Vycinas2 wrote: »
Here goes my weekend uploading stuff to Youtube.
A_al_K_pacino_A wrote: »
It's not just visibility is it. How many times have you seen a "dead body" laying on some rubble with its legs stuck in the air only to realise it's shooting at you and you're waiting for a revive.
Lt-Rapido wrote: »
So how do I send them the screenshots?
IDirtY_SeCreT wrote: »
Seriously, they want to fix every spot by hand? That will take forever... Yeah DICE if you would've gotten rid of all that eyecandy we wont have these problems I guess. Is changing the textures really that hard?
And DICE a pro tip: every freaking black or rather dark backround causes visibility issues. Do I have to point your nose on these locations?
OrionPherrit wrote: »
You know how in the squad selection screen it takes awhile for you & your fireteam partners to show up? Well, I think that something similar is happening in actual games. Please bear with me for a moment: as you can see in my screencap, the GPU hasn’t even gotten around to including my legs yet, and my comrade was demoted to Faceless Minion.
My conjecture is that enemies are sometimes slow to be rendered because EA/Dice prioritizes environments to be processed first. That’s why we sometimes only see a muzzle flash with no body attached until too late.
Greyheads like me remember old games which used to prioritize enemies, so literally everything else would vanish except for your opponent before you. But now, style is valued over substance, and we are at a disadvantage in Predatorfield V. 🤧
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