^ Yeah players have both rose tinted and hate tinted glasses for BF4 simultaneously.
The regurgitation of this meme that BF4 was "worse than anything" at launch....
Was it bad? Yes. Did it take a few months to fix? Yes. Was it at any point as much of the car crash that BFV is? Absolutely not. I was able to at least enjoy that game from the beginning despite it's flaws.
and then this "DICE LA transformed the game reeeeee". They made a game with bugs and crashes functional and fixed some design issues that should never have been there in the first place. Does this justifiably earn them the god-tier reputation they have? Hell no.
^ Yeah players have both rose tinted and hate tinted glasses for BF4 simultaneously.
The regurgitation of this meme that BF4 was "worse than anything" at launch....
Was it bad? Yes. Did it take a few months to fix? Yes. Was it at any point as much of the car crash that BFV is? Absolutely not. I was able to at least enjoy that game from the beginning despite it's flaws.
and then this "DICE LA transformed the game reeeeee". They made a game with bugs and crashes functional and fixed some design issues that should never have been there in the first place. Does this justifiably earn them the god-tier reputation they have? Hell no.
A few months. Took 18 if I remember.
Yes it was a car crash, buggy, glitchy and for many unplayable. It caused thousands of players to start threads about how crap it was, to quit and vow they were done, to go back to BF3 and BC2 ... Pretty much just like this.
Maps were mediocre to Fjell levels of bad. Locker and Floodzone were two of the worst maps ever.
bf4 had the fun factor still despite its various issues. AT least with Obliteration for me it was great fun even in the beginning.
BFV just went too tryhard I guess is the word for it. They made it too much like PUBG where you are supposed to hide out in the environment and scavenge a bit for ammo and supplies. And where everything behaves even more "realistically." Some might say they slowed it all down.
Billydoc1 wrote: »
Attrition & fast TTK/TTD are the major mistakes of BFV
no fun at all
& of course the bad netcode
True, but you never know until you try. DICE gave hardcore lite a try and players abandoned the game in droves. Hopefully DICE doesn't try it again in the next one.
I see no evidence of anyone on the design end of BFV learning from mistakes. Those responsible had better be taking a back seat on the next title.
that's true. BF5 has repeated the same mistakes that BF1 repeated from BF4.
It's so weird to see a studio repeat the same mistakes not only one, but over the course of the franchise. Remember the quitting bug and how they fixed it for bf5 and they couldn't fix it for bf1 because it was too late in development, but its still in bf5?
That's just one example.
I think for long time fans it’s the legacy bugs, and in terms of design fixing things that aren’t broken or scrapping improvements to quality of life stuff that is frustrating.
Very frustrating. The comma rose has been broken for two games now. From bf1 to now. just one example of a legacy issue that should have been fixed
Attrition & fast TTK/TTD are the major mistakes of BFV
no fun at all
& of course the bad netcode
True, but you never know until you try. DICE gave hardcore lite a try and players abandoned the game in droves. Hopefully DICE doesn't try it again in the next one.
It was hardcore changes that no one ask for. What's funny though I said attrition was bad from the start and yet people still defend attrition. They don't know what attrition results in. They can't put two and two together. They complain about camping but yet love attrition.
It was hardcore changes that no one ask for. What's funny though I said attrition was bad from the start and yet people still defend attrition. They don't know what attrition results in. They can't put two and two together. They complain about camping but yet love attrition.
Doesn't make sense. It doesn't add up.
Somehow I can't see how attrition promotes camping. I can see how bad visibility (by which, strangely, me and my friends were/are not affected), performance and issues could force some players to camp, but attrition doesn't make sense to me. One can't camp too long if is running out of ammo or health quickly, players have to move to get more supplies. You can't really camp with medic class effectively for a long time - Assault or Support with a shotgun will smoke a camper out in no time. MMG supports were originally designed to be the ultimate defending class, so they have an endless ammo supply, still they can be countered with a shotgun, sniper/marksman rifle or explosives. Nerf of attrition was a mistake in my opinion. Less ammo = less camping and slower game pace.
