New Map is Out a Day Early

Comments

  • GrinddalDDG
    463 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I am on the fence now. The map was very fun on breakthrough.
  • MURLAV
    55 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Narfiam said:
    ElliotLH said:
    Any good?
    For me it's Empire's Edge 2.0, i.e. small villages in big low profile hills annoying to play if you are not sniper. So long waiting for this... it's disappointing.
    Totaly agreed,played 2 hours today,i think amount of players must be reduced to 48 or 32
  • JediMastaWyn
    586 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    The maps decent. Played worse tbh. But it's just one map. If this was part of  a 4 map DLC then it probably hold up better among it's piers. As of now it will be played to death as the only new thing in town!
  • dandop_oq7r7ppf
    313 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Awesome map.
    Lots of cover and flanking routes. Especially in the middle D and E flags

    The first sector of breakthrough is a bit too open, and can be frustrating when you’re attacking and your team is sniping from spawn, but that’s a common issue with the mode and not necessarily the map

    Not sure why everyone is complaining about how open the map is. There’s areas that are open, and snipers can dominate if you let them, but there’s enough flanking routes and cover to avoid snipers.

  • DerBaer1848
    107 postsMember, Battlefield 4, Battlefield Member
    Seems not to be there yet at ps4, or am i wrong? Played a full rotation, nothing there
  • BFB-LeCharybdis
    857 postsMember, Battlefield, Battlefield 1 Member
    Seems not to be there yet at ps4, or am i wrong? Played a full rotation, nothing there
    It's not in the regular rotation mate, it has it's own continuous Conquest, Breakthrough play list. You'll see Mercury in your game settings.
  • trip1ex
    5228 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    it's looking a lot better in Conquest.  
  • parkingbrake
    3202 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'll have to play it more before I make up my mind, but my initial reaction is if you liked Metro and Locker, you'll love Mercury.  It's small, it's linear, it's difficult to flank unless the other team is asleep, and much of the cover is buildings which go away during the course of the game.  If you dislike snipers and prone machine-gunners, you are probably going to pop an artery playing this map.
  • ackers75
    2651 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Small map for conquest that plays like one big tdm.
    Makes no odds when your netcode is massively flawed anyway!
  • Desyatnik_Pansy
    1484 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'll have to play it more before I make up my mind, but my initial reaction is if you liked Metro and Locker, you'll love Mercury.  It's small, it's linear, it's difficult to flank unless the other team is asleep, and much of the cover is buildings which go away during the course of the game.  If you dislike snipers and prone machine-gunners, you are probably going to pop an artery playing this map.
    As one of those Metro/Locker folks, I do disagree, just based on how open and vertical the map is. That said, I can understand where the reaction comes from. :p
  • SirSpectacle
    818 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    I'll have to play it more before I make up my mind, but my initial reaction is if you liked Metro and Locker, you'll love Mercury.  It's small, it's linear, it's difficult to flank unless the other team is asleep, and much of the cover is buildings which go away during the course of the game.  If you dislike snipers and prone machine-gunners, you are probably going to pop an artery playing this map.
    So in other words it's nothing like Metro and Locker.
  • Noodlesocks
    3632 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Looks like a lot of wasted space on Conquest. Could easily have been 7 flag map or a better laid out 5 flag map.
  • llPhantom_Limbll
    6294 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Honestly it is your typical map made by LA. Looks pretty but not really fun to play. Just as I expected it to be.
  • DrunkOnRedWine
    1688 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    edited May 2019
    Not good not bad, seem to die to planes an awful lot though - the map would be better without so many planes. Unfortunately it plays with incredible stutter and lag - one game was enough. 

    Doubt I'll play it much as dying to planes from above is not my idea of fun. 

    Right why did those f&&& remove Domination and Frontlines?
  • ackers75
    2651 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member

    “All show and no go”
  • Narfiam
    198 postsMember, Battlefield, Battlefield 1, Battlefield V Member
    I'll have to play it more before I make up my mind, but my initial reaction is if you liked Metro and Locker, you'll love Mercury.  It's small, it's linear, it's difficult to flank unless the other team is asleep, and much of the cover is buildings which go away during the course of the game.  If you dislike snipers and prone machine-gunners, you are probably going to pop an artery playing this map.
    A few weeks ago a dev said that you will love it if you loved Monte Grappa and another BF4 map which I don't remember the name because I haven't played that game.
    OK, Monte Grappa was one of my favourites of BF1 and it doesn't looks like Monte Grappa at all, as I said before it's more like Empire's Edge which was one of my most hated maps of BF1.
    I don't know why they thought Mercury is similar to Monte Grappa, because have some small hills and a little verticality? It doesn't has huge hills with a lot of trenches, bunkers, tunnels and a big basin with more or less secure paths for advancing if you don't like the bunkers or the hills, so it doesn't remind me Monte Grappa at all.
  • Rex_Holez
    152 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    The map is a stuttering mess geared towards snipers. 

    Can't say I'm surprised. Next. 
  • UnearthedCO
    176 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    Mecury plays great on my system.  The map is amazing!!! The size is great, the graphics, and the fast paced game play and verticality make great.   Easy 9/10 map.  Its the best BF5 map to date.
  • VincentNZ
    3885 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    It is way more similar to Empire's Edge in terms of verticality than MG or Altai Range. It might be too small though for 64 players. I think it might be smaller than Devastation and it has a kind of linear flag layout creating a denser space.
    It would make a really good conquest small map, and I am looking forward to the SQC version.
  • parkingbrake
    3202 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    I'll have to play it more before I make up my mind, but my initial reaction is if you liked Metro and Locker, you'll love Mercury.  It's small, it's linear, it's difficult to flank unless the other team is asleep, and much of the cover is buildings which go away during the course of the game.  If you dislike snipers and prone machine-gunners, you are probably going to pop an artery playing this map.
    As one of those Metro/Locker folks, I do disagree, just based on how open and vertical the map is. That said, I can understand where the reaction comes from. :p
    I spent lots of time on Metro and Locker, had plenty of fun there.  But to me a Conquest map should allow big flanking moves, you shouldn't be under fire in the first ten seconds of the round and be forced to go prone constantly just to get out of nonstop enemy fire.  Having played a few more rounds on Mercury I'm starting to like it more, it is sometimes possible to get around the enemy line if they aren't paying attention.  But many rounds become something like trench warfare, you can see half your team just staring into sniper scopes with no intention of moving.  It's a meatgrinder map, and some folks love that.  I guess I was hoping more for something like Dragon Valley or Bandar Desert or Silk Road, a map where movement is a useful tactical tool.  I'll keep playing the map, maybe it will grow on me.  It might be more fun with smaller teams.
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