AA is OP again. Dmg vs light aircraft is way too high.

Comments

  • okiie_918
    159 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited February 2019
    Gotta use tactics now to take down MAA a wingman and drop bomb or tag team in fighters.. makes the game way more fun.. yeah solo flying isn't as fun but you can still kill everything but the MAA.. the SAA are perfect they can kill noobs but get farmed by good pilots! FLANKER PUNZ whatever it's called need toned down a lil and range toned down a lil and shouldn't even be able to shoot infantry with main cannon.. Other than the FLANKER needing toned down just a little buit not much I think it's spot on!! Stop complaining about the BS at least we're not flying buses anymore! Patch fixed the planes and I'm loving it! Maybe you should stay on the ground? JS 😁
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    Borges1091 wrote: »
    Borges1091 wrote: »
    Borges1091 wrote: »
    Borges1091 wrote: »
    DingoKillr wrote: »
    Borges1091 wrote: »
    DCSTomcat wrote: »
    SAA built by support is very effective at taking out fighters now, takes only a few seconds to shoot one down.

    Fighters yes but stuka and bombers no.

    It's supposed to be more of a deterrent vs bombers and not an insta pop weapon seeing how there's 90 per map. Sustained fire on a bomber still wrecks them. I think they're fine tbh.

    Yer, with 90 planes per map of AA needs to strong maybe it should do the same damage to the rear of planes as to the front. It is almost like planes have weak spot like tanks.

    I meant there's 90 AA.

    It's anti aircraft it should be able to do enough damage to destroy bombers and the stuka if they keep coming at you.

    And..they do dude, go try it. I'm just talking about stationary AA, not the tanks. The valentine still sucks against bombers yeah, but stationary is fine for how many there are (stationary AA at basically every point) and what they're supposed to do. They aren't meant to camp on for the entire map and dominate the sky. If you expect to 8 shot bombers with a stationary AA, you're dreaming.

    The valentine is nowhere near the german AA as anti aircraft, or the stationary, you're just trolling or you've played against the worst pilots in the game or finished off an already damaged plane.

    I really think you're just delusional and don't know what you're talking about compared to with what a lot of the others think, your comments just don't match.

    Dude you either have no reading comprehension or you're the troll. I LITERALLY SAID "The valentine still sucks against bombers yeah, "

    I ALSO said, you CAN destroy bombers with stationary AA or valentine if you land all your shots and they pass you, jesus.

    lmao stationary AA is fodder for all planes but especially bombers. You'd have to be completely terrible to die to it.

    Sit at the flight ceiling halfway across the map, put your little circle on the AA and click. Killfeed pops up 10 seconds later.

    I can literally go whole rounds in the Stuka or Mosquito doing nothing but farming SAA emplacements and go 40-0.

    Valentine isn't much better considering its two primary targets can both OHK it with the 1000kg. 37mm can also melt it.

    If anything I'd say its 20mm 3x gun option needs brought up to near the Flakpanzer's level while the default 40mm should wreck bombers but be difficult to hit fighters with (yet also wreck them in a few shots if you do)

    Then the person on the AA is stupid for sitting there while a plane is lined up at it across the map don't you think? If you start shooting a fighter that's coming headon, there is so much aimpunch and blind vision on the fighters screen to actually hit you, also if he doesn't see you he's dead.

    And no, 4x flakpanzer needs a nerf. Good aim with a stationary AA can take down planes easy. "Good aim" keyword here.

    Yeah because you know exactly when a bomber has you in their sight right?, I think you're just a mad pilot that doesn't want AA to hurt you at all honestly.

    No actually quite the opposite. I'm an experienced pilot that believes in balance. When they were nerfed before 1/29/19 patch I actually felt dirty using planes then because they did literally nothing. When 1/29/19 patch was dropped they were absolutely over the top buffed which I am strongly against. There's no balance. Like I said, as an experienced fighter I can tell you that stationary is in a good spot. Going head on with one has 2 problems.

    1. If you go head on with one especially with a spitfire, then begin shooting you well out of your range which:
    A: Blinds the ¯\_(ツ)_/¯ out of you with the flak B: Tons of aimpunch (throwing your aim and plane around making it harder to aim) and C: Does MUCH more consistent damage now.
    2. From 1, if you miss the AA, you will 100% die on approach or when you slightly pass if the AA lands his shots.

