A while back, in November/December I believe, DICE slowed down the Time To Kill in BFV, but it was soon reverted, apparently due to community feedback. However, I also see a lot of people complaining about how fast the TTK is in this game, to the extent that sometimes you just don't have any time to react to being shot before you're dead. So my question is - is it time for DICE to switch up the TTK a bit again? I personally would like them to add some servers with a slightly slower TTK - not anything really drastic, combat should still be fast-paced, but enough to make tactical movements actually useful and you don't get killed in a second when you get spotted.
I think they would have to approach this carefully though - and get feedback from the community, which is why I think adding it in separate servers would be a good idea and then getting feedback from that. Last time there were significant balancing issues (yes, I know there still are, but last time it was in terms of max damage output for certain weapon types as opposed to class balance which caused the issues) - namely the SMGs were already much weaker than any weapon class, and because it was essentially a blanket change they suffered very badly. However, I think DICE could use this as an opportunity to look at the overall weapon balance, perhaps change it up a little, and individually balance the weapon types and different damage models, so that the balance is improved with a change to TTK.
What are your thoughts? Do you think they should slow down the TTK a bit? Would it work?