Bloody Overpowered Planes

«134
warriorjoy
38 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
Dice
What is your love affair with overpowering planes.
So just in case they weren't powerful enough you gave them fire bombs!
At least double up on the AA emplacements to give the infantry some chance.
In addition they should not re-spawn so quickly
Lastly, no repair or rearm in mid-air, make them land, so at least it slows them down a bit 
Honestly, pilots are getting 2 to 3 times the kills of any other player on the field
It is in desperate need of a re-balance

Comments

  • KingRofty
    567 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Which is the better one to have in your team? A very good pilot, or a very good tanker? :open_mouth:
  • barnesalmighty2
    1632 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Hawxxeye wrote: »
    Now you realize..While even as a regular pilot myself I.Defended the Fliegerfaust against the nerf cries..If I (a slightly above average pilot) can have a good round with a plane in spite of the fliegerfaust then a REALLY good pilot will stomp a mudhole...no a mud-CRATER into everyone who is a plane or infantry.

    Especially if there are lots of flares being fired or even the spotting scope that now works until you empty its charges so long as its only 1 spot per reload you're golden.
  • Rogue-Mike
    296 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE Member
    edited November 2019
    Only time I really have an issue with the Fliegerfaust is when Im in the middle of a dogfight and some lone sneaky Assaults manage to by pass the whole team to spray me down when I'm out of bounds for infantry getting my repair on. My main gripe to this day is how anti everything Assault itself as a class has gotten to ridiculous levels since DICE merged it with Engineer (Not the smartest move imo). Engineer could of easily been the Repair/Anti Vehicle with SMGs/Shotguns, AT Mines, Dynamite, and rocket launchers to mitigate the spam of the Fliegerfaust as one class wonder players would refuse to swap classes to deal with planes and tanks. This in turn would theoretically allow vehicles a natural opportunity to assist the team more in line how it used to be back in BF3/BF4.


  • PrecisionWing
    657 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Here we go again.
    Even one shot kill weapon is not good enough for you now. What's next in your mind? Stingers? Active radar missiles from BF4? How about let's get it done in one stop, bring us that tactical air blust nuke with the range from iwo jima to al sundan.
  • g0merpile
    753 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Funny post
  • RayD_O1
    1146 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, Battlefield V Member
    Hawxxeye said:
    Now you realize.
    .
    While even as a regular pilot myself I
    .
    Defended the Fliegerfaust against the nerf cries.
    .
    If I (a slightly above average pilot) can have a good round with a plane in spite of the fliegerfaust then a REALLY good pilot will stomp a mudhole...no a mud-CRATER into everyone who is a plane or infantry.
    It is refreshing to hear such an honest and balanced view from a pilot.  Maybe the FF is ok as it is.
  • Hawxxeye
    8046 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    Here we go again.
    Even one shot kill weapon is not good enough for you now. What's next in your mind? Stingers? Active radar missiles from BF4? How about let's get it done in one stop, bring us that tactical air blust nuke with the range from iwo jima to al sundan.
    Nicola Tesla's Death Ray
  • funkeymonkey5621
    1 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    The way i see it, both are as bad as each other. Pilots are learning to sit out of range of the fliegerfaust and spray at groups of infantry. The only time the fliegerfaust becomes strong is when a pilot makes a mistake or doesn't know how to counter it. What should really happen is a balance on both ends. For example, planes in pacific need to be changed so that they only fill one role like it is in the base game. Taking the 'fighter' planes for example, with the right specialisations, they can do AA, AT and kill infantry. Making it so they aren't as good at AT and killing infantry but just as good at killing planes would be a good start. When it comes to the fliegerfaust, making it more inaccurate would be a step in the right direction, possibly reducing max damage from 90 to 75 or so but increasing modules damage so planes are crippled but not instantly dead could be another possible change. The fact is the balance between vehicles and infantry in BFV hasnt been great to begin with but it is getting worse and they really need to do something about it. 
  • snavelaer
    1148 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    warriorjoy wrote: »
    Dice
    What is your love affair with overpowering planes.
    So just in case they weren't powerful enough you gave them fire bombs!
    At least double up on the AA emplacements to give the infantry some chance.
    In addition they should not re-spawn so quickly
    Lastly, no repair or rearm in mid-air, make them land, so at least it slows them down a bit 
    Honestly, pilots are getting 2 to 3 times the kills of any other player on the field
    It is in desperate need of a re-balance

    The plane power is debatable when talking about the new planes. The AA has is dangerous as well though. There is a balance there.

    Dice should think about a direct counter by proning so the splashdamage from the planes are reduced.

    So you want to wait a 2 to 3 minute spawn while you get taken out by Fleigerfaust and powerfull SAA and Maa?
    I can survive most of the time those threats. Not always. It is Very frustrating to wait for vehicles. I just dont like infantry gameplay at all in this game.

    But what about the less experienced pilots? How are they motivated to learn to fly? By giving them weak planes? And by letting them land planes? Let them fly back and forth to a pickup again to fly back and miss their bombtarget.

    I am fine that everyone has an opinion on these forums but frankly they rarely well overthought unfortunate.

