AA is OP again. Dmg vs light aircraft is way too high.

Comments

  • BoSsDoG101
    11 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited February 5
    rainkloud wrote: »
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch

    Hopefully, that's fixed next patch and you know it's OP/Broken when you see ppl that always have negative K/D's now all of a sudden go 30-0 in that thing without breaking a sweat
  • MBT_Layzan
    1402 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    TheSacar wrote: »
    Everybody knows that plane vs ground balance in breakthrough an Go is messed up. Yet certain people keep using these modes to try and push their narrative that planes are overpowered. They completely ignore the fact that huge killstreaks in these modes are not a result of how strong planes are, but of the amount of targets huddled in the same area.
    And when you try to point it out to them, they just say the broken mode "is not an argument!" They have decided that planes are at fault and nothing will change their mind.
    .
    Its like those people running in straight lines across open terrain despite knowing that there are enemy snipers around, getting shot and then crying "nerf snipers", only to then respawn, run the same route through the same open terrain and getting shot again. And then they come on the forum complaining....

    The maps on those modes are often badly designed, and generally, far too small for 64 players.

    Very true.
  • Redstripe101
    2546 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    rainkloud wrote: »
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch

    the community doing what DICE cant. guess devs dont play their games any more
  • Shrediron
    205 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    SirBobdk wrote: »
    @TheSacar wrote
    Everybody knows that plane vs ground balance in breakthrough an Go is messed up.
    It is and that is not an argument for ruin CQ. CQ was almost fine before the buff of the MAA.
    German Bombers went down in flames without fighter escort and the Belheim did't do much damage. (not fjeld)
    The Fighters needed at balance tweak towards ground and the AA/MAA a little buff, but that's was all.
    Now its just a complete mess. DICE need to balance GO and Breakthrough without destroying CQ.
    All should try to learn how to fly. Not necessarily to be good at it, but it gives a good feeling about where to run / stay when playing infantry to avoid planes.
    Its hard to spot players on the ground so many times pilots just drop bombs where you expect enemies to be.

    WHAT? Almost FINE before the buff to AA, you are completely incorrect. The first January patch made EVERY SINGLE AA IN GAME 100% INEFFECTIVE ON EVERY SINGLE MAP, and this is not even contestable.

    Certain pilots on these forums simply want to rule the skies 100%. Amazing, simply amazing.
  • Shrediron
    205 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    AS it stands right now, live in game. EVEN FLAKPANZERS can not take down a bomber on maps like twisted steel. EVEN SPITFIRES can out maneuver the flakpanzers. Just fly on the B side of the bridge low and GG.

    The anti air does not reach far enough and what blows my mind are the people calling to cut its range. SMH
  • SirBobdk
    3935 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    @Shrediron wrote
    WHAT? Almost FINE before the buff to AA, you are completely incorrect.
    You only read what you want to read.
    I have stated in every thread that AA/MAA was broken and was in need of a fix. I have also said that fighters should be balanced towards ground.
    I even said it in the section you quoted. Planes is and were not a problem in CQ. Bombers went down in flames and only the best pilots could break even 20 kills.
    The whole balance problem with planes are related to GO and Breakthrough.
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    SirBobdk wrote: »
    @Shrediron wrote
    WHAT? Almost FINE before the buff to AA, you are completely incorrect.
    You only read what you want to read.
    I have stated in every thread that AA/MAA was broken and was in need of a fix. I have also said that fighters should be balanced towards ground.
    I even said it in the section you quoted. Planes is and were not a problem in CQ. Bombers went down in flames and only the best pilots could break even 20 kills.
    The whole balance problem with planes are related to GO and Breakthrough.

    If I were you, I'd ignore him. When someone with a total of 4 (!) kills with planes tells people how spitfires can outmaneuver a Flakpanzer, whatever you say won't make him change his mind. And when he comes along to tell us AA doesnt have enoug range...
    Meh I'm not folling my own advice here. I should ignore him too...
  • Redstripe101
    2546 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    The deadliest thing about MAA is it can choose when to engage and give up its location. a plane cannot. when i MAA in the 4 barrel, i wait until i know the plane cannot escape, then i move and wait again. i even run radar and its even further than that radius that i know i will get the kill. its pretty OP in general and its certainly not balanced to the valentine. the only good thing i've seen is since MAA are usually close to spawn, both teams air resupply zones are exclusive which mitigates the frequency of any air vs ground, while still being effective.

