DISCUSSION: Battlefield V's Vehicles - Planes, Tanks, and Transports

Comments

  • wolffoxtree
    4 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    ‪Can you please make it so in transport vehicles you can free look in 3rd person because you can only look left, right, forward, and backwards... it would be nice if you where able to look where ever like you are in tanks.‬
  • wolffoxtree
    4 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Please make it so you can spawn in transport vehicles and so you can put your cursor over tanks/planes so you can just press/click the icon to spawn on a vehicle.
  • ChuckMorris805
    6 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    HARDCORE
  • tolly2121
    15 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    As a whole I think the Panzer IV, Archer, and the smaller British tanks are good. I skimmed the comments above and wanted to add the following:

    1) I agree that the person in the machine gun turret on top of the tank gets wasted pretty quick - a little too quick. Although because of this, when I am manning the turret I will pop down inside the tank until there is a person, so maybe there could be an option to sit in hole and then pop up even if the tank is full.

    2) I disagree with people who say above that the tank aiming is too finicky even when on flat ground. I like the extra challenge it creates to have to fully settle and line up a shot.

    3) I love the Tiger tank - it has made me do some research of my own on the tank. I agree with the above where someone suggested making it have weak points and strong points. A front hit should not be very damaging especially to a Tiger tank. I think people should see a Tiger tank and think, its not worth it for me to try and take this out by myself.

    4) I am torn about the assault class comments. When I am driving a tank, it is frustrating to get smoked by a single person running circles around me as he unloads three panzerfausts and three dynamite. However, when I am the guy running circles around the tank, I love it! It probably means it is a good balance, but I do think I would like to see a little more teamwork required to tank one out. A single guy against a tank seems a bit too much. Maybe reduce the amount of total gadgets the assault class can hold to be 4, so you can choose between a single grenade, two panzerfausts OR two dynamite - but not all three gadgets.

    5) Squad leaders should be able to call in reinforcement vehicles without having to respawn - I think they should directly spawn into the vehicle, or at least be able to call in the reinforcement vehicle from the spawn map.

    6) I have the hardest time using the Stuka as a true dive bomber - it would be cool to maybe be able to select a spot on the map to carry out a dive bomb, and the plane flies you into it but you get to pull out of the dive and select when to release the bomb.


  • Pyr0Plazma
    375 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited March 14
    The whole infantry vs tank and tank vs tank combat are both in a mess.
    Assault is way too strong even after all panzerfaust nerfs and tank armor buff. The amount of explosives that class can carry has to be reduced to force more teamplay if someone wants to take enemy tank down.
    And while light tank vs heavy tank combat has been balanced to some extent, there should be more to come. Like for example Archer is simply better comparing to Stug, Churchill is better than Tiger and Panzer is better than Valentine. Vehicles in the same class should be equal or at least close to each other so it won't created imbalance on the battlefield.
    I can't tell much about planes but I know for sure British has the best fighter planes while German bombers are superior and it doesn't look like a good balance to me at least.

    How is the Panzer IV better than the Valentine? The Valentine easily beats a Panzer IV thanks to improved autoloading mechanism.

    edit: if anything the British land vehicles are superior to the German ones across the board.
  • stringy82
    20 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Tank destroyer reinforcement is useless because the main cannon and driver are separate seats so every time you get in it, set it up in a good position to start shelling the enemy, a noob jumps in the driver seat drives straight into a heavily populated enemy position and proceeds to drive in circles until the assault class rockets you to death, the driver and cannon need to be the same seat because the vehicle’s offense is useless while its moving and ppl just treat them like transports to charge the enemy
  • mackpapi
    46 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    What insures i win a dogfight?
    -In this game, 4 things matter: caliber of machine guns/cannons, explosive capabilities(bombs/rockets), speed, and turn rate. also, whoever initiates contact.

    Intro:
    i truly think the Germans should receive 2 variants of the fockewulf fw190(D series) to help balance against superior allied fighters/bombers(russian/american fighters)

    Axis:
    [focke wulf fw190 "D series"]
    *weapon systems/configuration:
    -6x 7.92 mm fast firing machine guns (300 rounds)--engine cowl/ wing roots
    -4x 7.92 machine guns+ 2x 20mm cannons (200/200 rounds)-- engine cowl/ wing roots
    -4x 20 mm cannons (250 rounds)-- wing roots
    -2x 7.92 machine guns+ 3x 20 mm cannons (300/150 rounds)-- engine cowl/ wing roots/ propeller hub
    -Minengeschoss variant: 2x machine guns + 2x 20 mm cannons (replaces the 20mm cannon munitions with high eplosive rounds)
    {reason: given the latest nurf against the minengeschoss i believe the dual cannons w/ explosive rounds would be adequate}
    -2x wfr-gr 21 rockets {essential}

    *specialization tree- (the only thing that matters here is machine guns, cannons, rockets, and faster turn rate)
    -[fighter interceptor]: 6x 7.92 mm machine guns // 4x 7.92 mm machine guns + 2x 20 mm cannons // minengeschoss dual cannons
    2x wfr gr rockets {essential}, automatic leading edge, reinforced wings, radar package.