    This is how stationary AA should be. It's not super insta kill on approach, and if you decide to back off it gives you a chance to evade at long range. Stationary AA is balanced.

    I'm not complaining about stationary AA, it's relatively strong now, even when I'm using it. I'm not even complaining about the valentine or 37mm. I am mainly complaining about the 4x AA MAA tank cannons which are blatantly overpowered. Their range is ridiculous, splash is ridiculous, and damage is insane but the problem is mainly the range, and maybe a bit too splash to the point where you don't even have to aim.

    Like I said, I believe in balance and do enjoy some AA competition in fighters, however when time to kill is 1 second from 3/4 of the map, it becomes a problem. Feel free to disagree, but I don't think you're seeing the entire picture from both perspectives, whereas I am involving both perspectives.
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member

    Yeah because you know exactly when a bomber has you in their sight right?, I think you're just a mad pilot that doesn't want AA to hurt you at all honestly.

    Also, I'm not really talking about bombers. Stationary could use a buff to bombers I guess, I don't really fly them. I'm mostly talking about fighters. Also another thing I will add is if I miss a stationary AA with rockets or bombs in a fighter, 9/10 times I'm dead if I go headon, which is good for stationary.
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    TheSacar wrote: »
    Amazing. Pilots who have been flying for days are getting killed by the Flakpanzer while the guy who has a combined 140 kills in the Stuka tells us how he is going 40:0 "farming SAA emplacements". In no round I have ever played have I seen 40 SAA emplacements manned. I simpy cannot avoid getting a feeling that someone is making things up.
    .
    Meanwhile the guy with an anti-air tank as his profile picture keeps telling us that the AA isn't all that powerful and might even need further buffing. Biased a little?

    Sounds a lot like all the pilot sweaties talking about other game balance (e.g. MAA) and saying planes that are already as easymode as they've ever been in any BF title need further buffs.

    Does this logic apply in the converse? Do you have to shut up about MAA balance because I have more kills with a single MAA tank than you do armor in total, and therefore obviously know so very much more that your little airhead couldn't possibly comprehend with only a couple hundred kills?

    Screeching about the AA killing you in 2 seconds when the tanks you barely play die to planes in zero seconds (and aside from AA versions have next to zero means to defend against said planes) is just rich.

    Oh and as for SAA, here I get caught between two of them firing at me simultaneously and kill both by flying straight at them


    oh and a 3rd one dead seconds later that did all of 5 damage, just to highlight what a complete joke SAA is balance wise

    40-0 in one game vs them would only be hard because no player is dumb enough to try and use that deathtrap all game.

    yet I don't hear you lot of airheads bleating about that balancing issue like you do the German MAA. I wonder why?

    Stationary AA could use buffs to bombers, but versus fighters they're at a good spot.
  • Dr_Steamfur
    337 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    211uzib.jpg
  • SirBobdk
    5294 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    @ShredIron wrote
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    We all know GO and Breakthrough is broken and also was in Bf1, but the MAA destroys CQ Air. And in CQ no planes goes on huge killstreaks.
  • Dr_Steamfur
    337 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    SirBobdk wrote: »
    @ShredIron wrote
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    We all know GO and Breakthrough is broken and also was in Bf1, but the MAA destroys CQ Air. And in CQ no planes goes on huge killstreaks.

    Then remove planes from closed quarter games. They should not exist on Fjell anyway...which does not even have MAA.

    Regardless, GO and Breakthrough is not an argument. The fact is pilots CAN and DO daily dominate, 1 shotting entire platoons, 1 shotting tanks, and single handedly turning the tide of the battle.

    No other vehicle, or player class has that much power.

    AA is fine, MAA is fine and that is the bottom line.
  • XEN_wunderwaffle
    284 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    ShredIron wrote: »
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    211uzib.jpg

    Yeah at the top of the skill curve planes are still utterly dominant. We've had top BF3/4 pilots in here saying its still easy.

    Had one VA in a game the other day that was mostly avoiding me in the Flakpanzer but then I'd occasionally get a disable out of nowhere (and he'd be so far away he wasn't even showing in the air radar circle) and once it enabled infantry to get me. They went like 41-0 or something.

