Weekly BF

Is type100 stat based on COD design ?

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hkspm123
197 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
Super accurate hipfire + 0 vertical+horizontal recoil? 

Then why bother using zk?

Comments

  • X_Sunslayer_X
    1021 postsMember, Battlefield 3, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    hkspm123 said:
    Super accurate hipfire + 0 vertical+horizontal recoil? 

    Then why bother using zk?


    because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.
  • mf_shro0m
    1854 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    (Quote)

    because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.

    This

    The type 100 is more reliable at longer distances but has a longer max TTK at all ranges and in case you haven’t noticed some of the other SMGs are really accurate hipfired aswell
  • bran1986
    5785 postsMember, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    https://sym.gg/ is the place to go to educate yourself.

  • SendTheInfantry
    788 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    edited November 8
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
  • StupidNameHere
    136 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF1 gunplay any time.

    FTFY
  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.
  • X_Sunslayer_X
    1021 postsMember, Battlefield 3, Battlefield, Battlefield 1, BF1IncursionsAlpha Member
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.

    still feels very underwhelming in terms of gunplay imo.
    too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
    i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore

  • SendTheInfantry
    788 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.
    Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.

    Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.

  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.
    Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.

    Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.

    When I compare my accuracy of the previous BFs' with the one I have now, I can see little to no difference, and neither for the other dudes I look up regularly. We are still ranging between 15-25% on automatics and 25-30% for semi-autos. Oh the gunplay has various issues and is far from perfect as it changed the tapfire- to a magdump-meta, but the outcome is no different.
  • JamieCurnock
    631 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    edited November 8
    I'd be happy if they nerfed hipfire on all guns. The hipfire range is just stupid if you concentrate upgrades on the hipfire specialisations.

    Was hipfire always this good in bf3/ bf4? I never really hipfired until bf1 (mainly because I was in the habit of automatically ads'ing) so not sure if this is a new thing since bf1 or whether this was always a thing?
  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    I'd be happy if they nerfed hipfire on all guns. The hipfire range is just stupid if you concentrate upgrades on the hipfire specialisations.

    Was hipfire always this good in bf3/ bf4? I never really hipfired until bf1 (mainly because I was in the habit of automatically ads'ing) so not sure if this is a new thing since bf1 or whether this was always a thing?
    For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
    Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.
  • CHAMMOND1992
    1231 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.

    still feels very underwhelming in terms of gunplay imo.
    too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
    i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore

    Curious. What headshot percentage falls in "guaranteed",  to "almost" get a headshot  territory?

    TheyHaveScissors said:
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.
    Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.

    Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.

     Funny how even when one of your reasons for easier gunplay is proven to be false, you still push on your argument on a false premise.
  • JamieCurnock
    631 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    VincentNZ wrote: »
    (Quote)

    For SMGs, yes, we are just below BF3 levels of hipfire, and pretty close to BF4 levels. With both specs and Ergo/laser, of course. For the other weapon classes it is worse on average, as Ergo and laser was standard, hipfire specs however are not.
    Hipfiring and knowing when to hipfire is one of those softskills you kind of have to learn and then it gets pretty instinctive.

    Cool, nice one. Thanks for clarifying.

    Wasn't something I used to do when playing bf3 or 4 so wasn't sure.
  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.

    still feels very underwhelming in terms of gunplay imo.
    too many weapons have such bizzare recoil patterns that guarantee HS almost every time. visibility and lightning fast TTK makes PTFO unrewarding since you will get shot from out of nowhere and have next to no time or chance to react to it, class-balance favors assault and support to a degree that makes me reconsider if DICE actually cares anymore....
    i think BFV is just at the best of times mediocre and i used to hold BF games in a much higher standard but apparently DICE doesn't anymore

    Curious. What headshot percentage falls in "guaranteed",  to "almost" get a headshot  territory?

    TheyHaveScissors said:
    VincentNZ said:
    The whole game is based on CoD gunplay.

    Minimal recoil, no sway that can be felt, never used the hold breathe function, sniping a challengeless boring point and click adventure on heads: check.

    DICE failed big time on the gunplay. I'd prefer the BF4 gunplay any time.
    BFV has the highest recoil on average of the franchise since we have the actual stats.
    Yet it produces the least amount of challenge and engagement, compared to the gunplay of previous BF games.

    Under this new system every soldier is a cyborg marksman. DICE might have made the gunplay of BF5 too accessible. Too easy.

     Funny how even when one of your reasons for easier gunplay is proven to be false, you still push on your argument on a false premise.
    As for that recoil patterns only add horizontal recoil. So an accidental hadshot through that is not really likely. You can read up on how the mechanics precisely work on sym.gg under the topic "weapon mechanics".
  • hkspm123
    197 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    bran1986 said:
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
    Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire 
  • hkspm123
    197 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    (Quote)

    because the Type100 has less DMG up close you have a min DMG of 20 if i am not mistaken from 0-10m. meaning the ZK will do better in extreme CQC while they will both perform almost equally between 0-30 i reckon and the type 100 if you go with accuracy will most likely perform better from 30m onwards but i am not 100% sure on the stats.

    This

    The type 100 is more reliable at longer distances but has a longer max TTK at all ranges and in case you haven’t noticed some of the other SMGs are really accurate hipfired aswell
    Yes i already know that , but type100 let u hold down r2 for 15 bullet without losing much accuracy , its even better than suomi 
  • VincentNZ
    3390 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    hkspm123 said:
    bran1986 said:
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
    Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire 
    No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
    You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
    The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
  • hkspm123
    197 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    VincentNZ said:
    hkspm123 said:
    bran1986 said:
    The type 100 has both vertical and horizontal recoil, so not sure what you are going on about.
    Be honest to yourself , in the actual gameplay u feel nothing and laser accurate hipfire 
    No you do not. Look at the data and think for one second. You need one bullet more to kill. Your ROF is significantly higher than of the average SMGs. You need to fire longer bursts, which means you SIPS will be higher and your recoil pattern will be more pronounced. At the same time you also have Vrec increase per shot, something rather unusual for the SMG class.
    You do have less recoil than average for a 720 ROF SMG, and the pattern might be less severe on the whole, this is offset by having a 5-9 damage model, though. You will lose against most SMGs in hipfire engagements, and you will lose against the MAB/EMP/Sten at further ranges. You will also lose against the ZK up close to long range when bipodded, because of accuracy (if you choose recoil buffer) and/or bullet velocity, as well as quick aim.
    The hipfire in particular is not something to write home about. Again, you need one bullet more to kill, which is huge. And the drop-off also has less leeway, meaning targets will easily run in and out of your damage distances resulting in inconsistent BTK scenarios.
    Reduced hor recoil already makes up for all the penalty u mention and bipod zk is not what u see in the battlefield at all . Bullet velocity is very negligible if your engagement is rather short . Also type100 does not lose to most smg hipfire engagement simply because of extremely high hipfire accuracy + rof , u can definitely notice that since it have double hipfire upgrade and zk dont , most smg lack the rof to actually direct compete with 700+ category  Maybe that just how console plays out , console always favor reduced recoil over everything else . 
  • TFBisquit
    1742 postsMember, Battlefield 3, Battlefield, Battlefield 1, Battlefield V Member
    It's not the best smg and would be useless with any increase in recoil.
    It's new, you can run the skin assignments, and that's probably why people are playing with it.
    When most or all skins are reached they will return to Tommy and suomi or emp/zk smg's because those are better.
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