    -[bomber interceptor]: 4x 20 mm cannons // 2x 7.92 machine guns + 3x 20 mm cannons // minengeschoss dual cannons
    2x wfr gr rockets{essential}, automatic leading edge, armored fuselage, radar package.

    Any other specializations for german aircraft are essentially irrelevant in surviving dogfights...

    *Customization-
    -nose art: classic "black eagle" head---"black shield/ white skull n cross bones"--- "great horned owl"-- "black badger"--"Mouflon"(horned ram)
    -paint job: black propeller hub white spiral/ spilttermuster nacht paint job--- black n white checkered fuselage/ tunesien body
    red fuselage/sandgelb body

    Summary: firepower and turn rate should be what makes the fw190 shine. whatever allied fighters you add im sure they will have firepower so the fw190 should be on par with damage output against fighters/bombers

  • V_KURKIN_V
    45 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Nerf the number of charges and explosives in assault class, or buff the damage of tank machine guns on infantry.
  • V_KURKIN_V
    45 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Add at last the choice of the male character of the crew of the tank / aircraft!
  • friendlyscope
    76 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    Kauzer_RF wrote: »
    Marshennn wrote: »
    - Vehicle spawns are bugged on the deploy screen. Sometimes, the deploy screen fails to update properly and you may not even see that a vehicle is available. Video example:

    I confirm this issue. This is very annoying.

    The same.. My very first and foremost annoyance in the game right now.
  • friendlyscope
    76 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    Tow-ables:
    They just seem fiddly to bother with, getting them set up in a way that might be useful doesn't seem worth the hassle so I tend to ignore them entirely, which is a shame. Anything to make them more worthwhile would be nice, I've seen suggestions for letting infantry turn them I don't know if that's possible but might be a start.

    Then I'd mirror what's been said already, tanks stuttering when stationery is annoying, there's a lot of dips and small bumps in the landscape that affect the tanks in a major way and make it hard at times to angle guns at infantry.

    I do like infantry having the ability to completely kill a tank as an individual, obviously ranged options are a lot easier than CQC options. As far as the game goes it can be very frustrating otherwise, but heavier stuff should be harder to kill and should maybe have a visual armour representation of strong/weak points.

    +1, everything above mentioned is on spot, I would add also already mentioned vehicle spawn bug on certain maps, ie. panzerstorm, and still not that great balance between Heavy and all other vehicles, I love to play the Tiger, but on those rare occasions when I spawn in the Panzer IV, I feel like I've been resurrected and sent to Tank paradise, that speed, that reload and ammo count, the almost invisible/inaudible visual and sound signature on the map, it just makes so much more better tanking experience that makes me cringe. I really don't know why I bother with the heavy, I guess it's the noob in me, or is it 'cause of cosmetics, I don't know.. but something should be tweaked a lil' more.

  • StayFly240
    88 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Good to me!!!! U Guys and gals are doing a wonderful job....
  • ballFetcher
    119 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    Least important aspect of this game to tweak, still:
    * A good balance on assault vs tanks exists. It keeps rambo tanks away and forces team-play for tanks as well. This factor is seldom mentioned by critics. Seen some amazing tankers. However scoped sars for assault could be nerfed somewhat to improve balance vs scouts (recoil when aiming with scope perhaps).
    * The anti-aircraft tank is not primarily used for anti-air and stationary anti-aircraft shoot pebbles. The infantry vs planes balance is slightly off perhaps.
    * Reversing tank exploit on game start is used in all games now.
    * Some tanks seem slightly to slow on hills, like the tiger.
    * Generally feel vehicles have less distinction and clear roles compared to infantry.
  • EdwinSpangler
    1776 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    I very much dislike the enter/exit animations of the vehicles, THAT makes me want to pull my hair out. Wish it were more like bf4 where its just "press a button" and done and the ability to choose transports from spawn.. The animations have made me use vehicles much less than I would have otherwise and I think I do not have sufficient time in vehicles to properly answer this.. But i wanted express how much I dislike the enter/exit animations... On everything actually..

  • jlayton1982
    152 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    The original Mosquito needs to have it's specialisations changed to make it into a multi role plane of the users choice..there's no place for it in game now that the Mark VI has massive bombs and an anti tank cannon for ground attack.

    I'd like to see the Comet and Panther come in at some stage.

    The 17lb Sherman Firefly instead of the Churchill Anti Tank.

    The 76mm Sherman when the US come in alongside the M24 Chaffee and the M26 Pershing as light and heavy tanks.
    The LVT amphibious carrier as an APC for the Brits and the US alongside the M3 half track.