The core gameplay play has needed another revision since the thing launched but due to the fact the dev team are struggling to deliver the basic content and have the game running in an acceptable fashion it hasn’t happened.
At this point in its life cycle they should be refining gameplay not desperately trying to squash serious bugs. That means gameplay remains unaddressed and little to no progress is made. It’s not a priority.
Obviously they will learn from the marketing disaster, signs of that are present in the last trailers, but we hear nothing about gameplay. The core features being re-examined. If they assume it’s solid then BF6 will be more of the same with Bad Company clothes on.
It's too late for BFV, the players have moved on. We can only hope DICE learns from BFV's hardcore-lite gameplay with it's fast TTK, low recoil weapons, health and ammo attrition that drove players away.
DICE likes to start over from scratch with each new Battlefield. That approach has never been needed more than with the next one they come out with.
While I mostly agree with your point, it has to be said that players on this very forum (and especially the old Forumfield) were begging nonstop for those very features you described so BF could be a TRUE "gungame"... Crazy recoil, random spread, heavy suppression, high TTK and infinite ammo/med spamming are mostly nonexistent and there is a almost a forced emphasis on full squad play versus 1-2 man lone wolf slaying machines...
well some ppl asked for skill based gun play one player shod be able to kill a squad on his/her own and now we got that so i dont get it do we ask for an new gun play game plan mid game or?
well some ppl asked for skill based gun play one player shod be able to kill a squad on his/her own and now we got that so i dont get it do we ask for an new gun play game plan mid game or?
Who asked for that? A gaggle of annoying “influencers”.
They wanted to make the game (gunplay) as easy as possible for infantry farming.
That’s not more skilled. It’s just favoring hide and seek pro where’s Waldo position play, in huge maps with ENDLESS CLUTTER.
All culminating for the easiest bf to farm kills in.
COD style gunplay has no place in a bf title. It’s great in a competitive setting, with smaller lobbies, Better enemy contrast, and less clutter.
It’s just cheesy and easy in bfv.
For the life of me I don’t get how bfv is supposed to be more skilled. It isn’t. It just favors baby position play over actual gunfight, duels, aiming and strafing.
well some ppl asked for skill based gun play one player shod be able to kill a squad on his/her own and now we got that so i dont get it do we ask for an new gun play game plan mid game or?
Who asked for that? A gaggle of annoying “influencers”.
They wanted to make the game (gunplay) as easy as possible for infantry farming.
That’s not more skilled. It’s just favoring hide and seek pro where’s Waldo position play, in huge maps with ENDLESS CLUTTER.
All culminating for the easiest bf to farm kills in.
COD style gunplay has no place in a bf title. It’s great in a competitive setting, with smaller lobbies, Better enemy contrast, and less clutter.
It’s just cheesy and easy in bfv.
For the life of me I don’t get how bfv is supposed to be more skilled. It isn’t. It just favors baby position play over actual gunfight, duels, aiming and strafing.
It’s just hiding and waiting for blueberries.
so cod style is not strafing and aiming and some sort of gunfight duels? did not the community say no to the new TTK? and we reverted back to the one from launch? just asking as the cod i remember was just strafe run and gun and slower ttk then BF2 and all the bf games i have played
Cerben1 wrote: »
well some ppl asked for skill based gun play one player shod be able to kill a squad on his/her own and now we got that so i dont get it do we ask for an new gun play game plan mid game or?
Who asked for that? A gaggle of annoying “influencers”.
They wanted to make the game (gunplay) as easy as possible for infantry farming.
That’s not more skilled. It’s just favoring hide and seek pro where’s Waldo position play, in huge maps with ENDLESS CLUTTER.
All culminating for the easiest bf to farm kills in.
COD style gunplay has no place in a bf title. It’s great in a competitive setting, with smaller lobbies, Better enemy contrast, and less clutter.