  • VincentNZ
    3885 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, BF1IncursionsAlpha, Battlefield V Member
    snavelaer said:
    warriorjoy wrote: »
    Dice
    What is your love affair with overpowering planes.
    So just in case they weren't powerful enough you gave them fire bombs!
    At least double up on the AA emplacements to give the infantry some chance.
    In addition they should not re-spawn so quickly
    Lastly, no repair or rearm in mid-air, make them land, so at least it slows them down a bit 
    Honestly, pilots are getting 2 to 3 times the kills of any other player on the field
    It is in desperate need of a re-balance

    The plane power is debatable when talking about the new planes. The AA has is dangerous as well though. There is a balance there.

    Dice should think about a direct counter by proning so the splashdamage from the planes are reduced.

    So you want to wait a 2 to 3 minute spawn while you get taken out by Fleigerfaust and powerfull SAA and Maa?
    I can survive most of the time those threats. Not always. It is Very frustrating to wait for vehicles. I just dont like infantry gameplay at all in this game.

    But what about the less experienced pilots? How are they motivated to learn to fly? By giving them weak planes? And by letting them land planes? Let them fly back and forth to a pickup again to fly back and miss their bombtarget.

    I am fine that everyone has an opinion on these forums but frankly they rarely well overthought unfortunate.

    Well you can still main something that doubles your average K/D. Ironically the more assets get taken out, the more available they are to everyone. If you have 5 vehicle spawn slots and each can go 20-0 you will never get that thing. If each goes 20-5 the availability will have increased by factor 5, while still having the same killing power.
    There is nothing special about any vehicle asset and there is no reason to be. They are a force multiplier already. Tanks have an abundance of health and planes maneuver in a large 3D space with a minimal amount of counters. For that they have a variance in spawn times or availability.
    Yes, inexperience pilots have it harder, but that is not because there no is a counter on the ground, it is because their killing potential is gimped through the spec system from the start.
  • gailjon
    78 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    When you have the top two players on a team being pilots with 100-1 k/d, then they are overpowered, simple as.
    There should be enough checks and balances to ensure that this does not happen. BFV does not have these as we can see..
  • Hawxxeye
    8046 postsMember, Battlefield 3, Battlefield 4, Battlefield Hardline, Battlefield, Battlefield 1, CTE, BF1IncursionsAlpha, Battlefield V Member
    gailjon said:
    When you have the top two players on a team being pilots with 100-1 k/d, then they are overpowered, simple as.
    There should be enough checks and balances to ensure that this does not happen. BFV does not have these as we can see..
    There also however one more explanation: The other team CBA to make any significant coordinated moves to end those guys killstreak. I have been on the receiving end of superpilots since BF3 and most of the time my own team is mostly trying to ignore them because they are not on the ground and it is me and maybe 1-2 other people trying to do anything about them.
  • ninjapenquinuk
    2250 postsMember, Battlefield 4, Battlefield, Battlefield 1, CTE, Battlefield V Member
    Planes are only OP if the team have a really top notch pilot - in which case thats just tough luck, or a decent pilot and your own team has awful pilots and/or dont use the tools available - AA and now Flieger to take them out
  • NLBartmaN
    4484 postsMember, Battlefield, Battlefield 1, CTE, Battlefield V Member
    I bet, the topic starter has not even made 10 kills with the fire bombs ... but got killed by it more than 10 times while laying prone in the bushes with his MG ...

    The fire bombs can ONLY kill when you fly VERY low and then you are a VERY easy target for FF and lots of other weapons in the game ... it takes some serious practice (and idiot enemies without FF/AA) to be effective with the fire bombs.
  • NLBartmaN
    4484 postsMember, Battlefield, Battlefield 1, CTE, Battlefield V Member
    gailjon said:
    When you have the top two players on a team being pilots with 100-1 k/d, then they are overpowered, simple as.
    There should be enough checks and balances to ensure that this does not happen. BFV does not have these as we can see..
    There are a LOT of counters against pilots, even more since the last patch, it is lazy and dumb players that just don't care and allow a pilot to go to 100-1 ...

    For example: if 3 assaults run around with FF and shoot every time the pilot tries to dive and kill (and gets in range of the FF by doing that), the plane would go down every single time, no pilot can survive 3 hits by FF (unless Dice/BF netcode allows it and the pilots have above 100ms ping ... but that is a different sotry ...).
  • MBT_Layzan
    2462 postsMember, Battlefield 3, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    From what I'm seeing in Pacific, pro pilots won't worry at all about the FF, and will rack up easy killstreaks. AA has been given to assault when it should have been all about stationary AA and mobile AA with support> (half the damage of the FF), from handheld AA options, not that many would use that now they have been shown the FF.

    Stationary AA and esp Mobile AA should provide real AA, not fake AA.    
  • tempo_rarity
    1476 postsMember, Battlefield 4, Battlefield, Battlefield 1, Battlefield V Member
    In my humble opinion , here's exactly how you get an OP vehicle in this or any Game 
    You did not , yourself , build up enough of a skill-set to successfully go counter it once you recognized it .
    aka
    They who have the most multi-talented Jack-Of-All-Trades Players on their Teams usually Wins .

    The Infinities of Chance are at work here though , it's not within one's ability to control any Enemy's skill-set .
    It's only Counter is indeed , to yourself become multi-talented and rapidly-adaptable , and well-practiced at it .
    In this way , YOU become the Counter , and that Ominous Slayer Of Teams becomes just a guy/gal in a vehicle .
Sign In or Register to comment.