Using tanks in the pacific map made me feel more than ever how much being a mobile and rather aggressive tank is disincentivized in BFV.
The turrets are almost not allowed to aim downwards which means that nearby enemies at a lower elevation require a lot of repositioning to hit.
Every anomaly in the terrain while moving is very strongly affecting the aim of the tank.
The damage taken by enemies is very quickly disabling parts of the tank making its life way harder, especially while in a fight.
The enemy AT soldiers are able to very easily peekaboo at enemy vehicles, hiding behind bulletproof and explosionproof terrain. Now we even have explosion stopping nonburnable plants to boot!
The paznerfaust flies like a SMAW at the ranges where one needs to go to help capturing an objective or to prevent its capture.
Meanwhile the tank that decides to find a relatively safe vantage point can with relative safety take potshots at any other tanks and infantry, he does not have issues with aiming cause he has already positioned the vehicle at a favorable angle.
He already has a better grasp of how much leading he needs to hit that distant target who exposed itself from previous shots.
If he gets damage and disables he has a lot less ground to cover to retreat to a safe heaven to recover.
HE has a long range spec that makes the enemy tanks feel like if they got railguned
While I was leveling the new tanks, the difference between trying to actively contribute to the objective and being a full metal sniper is crazy. I really wish DICE could reconsider sacrificing some authenticity for the sake of fun gameplay.