The Rented Server Program, or RSP for short, is a topic that continues to be discussed with incredible passion across the Battlefield Community. We’ve talked a little about it previously, but we’re now in a position where we can give you a more complete update.
The title of this Broadcast is “The Evolution of RSP” and that’s an important factor to consider. As we progress, we’ll be taking the RSP program as you know it and rebranding it as “Private Games”.
Now let’s dive into the nuts and bolts of Private Games.
We’ll be rolling out
Private Games after this Summer to all Battlefield
V owners, and development will evolve over time. Today, we want to detail what
you can expect for the first release.
Private Games will grant
you the ability to create your own Battlefield
V server, directly from within the main menu, or through a browser via a
new web service that we’re creating. The servers that you create will remain
online while there are people playing on it. If no one is active on the server,
it goes away. But don’t worry! With the server configs saved locally, the ability
to quickly start a new Private Game or switch between various server setups
will be available.
The servers you create
will be located at the closet ping site to you and will be placed within our
own server infrastructure.
There will be no cost
for base level of Private Games tools, it will be free for everyone.
So, what’s in the box?
For the first phase of
Private Games, we’ve included some important “must-haves” as well as administration
tools to let you control your server.
These are the features we plan on having live
for Phase 1, but some items could be added or shifted to a later phase. We’ll
definitely keep you informed over the coming months.
Core Functionality
Organization Options
This is just the beginning. We’ll be following up with further updates, such as creating and managing lists of moderators, VIPs, and banned players, and more.
Simply put, it’s building features and improvements in partnership with our passionate community – working hand-in-hand on the games we all love.
One of the core
benefits of utilizing this Community Development Initiative for Private Games
is that it allows us to build our features directly alongside all of you.
As we progress further
down this road we will be engaging more with our community as to what you want
to see included with Private Games. We know that this is a subject that you’re deeply
passionate about, and we’re extremely grateful that you’ve put voice to that
passion.
At EA PLAY, we’ll be bringing
you a Dev Talk, or, as they are now known, On the Battlefield. Here, we’ll
answer some of the biggest questions we’ve been asked up until then and provide
a status update on Private Games. We want to ensure that you’re up to date on
what to expect, and when to expect it.
There will also be
times when we bring the community into the studio to playtest and feedback on
Private Games firsthand. We surfaced this at a recent Game Changer event and received
a ton of great feedback which is already helping shape what we deliver and
when. As we drive to improve communication and transparency – something our
Community Development Initiative is founded on – we’ll ensure that those who join
us for playtests and feedback sessions are armed with information to speak
openly to you all about this feature, the progress we’re making, and the next
steps in the development of Private Games.
Private Games is a feature
that we’re committed to, and we look forward to talking to you more about this
throughout this Summer.
There’s more to come,
and thanks for being a part of the Battlefield
journey with us.
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Comments
Massive pat on the back to DICE for getting this sorted and hearing the community on it!
- 'We plan to offer the base level of Private Games tools for FREE'
I'm curious about this statement.Is there the potential for a community map editor as well?
Would really like to see that option.
The bit stating that 'We plan to offer the base level of Private Games tools for FREE' sounds pretty good too.