It made more players passive, the game is not fun. You heal up and a random explosion or a random spray bullet tagged you, taking away your heal.
This would make sense in a 5v5 game. Attrition in a chaotic game is absurd. I really hope it does not return in the series.
Same with ammo attrition. I was convinced that this was okay. It's not. It's bad too. You can keep the grenade timers the same but also needs to get rid of that Attrition also.
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I disagree. It makes battlefield, fear field. No one really moves. It's also really frustrating when you get BS deaths door to low ticks of hp left.
It's not making people work as a team. Instead it's doing the opposite. People hiding not doing anything.
Works well if not with randoms but everything works well when you don't play with randoms
I strongly disagree.
It basically forces me to get ammo from a resupply station AFTER I SPAWN if I want to do anything. Some parts of attrition (specifically involving Health) are okay. But the ammo portion is just dumb. It prevents tanks from going aggressive and forces tanks to retreat after a short time. I can't tell you how many games of frontlines I've played just trying to capture flags in tanks only to finally get to the other side of the map and now my tank is out of ammo and completely useless.
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The pressure being caused by certain players goes away when they have fears of running out of ammo, especially in vehicles.
Also makes solo playing harder, which "forces" egocentric K/D / stats ratio players to stay closer to their team.
Supportive classes also have more use/influence now, which is a good thing.
But attrition for vehicles it is completely ridiculous and should be removed.
And I don't think atrrition is the cause of all the passive camping playing, that is caused by the insane TTK, accuracy, too many 3x scopes and the (now better) visibilty.
I mostly agree. The game feels too ‘chore’ like and I feel like it ruins game pacing. First thing I do in a new game, go visit an ammo station. First thing on spawn (not on squad mate), same thing. Kill a few people on a flank - better to backtrack to get another health pouch and more ammo and try again... only to find the enemy respawned and camping somewhere along the same route. And sometimes that distance between them is really quite far. I find I spend too much time going back and forth to ammo/health stations rather than actually playing the objectives - although of course I do that too.
Playing with friends becomes incredibly over powered. A medic in the squad on voice chat, and a support, and one squad now becomes an overwhelmingly powerful force - the gap between a well organised party and random individuals thrown into a squad is bigger than ever before - and that, I suspect, means people who prefer playing on their own are enjoying the game much less. Whilst organised squads should have an advantage over unorganised ones, I really think the degree of advantage is now too great (coming from someone who often plays in organised squads).
I think it was a really good idea, but ultimately I don’t think it really works in its current implementation. My recommended changes:
- Everyone spawns in with full ammo
- Health fully regens without a pouch (but takes a reasonable amount of time before it does)
- Ammo amounts on some guns needs increasing to keep the kill potential consistent across the classes
Totally conradicts what you're trying to say. Why would you punish a person trying to fight amongst the fray and reward a vehicle that is likely tank sniping or whatever.
If vehicle attrition is gone to, I'll take that. I just want attrition gone. Generally speaking, Sometimes you can have 64 players In a server and you and maybe someone else are the only two people really playing. Everyone else is cleaning their keyboards or something. Idk. Running benchmarks.
back then we had 0 health regeneration only 2 magazines tops no stations to resupply on whatsoever then it was a challenge then it took thought to overcome but now im sorry might as well be turned off then we can all play assault and support and be done with it.
if DICE actually stood with their original vision I'd say yes but as they listened to feed-back they figured ppl dont want it and what we have now is the hollow husk of what they envisioned for BFV filled with more bad design choices and last minute changes to a half-baked product
Attrition isn't bad game design by itself. It's attrition in the way it's implemented that makes it bad. Vehicles especially. So many contradictions make it nearly impossible to make sense of anything.
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Lots of other games have attrition-like systems and were executed much better. BFV just seems confused in it's own implementation.
Tanks run with something like a quarter of their loadout capacity which is nonsense. They already deal with attrition in the form of modular damage, their combat capability does not justify the ammo restrictions on top of that.
All down to numbers, limited vehicles with totally different gunplay between them/resupply options.
Vehicles don't have ammo crates and pouches (from killed infantry) everywhere on a map, only the limited resupply stations that half of the time are destroyed and can't be repaired from inside the vehicle.
One hit is enough to make the road to a resupply station take half a round.
Resupply stations are limited and visible for everyone and easy trap spots with mines and waiting assaults or waiting fighter planes, but you don't have a different option then going there.
You are an idiot is you get out of/go far from spawn with a vehicle, you are basically screwed if you take a hit or did one tank battle and are not near a safe resupply station
Infantry don't have these issues and lots of other players that can help them.
Oh Boy, I could rant all day about the attrition system. It is the biggest contributor to slowing the game down to a crawl, which for most people means its not fun. You can’t spawn into a teammate, because they don’t have ammo. If you do it’s a huge risk and most times not worth it. So you have to spawn further away. Which sucks up time. Then you make your journey to the action, But some random camper grazes you with a bullet or two. So now depending on how far you got, you either hope to get to the next med station or you back track to get yet another medpack. AGAIN keeping you from the action.
Unless you are MLG, you don’t dare rush into a gun fight with less than 100% health. Then 10 minutes later(yes I’m exaggerating to make the point) you arrive to get into the fight. You then fight, but then you have to look for yet ANOTHER med station to top off your health, then find another ammo station to top that off as well. Because you know dang well to rely on teammates is a fools errand.
People are more then content to stay behind cover and take shots at players, which is slowing down the gameplay. I have lost count of the times I will be running with a squad or even two, and we get to the objective, and not a single person will set foot inside the objective even to see if anybody is in the objective. They get to the line and peak around like they are playing Rainbow Six and are afraid of getting hit.
People often say this game is not fun, but they can’t really say why. Its because of this. The gameplay is slow. Because of the attrition system, when crossing the map, you have to check every corner you come to , you have to check every window of every building, You have to check the buildings to see if anybody is peaking around the corners. You have to check every hill, every tree. It gets old, and it gets frustrating, and it becomes exhausting.
Then compare that to all the other BF games since at least BFBC2, which are all have a much faster pace. Another series had a similar system but they got rid of it because they realized that most didn’t like it. What game is that? That would be Halo CE. The first Halo had med packs which were obviously annoying and that’s why they got rid of them permanently. Players hated that mess, and so it was removed from all halo games going forward(except for one maybe cant remember).
I hope that its not in future games. But I have no reason to think DICE has learned a single lesson from BFV.
I think Dice did it to force players to be more squad oriented. And that is laudable. But as always not all players will fall in line. In this case a substantiel part, me included.
And we’ll have to find other ways to deal with attrition. Like playing cautious. Staying close to supply dumps. Or close to non-squad teammates, if their own squad is all scouts or assault.
I do think we’re kinda stuck with it in BFV, but I hope they’ll drop it next game.
The vehicle one is awful especially as far as damage is concerned. Needing external repair or a ressuply station each time one of the 134532453462354 assaults scores a hit on you is asinine
Tanks however is a pain to use, 18 rounds for a Tiger Tank, what do i supposed to do with that? camping at supply station or ramming enemy with the speed of a turtle?
Tanks are slow, without speed boost, turret traverse and limited ammo, harder and slower to rearm and get chances of no usable Supply station near by.