Hawxxeye wrote: »
I do not get why announcing the username of those who got the banhammer for their actions is a privacy laws issue.
Their username is not their private information but their public name/ID in that game community
If I had been attacked by someone irl I would like as a victim to know what happened on that attackers case after the police got him/her.
mario wrote: »
so far nothing looks like anything is done about the cheating, it's becoming unplayable, servers are flooded with those ************ cheaters, EVERY game is ruined by those pathetic excuses of beings (whatever), hope this will be sorted soon,
TrumpIsNo1 wrote: »
Dice , i do recommend that all game features upgrades and promos be held off until the majority of hacking/ cheating gets sorted out. Push out the security patches first before game features. Game Security should be your main priority. Firstly it is pointless to push any new features as long there is hacking in any of the servers , the whole balance of the game get thrown off. What is point of rolling out new game modes/features , when a single, few players destroy the game mechanics.
Deltium wrote: »
In contrast, look at how Respawn (a separate EA company) is handling this much better (from a PC Gamer article):
Respawn has banned more than 16,000 Apex Legends cheaters since the battle royale game launched on February 5, it said in a Reddit post yesterday.
It didn't break that figure down by platform, so we don't know how many of those cheaters are on PC. I haven't run into any obvious cheaters yet, but clearly they exist—and Respawn is encouraging more players to flag up anything suspicious.
"If you run into a cheater, please try and capture the evidence and let us know here," it said. "Even if you don’t get proof, get their ID and flag it and we can investigate the account."
Clearly it'd be easier if you could report players directly in the game, and it sounds like that feature may be arriving at some point. "We have heard your feedback about a report feature in the game. I’ll just say that’s a very good idea," the community manager that wrote the post said.
Look at how Respawn is communicating so much better with its players, but yet here we receive near zero feedback, lack of transparency regarding bans, and clearly a higher number of cheaters.
This is why I have stopped playing Battlefield and cancelling my Origin membership.
Braddock512 wrote: »
Hello Battlefield V Community,
Today we released "Our Anti-Cheat Approach to Battlefield V" blog, providing some insight into our efforts for fair play in Battlefield V, our goals on constantly improving detection, and dedication to the Battlefield community.
What are the top five things DICE is doing to prevent cheating in Battlefield V?
Working on better prevention, hardening the PC client against exploits.
Scaling up detection efforts.
Investigating supplementary deterrence methods which can work alongside banning accounts.
Investigating methods of improving the reporting flow, including easier reporting.
Keeping up to date with the latest cheat developments and reacting to them in a faster and leaner manner.
We definitely want to work with the community on improving our anti-cheat efforts as an ongoing commitment to our Battlefield V community as part of our Live Service.
We'd love to have your feedback, suggestions, questions, so we've opened this thread to gather all of that. We ask that you keep it constructive and productive. Together we can continue improving Battlefield V for all of us.
So, read through the blog and come back to share your feedback.
North American Community Manager - Battlefield
STOPchris wrote: »
To sum this up: You are going to do a lot of talking, but take no action?
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