Plane's maneuverability is back to the old days again. And for some reason, German G2 now fly like the Tie Fighter, can handle 10G-ish. If fighters from different factions can't have the same turning radius, I don't know what's Dice's rationale behind this. Both adding and removing the new fly mechanics indicate Dev. has no idea how to do the balancing work.
2. In the next BF, try to bring back 313-speed control for planes. It is not a perfect model but can introduce enough skill level to sperate random players and aces.
3. Decrease FOV while flying a plane, so those more advanced tactics can be useful again.
4. Greatly reduce TTK between vehicles. For fighters, one well-aimed gun run should be able to finish the dogfight. And it should not take 20seconds of consistent fire to kill a bomber. Same goes for ground vehicles, 3 shells at most from a tank should be enough to send the enemy driver back to redeploy screen.
5. Vehicle parts disable should only be possible if the vehicle is below certain HP. Not the ramdon stuff we have now, sometimes I got engine damage with 90HP, while other times my plane is about to fall apart with 15HP but can still make sharp turns like it just came off the assembly line.