a straight up fight the ships would lose against the Bismarck so they must perhaps tail it, or out manoeuvre it. The subs would need to be slower and their shots harder to aim and slower to fire, in order to make them more fair and the aircraft should have to do with stormy weather and a water haze in order to decrease visibility. A thunder storm perhaps or a hurricane? Whatever.
    Anyway the entire point is that these ships need to be attacked at the same time tactically rather than sporadically. This would be a first 'Hunter Killer' game mode but would be truly fascinating.
    The axis could have floating decoys, or smaller life rafts they can deploy as decoys. The could have many AA positions, Gun Seats for shelling ships, Captain for each ship, a place on the ship that detects other planes and so on.
    Their only objective is to reach a certain destination on the map that is randomly assigned so people cannot predict where to go. And they again have plenty of counter measures to do so. Also you could create a unique role for engineers on deck that need to brave the storm and the bombings in order to fix certain things like communications or gun seats during bombings. Sounds boring but i am sure plenty of people would love to finally have a true engineering reason to play in such a pivotal battle.
    *
    Pearl harbour... - What needs to be said about this? Just look at what actually happened and do it. Nuff said!
    *
    But ALL of these designs require enormous amounts of planes in the map at the same time. If there isn't then it wont feel like an air war. So for example, battle of britain, the Axis should have an unlimited amount of planes in the sky, if they want 32 planes at the same time they should get it, how you balance it is by only allowing a certain amount of bombers and fighters. And then the allies should have a fraction of the 32 plane limit as they also need to defend ground targets and not just have an air presence. *
    *
    THAT IS HOW YOU DO SERVICE TO AIR WARFARE IN BATTLEFIELD. And that is how you create one of the best games of this generation that not a single person would want to miss. Instead you give us mediocre maps and the same exact battle combination that we've had since Battlefield1942. Change the system and it will be more than a success.
  • StiIIGettinIt
    2 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    This post may be absolutely dead AF (I'm sorry if so)... I just got origin premier and downloaded BFV (already have bf1, bf4 and have played all the others on console)... anyways... Air superiority has been a thing since planes were a thing... so why do away with plane focus ESPECIALLY on a game that, like others have said, is so perfect for planes and so perfectly designed!  I am nothing godlike but I can certainly out plane anyone 90% of the time, so having a game mode deleted where I can go and face 'sweaties' and also 'noobs' to get better is really unfortunate even if those servers weren't very popular... they didn't need to be... It was all part of the learning curve. Either people liked it and got invested in it, researched videos, learned the way of the air, changed their keybindings (crucial), and were ready to die over and over and over and over again until they got the hang of their mistakes and were actually able to put up a fight.  I downloaded BFV for the air gameplay but there's not a whole lot here. Which especially after playing that AWESOME intro... I'm like WTF!!!  Super butt hurt, send some Vaseline or better yet, just add more air focus into the game already!!!!  Dice, I love you guys.  I also love your battlefield games and I applaud you always, this is only constructive criticism from a die-hard pilot since I got super serious on PC BF4  (Years and years ago!)
  • StiIIGettinIt
    2 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    wtf happened to my post?!?
  • Terminator000001
    1002 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    but fighter 1v1 dogfights are (somewhat) balanced

    No, it's not. Dogfighting in this game is terrible and way too casualized. It's just all about who looks dumber while being stucked in stall and the pilot who gets first behind the enemy wins. In 99% of the case the even better pilot can't outmanouver his chaser.


    In BF3 and even the already casualized BF 4 having mastered the speed control was already the first step of winning the dogfight.
  • Violent_Rumble
    444 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    This post may be absolutely dead AF (I'm sorry if so)...
    Yeh, the mods generally call necro after three months of inactivity and lock.
    Welcome to the battlefield anyway, GLHF
  • CloneTrooperCT
    411 postsMember, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited November 2019
    Dogfighting is great in the new Pacific maps. You only got luck if other pilots helps you when you are in trouble.
    Like I saw 1 pilot was under attack by a plane, so I helped him.

    That's how dogfighting was in ww2. Pilots helps each other
  • NASTYNEIL357
    201 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    Planes only mode would be great if only to get challenges done. Sometimes you never get to spawn a plane while some players hog them all match.
  • Noodlesocks
    3687 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited November 2019
    I hope they have it eventually but more like the air superiority mode they had in Battlefield 1942 where you had to bomb the other team's factories and radars or sink their aircraft carriers while fighters try to shoot you down.
Sign In or Register to comment.