It’s just cheesy and easy in bfv.
For the life of me I don’t get how bfv is supposed to be more skilled. It isn’t. It just favors baby position play over actual gunfight, duels, aiming and strafing.
It’s just hiding and waiting for blueberries.
so cod style is not strafing and aiming and some sort of gunfight duels? did not the community say no to the new TTK? and we reverted back to the one from launch? just asking as the cod i remember was just strafe run and gun and slower ttk then BF2 and all the bf games i have played
No COD usually isn’t that way because it embraces its arcade setting and is somewhat competitive. Close engagements.
I’m not saying position play shouldn’t be a facet of the game. But in bfv, COD gunplay, and overly cluttered maps makes for a try hard, campy, insta death bore.
Bfv gunplay feels like COD2, except clutter, worse visibility, glitches and more players.
well some ppl asked for skill based gun play one player shod be able to kill a squad on his/her own and now we got that so i dont get it do we ask for an new gun play game plan mid game or?
Who asked for that? A gaggle of annoying “influencers”.
They wanted to make the game (gunplay) as easy as possible for infantry farming.
That’s not more skilled. It’s just favoring hide and seek pro where’s Waldo position play, in huge maps with ENDLESS CLUTTER.
All culminating for the easiest bf to farm kills in.
COD style gunplay has no place in a bf title. It’s great in a competitive setting, with smaller lobbies, Better enemy contrast, and less clutter.
It’s just cheesy and easy in bfv.
For the life of me I don’t get how bfv is supposed to be more skilled. It isn’t. It just favors baby position play over actual gunfight, duels, aiming and strafing.
It’s just hiding and waiting for blueberries.
Hide and seek then rocketing around in circles mowing down loads of enemies makes a great video but it turned out to make a real stinker of a Battlefield game.
Isn’t that new mode no one really wanted 5v5 on the way too? Because R6 siege exists BF should be like that right? Because Battlegrounds was successful BF should be like that right?
None of that is going to work. Other titles do their own USP better, BF should focus on it’s own.
I enjoyed playing BF4 a lot, however I couldn’t play it at all the first six months or so because of constant crashes, and the occassional getting stuck in the graphics.
^ Yeah players have both rose tinted and hate tinted glasses for BF4 simultaneously.
The regurgitation of this meme that BF4 was "worse than anything" at launch....
Was it bad? Yes. Did it take a few months to fix? Yes. Was it at any point as much of the car crash that BFV is? Absolutely not. I was able to at least enjoy that game from the beginning despite it's flaws.
and then this "DICE LA transformed the game reeeeee". They made a game with bugs and crashes functional and fixed some design issues that should never have been there in the first place. Does this justifiably earn them the god-tier reputation they have? Hell no.
A few months. Took 18 if I remember.
Yes it was a car crash, buggy, glitchy and for many unplayable. It caused thousands of players to start threads about how crap it was, to quit and vow they were done, to go back to BF3 and BC2 ... Pretty much just like this.
Maps were mediocre to Fjell levels of bad. Locker and Floodzone were two of the worst maps ever.
I'd say it was a head-on crash.
Meanwhile, another car got t-boned with the side doors gone (Anthem), and another got PIT maneuvered, flipped over, and caught fire.
It was hardcore changes that no one ask for. What's funny though I said attrition was bad from the start and yet people still defend attrition. They don't know what attrition results in. They can't put two and two together. They complain about camping but yet love attrition.
Doesn't make sense. It doesn't add up.
Somehow I can't see how attrition promotes camping. I can see how bad visibility (by which, strangely, me and my friends were/are not affected), performance and issues could force some players to camp, but attrition doesn't make sense to me. One can't camp too long if is running out of ammo or health quickly, players have to move to get more supplies. You can't really camp with medic class effectively for a long time - Assault or Support with a shotgun will smoke a camper out in no time. MMG supports were originally designed to be the ultimate defending class, so they have an endless ammo supply, still they can be countered with a shotgun, sniper/marksman rifle or explosives. Nerf of attrition was a mistake in my opinion. Less ammo = less camping and slower game pace.
