Force tanks to be closer to the objectives

Comments

  • GrumbleSG9
    249 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Hawxxeye said:
    My personal playstyle with tanks is to pick a tank that can use flares.
    I will then progressively roll the tank closer to the objectives while using the tank flares to spot enemies for the rest of the team.
    This way I am neither spearheading nor falling behind my team.
    I also favour the flares or the spotting in zoom specs. I'm too prone to playing recklessly so tend to take a tank into the objective area a little too early sometimes but hey, we all need to improve on something.
  • parkingbrake
    3202 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    The only thing that should change is no tank/AA etc can stay (or at least shoot) OOB for the opposing team.
    For some reason DICE has allowed that forever despite it being something players have complained about forever.   I suppose the idea is that a team trapped in its spawn should still be able to shoot out, but the red zone can be so large that it allows tanks to move forward just a bit and then shoot into at least the nearest objectives with little risk.  They should make it so the red zone is always screened by terrain to make it difficult to shoot in or out of it.
  • GrumbleSG9
    249 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    ElliotLH said:
    What the other commentators said. I'll only push on to an objective if the infantry are prepared to support me or I'm feeling reckless.
    Teamwork makes the dreamwork! 
    Admittedly, I do tend to favour the reckless playstyle more often than not. The only absolute rule I abide by when I'm driving a tank is to go down with the ship...er...tank >:) Any driver that bails on a tank should be tarred and feathered.
  • barnesalmighty2
    1476 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    ElliotLH wrote: »
    What the other commentators said. I'll only push on to an objective if the infantry are prepared to support me or I'm feeling reckless.

    Don't forget those times we run out of ammo and decide to try for roadkills.
  • HeavenFowl
    23 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    In my opinion, the better counter to this kind of **** was what BFBC2 implanted with recon laser spoting the tank and suddenly all round become homed on it. This way collaboration could still take out a take from 300m away. There was also the ability to call artillery barrage from afar directly on the camping tank. If a few recon synch to do it the tank was dust
  • parkingbrake
    3202 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    ElliotLH said:
    What the other commentators said. I'll only push on to an objective if the infantry are prepared to support me or I'm feeling reckless.
    I always try to push objectives but it depends on how many blue dots are on my minimap.  If the infantry have not caught up I'll wait for them, and if they run off someplace else then I won't go in alone (or stay to defend alone) as that is usually suicidal.  I had a rare camp-outside-the-objective moment last night when our team was clearly going to lose and nobody was pushing objectives, so I sat there machine-gunning enemy infantry until some gutsy Assault snuck up behind me and hit me with dynamite, his AT grenade and a PIAT and it was goodnight for me.  Good for him, it's something I've done many times myself to tankers who stay too long in one spot and aren't using their chase camera often enough.  Not being surrounded by blue dots should automatically mean checking the external view every few seconds, I better put that on a post-it note on my monitor.
  • trip1ex
    4693 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited May 1
    they had this problem in BF1 too.   

    The problem is deep though.  For one I remember in Bf42, tanks had more room to move.  Bigger maps.

    It was also easier to move.  Less clutter and getting stuck.

    TAnks were faster.  And turret movement was instant.  Tanks were feared and could get out of trouble easier.

    Infantry had solid cover.  There was no destruction.    

    Anti-tank was its own class.  All you had was a bazooka and a pistol.  Engineer aka dynamite and mines was also it's own class.  Your weapon was a single shot rifle.  In other words the roles of anti-tank/anti-vehicle were segregated from the most effective anti-infantry roles.

    I think of all this combined to make tank battles more fun and tank to infantry more fun and infantry to tank more fun as well.


  • DerBaer1848
    107 postsMember, Battlefield 4, Battlefield Member
    trip1ex wrote: »
    they had this problem in BF1 too.   

    The problem is deep though.  For one I remember in Bf42, tanks had more room to move.  Bigger maps.

    It was also easier to move.  Less clutter and getting stuck.

    TAnks were faster.  And turret movement was instant.  Tanks were feared and could get out of trouble easier.

    Infantry had solid cover.  There was no destruction.    

    Anti-tank was its own class.  All you had was a bazooka and a pistol.  Engineer aka dynamite and mines was also it's own class.  Your weapon was a single shot rifle.  In other words the roles of anti-tank/anti-vehicle were segregated from the most effective anti-infantry roles.

    I think of all this combined to make tank battles more fun and tank to infantry more fun and infantry to tank more fun as well.


    I remember those 2142 times as well. It was way better that way, even if i dont see the need for faster turret moving or driving in that context. It would already help to have a unique anti tank/engineer class with anti/pro tank possibilities and weaker infantry abilities. That way tanks could be way more agressiv
  • MBT_Layzan
    1435 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Dice change tanks to make them super vulnerable to infantry close quarters, to appease infantry.

    Tankers then adapt and stay out of range.

    Infantry complain that tanks stay out of range and scream at them for not rushing objectives.  
  • mf_shro0m
    1398 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    edited May 1
    They should increase the muzzle velocity of the driver’s MG and tank shell splash damage whilst increasing the drag on all tank rounds to make them better able to compete at close range and less able to farm at long range

    Atm tanks aren’t able to compete at close range

    Dice want to make it so that one or two assaults can take down a tank which I’m not against but if that’s to be the case then tanks need to be stronger against infantry at close range

    They also need to add a team chat function so tankers and infantry can coordinate themselves and work together. Atm the inability to communicate with ~85% of your team means that tanks often have to act alone which unless they play very passively is suicide
  • Player_rs688is9
    50 postsMember, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I feel sorry for the enemyteam and their infantry pushing the objective and get slaughtered and getting no help from the so called ”tanks are not supposed to be aggressive-people”

    Easy win on them rounds But quite boring...
  • StormSaxon
    648 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Need very competent infantry if the tanks are pushing up.
    If the tanks are hanging back it means they don’t trust their team to protect them.