    so infantry players wouldnt see or recognize the inbalance of all that. i think the planes themselves can be better balanced between each other too. once they do this, hopefully objectives go back to chaotic capture points.
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    BoSsDoG101 wrote: »
    rainkloud wrote: »
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch

    Hopefully, that's fixed next patch and you know it's OP/Broken when you see ppl that always have negative K/D's now all of a sudden go 30-0 in that thing without breaking a sweat

    The leader we need and deserve
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    edited February 6
    rainkloud wrote: »
    99% sure the Quad flak is not OP but rather was accidentally given double the damage it should have gotten: https://www.reddit.com/r/BattlefieldV/comments/alzfig/psa_wirbelwind_flakpanzer_quad_aa_is_not_op_it_is/ Should be corrected in next patch



    Whoops, this one
  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    Shrediron wrote: »
    AS it stands right now, live in game. EVEN FLAKPANZERS can not take down a bomber on maps like twisted steel. EVEN SPITFIRES can out maneuver the flakpanzers. Just fly on the B side of the bridge low and GG.

    The anti air does not reach far enough and what blows my mind are the people calling to cut its range. SMH

    Um, yeah you can out maneuver them if you camp the border on literally the other side of the map, obviously.
  • Redstripe101
    2546 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Maybe DICE should fix the towable AA so we have other viable options. as it is now they bounce and roll.
  • BoSsDoG101
    11 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Shrediron wrote: »
    EVEN SPITFIRES can out maneuver the flakpanzers. The anti air does not reach far enough and what blows my mind are the people calling to cut its range. SMH

    hahaha ummmm ok....yea go ahead blow that mind and get a new one in there because clearly, the current one is not working.

  • Sidorovich_IsGod
    168 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    edited February 7
    Maybe DICE should fix the towable AA so we have other viable options. as it is now they bounce and roll.

    They're fine against fighters. What's the problem? You're supposed to stop when using it not when driving.
  • DingoKillr
    3474 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Borges1091 wrote: »
    Shrediron wrote: »
    AS it stands right now, live in game. EVEN FLAKPANZERS can not take down a bomber on maps like twisted steel. EVEN SPITFIRES can out maneuver the flakpanzers. Just fly on the B side of the bridge low and GG.

    The anti air does not reach far enough and what blows my mind are the people calling to cut its range. SMH

    Um, yeah you can out maneuver them if you camp the border on literally the other side of the map, obviously.
    They can't hit you, so where the actual problem then.
  • DingoKillr
    3474 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Borges1091 wrote: »
    Maybe DICE should fix the towable AA so we have other viable options. as it is now they bounce and roll.

    They're fine against fighters. What's the problem? You're supposed to stop when using it not when driving.
    No, it is not and against bombers it is near useless. But I don't think he is talking about that unattached AA still move I had one flip over back to upright 5m from where I placed it.
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    DingoKillr wrote: »
    Borges1091 wrote: »
    Shrediron wrote: »
    AS it stands right now, live in game. EVEN FLAKPANZERS can not take down a bomber on maps like twisted steel. EVEN SPITFIRES can out maneuver the flakpanzers. Just fly on the B side of the bridge low and GG.

    The anti air does not reach far enough and what blows my mind are the people calling to cut its range. SMH

    Um, yeah you can out maneuver them if you camp the border on literally the other side of the map, obviously.
    They can't hit you, so where the actual problem then.

    Whut? AA can't hit fighters? When? When they are flying low on the other side of the map? And that should be enough? What is a plane supposed to do when flying low on the other side of the map? Enjoy the scenery?
    If planes can survive AA by hiding away from the battle but not having any impact either, that isn't balance.....
  • SirSpectacle
    757 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    The baseline for AA damage should be that if a plane flies directly towards an AA that is aware and starts shooting at the right moment, the plane should die before it gets closer enough to drop bombs on the AA.
  • DingoKillr
    3474 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    The baseline for AA damage should be that if a plane flies directly towards an AA that is aware and starts shooting at the right moment, the plane should die before it gets closer enough to drop bombs on the AA.
    If only that was true, that not likely to happen as some think those highly skilled pilots should not die quickly.
  • TheSacar
    1005 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    DingoKillr wrote: »
    The baseline for AA damage should be that if a plane flies directly towards an AA that is aware and starts shooting at the right moment, the plane should die before it gets closer enough to drop bombs on the AA.
    If only that was true, that not likely to happen as some think those highly skilled pilots should not die quickly.

    What pilot has said that attacking an AA with a plane while that AA is shooting at the plane should not die?
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