Why does this map seem to always end up in a completely one sided fight? It has way too many tanks that there's no use playing as anything other than assault. The base spawns on conquest are too close to each other. The Japanese planes have a much shorter distance to resupply. There's no way to flank around points A and B on conquest. The coastal guns on A are useless on conquest and breakthrough.
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https://ibb.co/kQZtYkp
https://ibb.co/kQZtYkp
Also, faster turning turets or heat rounds?
Thanks mate.
The tanks spawn on ships in breakthrough get obliterated as well because DICE gave those tanks crappy static specs that cannot be changed and are not overridden by the player if they have the LTV fully leveled.
Its the same issue if not more so on pacific because the type 10s fire rate is so high and they do so much damage that it makes it near impossible to push the first objective there but thats on breakthrough.
Also, there's no such thing as "too many tanks" in a Battlefield game.
And there can be too many tanks in a battlefield game, it's not that hard to understand. Especially on a small island. Just about see a new tank going between each objective.