Super accurate hipfire + 0 vertical+horizontal recoil?
Then why bother using zk?
because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.
because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.
This
The type 100 is more reliable at longer distances but has a longer max TTK at all ranges and in case you haven’t noticed some of the other SMGs are really accurate hipfired aswell
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF1 gunplay any time.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
still feels very underwhelming in terms of gunplay imo.
too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.
Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.
Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.
When I compare my accuracy of the previous BFs' with the one I have now, I can see little to no difference, and neither for the other dudes I look up regularly. We are still ranging between 15-25% on automatics and 25-30% for semi-autos. Oh the gunplay has various issues and is far from perfect as it changed the tapfire- to a magdump-meta, but the outcome is no different.
I'd be happy if they nerfed hipfire on all guns. The hipfire range is just stupid if you concentrate upgrades on the hipfire specialisations.
Was hipfire always this good in bf3/ bf4? I never really hipfired until bf1 (mainly because I was in the habit of automatically ads'ing) so not sure if this is a new thing since bf1 or whether this was always a thing?
I'd be happy if they nerfed hipfire on all guns. The hipfire range is just stupid if you concentrate upgrades on the hipfire specialisations.
Was hipfire always this good in bf3/ bf4? I never really hipfired until bf1 (mainly because I was in the habit of automatically ads'ing) so not sure if this is a new thing since bf1 or whether this was always a thing?
For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
still feels very underwhelming in terms of gunplay imo.
too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore
Curious. What headshot percentage falls in "guaranteed", to "almost" get a headshot territory?
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.
Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.
Funny how even when one of your reasons for easier gunplay is proven to be false, you still push on your argument on a false premise.
For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.
Cool, nice one. Thanks for clarifying.
Wasn't something I used to do when playing bf3 or 4 so wasn't sure.
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
still feels very underwhelming in terms of gunplay imo.
too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore
Curious. What headshot percentage falls in "guaranteed", to "almost" get a headshot territory?
Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.
DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
BFV has the highest recoil on average of the franchise since we have the actual stats.
Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.
Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.
Funny how even when one of your reasons for easier gunplay is proven to be false, you still push on your argument on a false premise.
As for that recoil patterns only add horizontal recoil. So an accidental hadshot through that is not really likely. You can read up on how the mechanics precisely work on sym.gg under the topic "weapon mechanics".
because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.
This
The type 100 is more reliable at longer distances but has a longer max TTK at all ranges and in case you haven’t noticed some of the other SMGs are really accurate hipfired aswell
Yes i already know that , but type100 let u hold down r2 for 15 bullet without losing much accuracy , its even better than suomi
The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire
No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire
No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
Reduced hor recoil already makes up for all the penalty u mention and bipod zk is not what u see in the battlefield at all . Bullet velocity is very negligible if your engagement is rather short . Also type100 does not lose to most smg hipfire engagement simply because of extremely high hipfire accuracy + rof , u can definitely notice that since it have double hipfire upgrade and zk dont , most smg lack the rof to actually direct compete with 700+ category Maybe that just how console plays out , console always favor reduced recoil over everything else .
It's not the best smg and would be useless with any increase in recoil.
It's new, you can run the skin assignments, and that's probably why people are playing with it.
When most or all skins are reached they will return to Tommy and suomi or emp/zk smg's because those are better.
Comments
This
The type 100 is more reliable at longer distances but has a longer max TTK at all ranges and in case you haven’t noticed some of the other SMGs are really accurate hipfired aswell
FTFY
Was hipfire always this good in bf3/ bf4? I never really hipfired until bf1 (mainly because I was in the habit of automatically ads'ing) so not sure if this is a new thing since bf1 or whether this was always a thing?
TheyHaveScissors said: Funny how even when one of your reasons for easier gunplay is proven to be false, you still push on your argument on a false premise.
Cool, nice one. Thanks for clarifying.
Wasn't something I used to do when playing bf3 or 4 so wasn't sure.
It's new, you can run the skin assignments, and that's probably why people are playing with it.
When most or all skins are reached they will return to Tommy and suomi or emp/zk smg's because those are better.