This new fly mechanic is completely broken and nothing goes as Dice intended, if they knew what they are doing in the first place.
Some patch notes:
“Flap Scaling has been tweaked to give less maneuverability at speeds under 200 kmh”
First thing first, you can't even see the speedometer in the first person unless you use free look to turn your head to the left lower corner of your cockpit, but by doing free look, you can't control your plane, all of your control input is temporarily suspended. So WHAT’S THE POINT?
Second, your maneuverability is already reduced to the pre-patch STALL level long before you hit 200kmh. So why bother?
“Drag Coefficient is now less extreme at 90-degree angles to remove “floatiness” at low speed.”
Dumping speed is not a very interesting way to dogfight, but it’s a useful tactic since bf3 almost 7 years ago, the only problem with it is in bf5, due to DICE’s “ vision for flying that would be easy to pick up”, it has become one of the few useful tactics in dogfight. Removing that without bringing something replaceable is very irresponsible.
“Going slow will now more heavily impact your ability to maneuver your plane.”
No, you don't need to go slow to achieve that, after the patch, all of the maneuvers, pull up, push down, L/R turn are equally affected regardless of your speed. Maybe, just maybe you can turn 10% faster at full speed.
“Drag Coefficients for elevators and rudders have been separated out and tweaked to get a more physical stalling behavior as in nose down faster when stalling.”
Why stall when you can already lose most of your speed by simply doing a PULL UP to give up most of your maneuverability? And DICE do you know what’s even harder to achieve after the patch? It’s PUSH DOWN! After flying a couple of hours, I noticed planes will take much longer to get their nose down than pulling up. That’s simply ridiculous.
“Elevator lift curves are tweaked for giving optimal turns above 180 kmh. This gives you a more realistic stalling behavior and allows good pilots to use this behavior in making more advanced maneuvers. ”
If you go faster, of course, you can turn faster, this is the fact since bf3. And so many people are already complaining about when using keyboard and controllers, they can't pull up. I noticed the same issue by using a mouse. DICE, do you know what’s the most common thing for planes after the patch? Plane crash to hills, trees, bridges, etc, because pilots cant pull up due to this stupid setting.
“Drag over velocity tweaked per plane to max out at cruising speeds. This means that planes will retain energy for longer and not slow down as fast.”
Don’t know where did you Dev team get that info from. Every plane after the patch feels like a TRACTOR carrying a 10-tonne haystack with a 0.1-liter engine. Or a guy with sleep deprivation. Because I really can't feel any energy when jumping in the pilot seat.
“Gravity will affect planes more when climbing. Combined with drag changes, this makes it more viable to trade altitude for speed.”
Oh yeah, I for sure felt the gravity, it feels like my 0.1-liter plane was flying on Jupiter with 10G on my ****. The drag is also beyond measure. This combined with the inability to push down, by the time I traded the altitude for speed, the enemy plane already went back home for lunch.
My thought yesterday was DICE may want to introduce war thunder’s mechanic to BF, which was not a bad idea. But today, man, I don’t even know what to say. Too many problems and too many game breaking bugs.”The outcome was a flight model that made planes simpler to fly ... ” Well, now it’s even simpler cuz pilots don't even know WTF is this. “However, we were seeing some downsides.” I didn’t see so many downsides until the patch.
Those youtubers always want players to give “constructive” feedback. But for a fly model so broken I really can't find anything constructive to fix it. Just reverse the whole thing, and dump this plane patch to the garbage bin and use the Gutmann method to erase it 35 times.