    However the crutch has been kicked from under all the mediocre to bad pilots who though they were gud, hence the tears.
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    ShredIron wrote: »
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    211uzib.jpg

    Uhh breakthrough, disregarded. Post a conquest Shot.
  • oX_-oBIGBOSS-FoX
    238 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    ShredIron wrote: »
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    211uzib.jpg

    Lol, because no one bothered to spawn a spitfire to counter ju88 since flakpanzer would melt them in secs.
  • Dr_Steamfur
    337 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    ShredIron wrote: »
    Nothing to see here folks. GOOD (key word is good) pilots are still getting 80+ kills in a single match with little resistance.
    211uzib.jpg

    Lol, because no one bothered to spawn a spitfire to counter ju88 since flakpanzer would melt them in secs.

    Yep, buff the Valentine. MAA is nerfed against planes.
  • MBT_Layzan
    2462 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    warslag wrote: »
    I would actually suggest removing the AA/MMA completely from the game. Or perhaps just have stationary, destroyable AA to protect airfields. Well, if their were airfields on the map.

    This would make the planes the only option to deal with other planes. Players would then use them more instead of being overly worried about losing in dogfights.

    Please god no!
  • MBT_Layzan
    2462 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'd like it if we had a chance no matter what it is we are using plane, tank whatever, that's fun to me. I don't like getting nailed with 0 chance. I don't like the way BF is becoming a game of absolutes, either your ripping the crap out a side, or you can't do anything. It's just wrong.
  • TheGM86
    893 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    MBT_Layzan wrote: »
    I'd like it if we had a chance no matter what it is we are using plane, tank whatever, that's fun to me. I don't like getting nailed with 0 chance. I don't like the way BF is becoming a game of absolutes, either your ripping the crap out a side, or you can't do anything. It's just wrong.
    Generally Tanks that don't leave their spawn are easy targets.
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Everybody knows that plane vs ground balance in breakthrough an Go is messed up. Yet certain people keep using these modes to try and push their narrative that planes are overpowered. They completely ignore the fact that huge killstreaks in these modes are not a result of how strong planes are, but of the amount of targets huddled in the same area.
    And when you try to point it out to them, they just say the broken mode "is not an argument!" They have decided that planes are at fault and nothing will change their mind.
    .
    Its like those people running in straight lines across open terrain despite knowing that there are enemy snipers around, getting shot and then crying "nerf snipers", only to then respawn, run the same route through the same open terrain and getting shot again. And then they come on the forum complaining....
  • SirBobdk
    5294 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    @TheSacar wrote
    Everybody knows that plane vs ground balance in breakthrough an Go is messed up.
    It is and that is not an argument for ruin CQ. CQ was almost fine before the buff of the MAA.
    German Bombers went down in flames without fighter escort and the Belheim did't do much damage. (not fjeld)
    The Fighters needed at balance tweak towards ground and the AA/MAA a little buff, but that's was all.
    Now its just a complete mess. DICE need to balance GO and Breakthrough without destroying CQ.
    All should try to learn how to fly. Not necessarily to be good at it, but it gives a good feeling about where to run / stay when playing infantry to avoid planes.
    Its hard to spot players on the ground so many times pilots just drop bombs where you expect enemies to be.
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    edited February 2019
    SirBobdk wrote: »
    All should try to learn how to fly. Not necessarily to be good at it, but it gives a good feeling about where to run / stay when playing infantry to avoid planes.

    When I am infantry on Narvik I know to stay away from the hills running parallel between the flags, because that's where infantry is easiest to spot from the air. If all infantry players learned not to camp there my kills with fighters would drop significantly :neutral:
  • Squad_Cohesion
    910 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    TheSacar wrote: »
    Everybody knows that plane vs ground balance in breakthrough an Go is messed up. Yet certain people keep using these modes to try and push their narrative that planes are overpowered. They completely ignore the fact that huge killstreaks in these modes are not a result of how strong planes are, but of the amount of targets huddled in the same area.
    And when you try to point it out to them, they just say the broken mode "is not an argument!" They have decided that planes are at fault and nothing will change their mind.
    .
    Its like those people running in straight lines across open terrain despite knowing that there are enemy snipers around, getting shot and then crying "nerf snipers", only to then respawn, run the same route through the same open terrain and getting shot again. And then they come on the forum complaining....

    The maps on those modes are often badly designed, and generally, far too small for 64 players.
  • rainkloud
    592 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch
  • SirBobdk
    5294 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    rainkloud wrote: »
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch
    Interesting and makes sense.
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