Once again dice have proven how inept they truly are with the changes to rush. So the two big ones are reduced map size to prevent flanking and the very, absolute worst no more attack and defend each map.
The attack then defend was what made rush so brilliant and for no good reason you have taken it away. Why? No one ever complained about this aspect of the mode.
Not at all impressed with these changes. The only thing you needed to do was push attacker spawns back slightly and up the ticket count a bit.