    In most maps it’s VERY easy for one assault to hide/sneak/out manoeuvre a tank and destroy it. I’ve seen 6-8 assaults swarm tanks. I’ve joined in swarming them. I’ve been in tanks that have been taken apart in the time it takes for the turret to rotate towards the first explosion...

    I don’t sit in the spawn in tanks. But I won’t push objectives unless I have at least 2 squads on it with me and if they start dropping I’m pulling back to where I can see what’s coming.
  • VOLBANKER
    964 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    edited May 2
    The life of a Support:

    1) You see a friendly tank that is down on health

    2) You run over and begin repairing the tank

    3) Suddenly tank driver starts driving, even though you’re not done repairing his tank, and you find yourself running behind the tank with your repair tool, trying to catch up to finish the repair.

    When you’ve tried this enough times, you just don’t bother anymore.
  • MBT_Layzan
    1435 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    VOLBANKER said:
    The life of a Support:

    1) You see a friendly tank that is down on health

    2) You run over and begin repairing the tank

    3) Suddenly tank driver starts driving, even though you’re not done repairing his tank, and you find yourself running behind the tank with your repair tool, trying to catch up to finish the repair.

    When you’ve tried this enough times, you just don’t bother anymore.
    Respect to you for trying. But just so you know, sometimes tanks need to move, esp if it's a light tank like a 38t. I wish I could communicate to the rare support guys risking their neck to help me, but more often than not, I rely on movement and smoke to save me. If I stay stationary when I'm low on health, chances are, I'd be destroyed and you with me from the next volley of shots.

    Tanks esp with spotting scopes might see a wave of assault moving in and a tank, and need to get out there for example. It would be great if I could hit a button to say don't fix me, stay in cover they are coming. But I can't, and the tank is too valuable an asset in the right hands to lose.   
  • scienceteacher74
    111 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    GRAW2ROBZ wrote: »
    Was the camping tank on the winning or losing side?  If losing side then yeah a waste.  Yeah yeah tanks are empty beer cans.  I don't mind hopping in a tank as front gunner and going wild till it pops.  Get that tank in the objectives and help the ground pounders.  Remember boots on the ground is what wins most objective battles.  Save some of them guys that tank may get reps by support then.  Hard to repair a tank not near the objectives. Also camper tanks hide yet wait for us ground pounders to clear a flag so that tank gets a free ride into the tank depot.  Fair is fair.  All for one and one for all.  "To survive a war, you must become a war!"  John J. RAMBO

    This guy gets it! +10000000 for this comment.
  • SmokeD_BabooN
    447 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1 Member
    Prolly OP has no clue how to tank.

    Played couple days ago Devastation in Tiger 1. It is painful. Went 32 k/d, no deaths, all I did was defending A flag. Loved how  a lone assault was rushing my tank like no tomorrow. No coordination. Just waves after waves of lone assaults, poring from B and C. It is not assault too powerful, but tanks in this game are a big pile of s. BUT I like it. Actually tanking in this game requires a high grade skill. And I love how squad leader was raging and yelling at me claiming I am a camper...Hearing randoms telling others they are trash, when the reality is we won the game because I kept home base is priceless. 5 tickets to 0.

    Quick tip, no matter how many flags are taken by your team, in order to win you have to defend those. And a tank can defend a flag.Otherwise it is just a constant zerging in between that translates fairly quickly into a loss. Devastation =zerging
  • GRAW2ROBZ
    1470 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    ElliotLH said:
    What the other commentators said. I'll only push on to an objective if the infantry are prepared to support me or I'm feeling reckless.
    Teamwork makes the dreamwork! 
    Admittedly, I do tend to favour the reckless playstyle more often than not. The only absolute rule I abide by when I'm driving a tank is to go down with the ship...er...tank >:) Any driver that bails on a tank should be tarred and feathered.
    Reckless play is only way to go.  Heck I see 3 enemy tanks on a flag i'm first running in as a medic with a Sten in one and a beer in the other yelling its a party on the mic!  Then do the sexy bunny hop then pop smoke and hide like a ninja.  Usually tanks get bored looking for me and race off then I cap it anyway.
  • MatthewSkeet
    382 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Logic dictates that a useless tank 300m from the objective wouldn't even be worth noting, let alone complaining about. But if he's killing your team off of the point and supporting his team, then he's not being useless. As for being off of the objective, that's nothing new. Tanks do not get into close combat with infantry if they want to stay alive.

    If he's bothering you that much, flank him and kill him. If he's a 'peanut' farming kills he probably won't be aware enough to stop you.
    how can you flank a tank that is OOB?
    id like to see your answer to this
  • n7k6k5w9jp0
    362 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    If the fighting is half decent then I usually spend half my time trundling back towards a vehicle supply station (which are really hard to find on some maps).

    Besides, pushing onto a point is insta-death. without supporting infantry and repairs. if I see my team making a push I will help out but making the first move is suicide. 
  • ackers75
    2322 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    They would get closer to objectives if they had support but sadly you tend to find tankers just blindly wonder off looking to up their kd ratio
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