    I'd like to see motorbikes added as well for flanking in Conquest.
  • DK_Bastian2
    136 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I just want the customization on my tank as it was meant in the beginning of this game release
  • Noodlesocks
    2669 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Also, fix the bouncing when stationary. It's been months.
  • llPhantom_Limbll
    5320 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    The whole infantry vs tank and tank vs tank combat are both in a mess.
    Assault is way too strong even after all panzerfaust nerfs and tank armor buff. The amount of explosives that class can carry has to be reduced to force more teamplay if someone wants to take enemy tank down.
    And while light tank vs heavy tank combat has been balanced to some extent, there should be more to come. Like for example Archer is simply better comparing to Stug, Churchill is better than Tiger and Panzer is better than Valentine. Vehicles in the same class should be equal or at least close to each other so it won't created imbalance on the battlefield.
    I can't tell much about planes but I know for sure British has the best fighter planes while German bombers are superior and it doesn't look like a good balance to me at least.

    How is the Panzer IV better than the Valentine? The Valentine easily beats a Panzer IV thanks to improved autoloading mechanism.

    edit: if anything the British land vehicles are superior to the German ones across the board.

    I personally find Panzer more fun and enjoyable compared to Valentine.
    Also 38T > Staghound all day every day.
  • Marcusspinner
    247 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited March 14
    I think the portofolio of tanks and planes in Battlefield is oke, there are enough icon vehicles to play with for now, in the future we need to see more vehicles and a lot of tweaks to the mechanics (bugs), the specialization for some vehicles like the Blenmheim MKI and the role of vehicles.

    My first remark for vehicles of battlefield V is that DICE tried to implement a new mechanic called towable this was for me a game changer in combination with the fortication system in the game. The fact that we have equipement not vehicles yes equipement that can be towed all over the map could make a nice addition to game if DICE made a good solid base for them. At the moment the towable feel underpowered. Most of the time towing them feels uncontrolled and difficult to position them. Also they glitch out through the ground and most of the time they facing the wrong direction.

    The towable AT gun is one of them that it can't be rotated by hand when the angle of attack of. DICE needs to implement a slow rotation function so you always can create an angle of attack. Then the is the AA towable that feels balanced for now because it does enough damage and has an 360 degree angle of attack. Maybe dice can give the towable more versatility by adding a second ammo type for different combat scenerio's

    Also I wish there where more towablse maybe a mortar or big artilery gun would be nice to see on the battlefield. Also DICE can think of an move able ammunition towable with the new attrition system.
  • Marshennn
    310 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    I feel the 'perfect' tanks are the Panzer IV and the Valentine Mk.VIII. These 2 tanks strike a near perfect balance between mobility and endurance and it suits my aggressive playstyle a lot more. I don't really have many issues with the tank balance and I love the nuances between core tank v tank gameplay which allows for the smarter and more experienced players to shine. My issues are all related to bugs and I'll list some of the most frustrating ones below.

    - The first person (unzoomed) view in tanks has a significant amount of input delay and acceleration, making aiming extremely difficult.

    - Tanks seem to jump around even on the flattest of surfaces and your aim gets thrown off. The suspension and aim compensation of tanks in general needs to be looked into.

    - Vehicle spawns are bugged on the deploy screen. Sometimes, the deploy screen fails to update properly and you may not even see that a vehicle is available. Video example:


    - The top gunner seat is still kind of useless. The ducking mechanic is a welcome addition to the game but there needs to be a bit more protection for the gunner. The player seems to die from explosives that aren't even directly aimed towards them and there is also a bug where incoming gunfire sounds are muffled so you don't even realize you're being shot at.

    - There is no toggle option for locking your gun in 3P zoom. I feel as though I am killing my mouse my constantly holding down RMB to look around my vehicle. Thankfully this seems to be included in the upcoming patch.

    SUGGESTIONS

    Limit the Assault's individual utility
    At the moment, an assault carries way too much utility IMO and this makes them run towards the tanks rather than away from them because they know that they can take the tank down by themselves. A max capacity 3 PIATs and 3 Dynamites along with an AT Grenade is way too much IMO and needs to be toned down.

    Tank MGs feel inconsistent
    I am not sure what's causing this but I just can't get a good feel of the MGs for tanks. They feel too weak, especially on the heavier tanks where the turret speed is much slower. At least the heavy tanks IMO need stronger MGs.

    Revamp reinforcement vehicle process
    A player shouldn't be forced to die and cost their team a ticket just to use a reinforcement vehicle. I would love to see the SWBF (2015) vehicle system implemented in BFV. The way it could work in BFV is you have to collect squad points as usual in order to call in a vehicle reinforcement. Once the vehicle is ready to be deployed, the squad leader has the option to spawn directly into the vehicle (no ticket cost), whereas the squad members can spawn into it from the deploy screen. This way, the squad leader will have the first choice in most situations and you don't have to redeploy (and cost your team a ticket) to use the vehicle.
    There would also be a 4-5s transition delay if the squad leader chooses to teleport into the vehicle; this is to make sure that this system can't be abused whenever a sqd leader is about to die.
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