What you're saying makes sense logically But that's not what shows up in practice. In practice, one person gets dinged for 55 by a sniper, heals get dings again, freezes and waits for help to or a medic to hopefully spawn on him to give him health to push up. Instead, this becomes a wait fest where teams are just satisfied with staying back.
It actually does the opposite of moving. With the map design, visibility, and attrition create a recipe for passive gameplay.
Comments
The regurgitation of this meme that BF4 was "worse than anything" at launch....
Was it bad? Yes. Did it take a few months to fix? Yes. Was it at any point as much of the car crash that BFV is? Absolutely not. I was able to at least enjoy that game from the beginning despite it's flaws.
and then this "DICE LA transformed the game reeeeee". They made a game with bugs and crashes functional and fixed some design issues that should never have been there in the first place. Does this justifiably earn them the god-tier reputation they have? Hell no.
A few months. Took 18 if I remember.
Yes it was a car crash, buggy, glitchy and for many unplayable. It caused thousands of players to start threads about how crap it was, to quit and vow they were done, to go back to BF3 and BC2 ... Pretty much just like this.
Maps were mediocre to Fjell levels of bad. Locker and Floodzone were two of the worst maps ever.
BFV just went too tryhard I guess is the word for it. They made it too much like PUBG where you are supposed to hide out in the environment and scavenge a bit for ammo and supplies. And where everything behaves even more "realistically." Some might say they slowed it all down.
Very frustrating. The comma rose has been broken for two games now. From bf1 to now. just one example of a legacy issue that should have been fixed
It was hardcore changes that no one ask for. What's funny though I said attrition was bad from the start and yet people still defend attrition. They don't know what attrition results in. They can't put two and two together. They complain about camping but yet love attrition.
Doesn't make sense. It doesn't add up.
At this point in its life cycle they should be refining gameplay not desperately trying to squash serious bugs. That means gameplay remains unaddressed and little to no progress is made. It’s not a priority.
Obviously they will learn from the marketing disaster, signs of that are present in the last trailers, but we hear nothing about gameplay. The core features being re-examined. If they assume it’s solid then BF6 will be more of the same with Bad Company clothes on.
Who asked for that? A gaggle of annoying “influencers”.
They wanted to make the game (gunplay) as easy as possible for infantry farming.
That’s not more skilled. It’s just favoring hide and seek pro where’s Waldo position play, in huge maps with ENDLESS CLUTTER.
All culminating for the easiest bf to farm kills in.
COD style gunplay has no place in a bf title. It’s great in a competitive setting, with smaller lobbies, Better enemy contrast, and less clutter.
It’s just cheesy and easy in bfv.
For the life of me I don’t get how bfv is supposed to be more skilled. It isn’t. It just favors baby position play over actual gunfight, duels, aiming and strafing.
It’s just hiding and waiting for blueberries.
No COD usually isn’t that way because it embraces its arcade setting and is somewhat competitive. Close engagements.
I’m not saying position play shouldn’t be a facet of the game. But in bfv, COD gunplay, and overly cluttered maps makes for a try hard, campy, insta death bore.
Bfv gunplay feels like COD2, except clutter, worse visibility, glitches and more players.
Isn’t that new mode no one really wanted 5v5 on the way too? Because R6 siege exists BF should be like that right? Because Battlegrounds was successful BF should be like that right?
None of that is going to work. Other titles do their own USP better, BF should focus on it’s own.
Meanwhile, another car got t-boned with the side doors gone (Anthem), and another got PIT maneuvered, flipped over, and caught fire.
It actually does the opposite of moving. With the map design, visibility, and attrition create a recipe for passive gameplay.
3x scopes, shocking TTK, horrible visibility and terrible maps all contribute.
Doritos were an annoyance compared to the damage they done removing them.
As in.... BFV is a slightly better campy, try hard, buggy, insta death bore