Look I've stewed on this for a while now and I'm just sick of it.
Simple fact, EA doesn't know what armor is... like at all. They clearly think that infantry should be able to easily solo a tank or that infantry should be able to soak more damage (to scale) than a tank.
I shoot a Heavy AT from my Pzr.4 at another tank. We have a tank fight of shooting shots, maybe win, maybe lose, or maybe we just retreat. We hit one another like 5-6x depending on the location of the hit. Mind you, THIS IS WITH HEAVY AT/MEDIUM AT. We are talking 70-76mm Rounds that will turn a person into mist.
Ok, now explain to me why infantry can run up with a flat charge like tnt and just roll through with instantly killing you? Why can a PIAT, A PIAT!, penetrate my front armor and do MORE damage then a 70-76mm cannon?
I run the light tank, panther or staghound, and I want to use that sweet sweet 20mm auto cannon. That thing would destroy infantry.... if this wasn't battlefield. Again, I have to still hit a dude dead on 4x to kill him with 20mm.... why don't I just use the machine gun?
EA: But sir, thats used for tank combat!
No its not. Its pointless vs anything larger than a light tank... like seriously you won't go toe to toe with one unless you run away constantly. But even still! Why does a dude soak many many many times more over than anything else when it comes to armor. Like, do you want all your armor to sit back and do nothing all match because we are afraid to get sneezed on by a light assault?
I don't know what else to say, I'm a little ranty, but I'm trying to prove a point in where tanks a pretty darn well useless in this game for anything other than sitting in the back and waiting for another tank....
You want infantry to be able to take out a tank? Fine, AT grenades should only disable them and not do actual damage. Unfair? You drive a tank that can't move, oh wait... you can't.
Piat should do minimal damage to the front... minimal, I'm tanking maybe 10 dmg. Thing was a SPRING loaded non shape charged AT.
Panzerfaust should do the same damage but the range needs to be kicked in the nuts hard or at least lose effectiveness, thing was designed to hit a tank a close range.... like I should be able to throw a rock and hit the tank. This long range max damage BS needs to stop.
If EA want's reliable AT damage for infantry it should use the AT Mines or release the Panzerschrek or the Bazooka, and then it should have a reasonable reload time and should only be used by support players.