Last week through Tides of War, you all got to spend time with Fortress mode. Today we thought we'd introduce you to legmek (Ludvig - @nattskfit) who designed the mode, as there's feedback we'd love to get from you all about your experience with Fortress.
Ludvig's a veteran at DICE, and those who are familiar with his work will know that he's a big fan of sticking Bridges in levels. He also has a fairly unrivaled keyboard collection at the Studio, and likes Cats. Because Cats are great. // Freeman
I'm legmek, and I designed Fortress! We've gotten tons of feedback about the stuff that you liked and disliked when you played last week, but now that its enjoyed its time in the rotation, what do you think about it?
I'd love to use this opportunity to gather some focused feedback, so that I can bring it up as reference with the rest of the team going forward.
Here's some questions to get you started (but feel free to tell me absolutely anything that you like about Fortress):
* Fortress was built around delivering a fantasy. Do you feel like it worked? What did it feel like for you?
* Was there something in Fortress you'd like to see more of? If so what and why?
* Was there something about the two layouts you didn't like?
I'll be jumping in and out of the comments to share some extra insight, and respond to what I can. Thanks everyone for playing Fortress!